have you tried using procmon to see where is got the stream file?
obviously would be good to set a nice filter otherwise the output will be enourmous
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- Tue Jun 01, 2010 2:57 pm
- Forum: Game Archive
- Topic: Split/Second PC Demo
- Replies: 7
- Views: 1630
- Mon May 31, 2010 11:18 pm
- Forum: Game Archive
- Topic: Need help on unpack "Ai Sp@ce" archive
- Replies: 17
- Views: 5521
Re: Need help on unpack "Ai Sp@ce" archive
ok confirmed, the script works perfectly :)
the only problem is that it's necessary a new version of quickbms that I will release tomorrow :(
come on it's not much to wait, only some hours
the only problem is that it's necessary a new version of quickbms that I will release tomorrow :(
come on it's not much to wait, only some hours
- Mon May 31, 2010 11:08 pm
- Forum: Game Archive
- Topic: Need help on unpack "Ai Sp@ce" archive
- Replies: 17
- Views: 5521
Re: Need help on unpack "Ai Sp@ce" archive
ops my big fault, I meant .\data\chara\1.hed
sorry :)
sorry :)
- Mon May 31, 2010 10:14 pm
- Forum: Game Archive
- Topic: Need help on unpack "Ai Sp@ce" archive
- Replies: 17
- Views: 5521
Re: Need help on unpack "Ai Sp@ce" archive
please upload .\data\chara\3\0000.dat that I want to make a final check and the script is ready
- Mon May 31, 2010 5:46 pm
- Forum: Game Archive
- Topic: Blur .pak files
- Replies: 50
- Views: 18416
Re: Blur .pak files
I have just updated the script (0.2.1) adding another work-around for supporting the non-compressed files.
I hope that now it will work with the majority of the archives.
I hope that now it will work with the majority of the archives.
- Mon May 31, 2010 11:46 am
- Forum: Game Archive
- Topic: Blur .pak files
- Replies: 50
- Views: 18416
Re: Blur .pak files
I have found the xor key for the names so now the new script I have linked in my original post extracts the file with all their names :)
- Mon May 31, 2010 10:39 am
- Forum: Game Archive
- Topic: Blur .pak files
- Replies: 50
- Views: 18416
Re: Blur .pak files
ok I have updated the script, anyway I can't assure it will work with the other files because the format is strange and I used work-arounds
- Sun May 30, 2010 10:42 pm
- Forum: Game Archive
- Topic: Blur .pak files
- Replies: 50
- Views: 18416
Re: Blur .pak files
unfortunately the table with the name of the files is obfuscated in some way, for the rest the following is the script for QuickBMS compatible with both the PC and the 360 version:
http://aluigi.org/papers/bms/blur.bms
*edit* the script has been updated!
http://aluigi.org/papers/bms/blur.bms
*edit* the script has been updated!
- Sun May 30, 2010 9:37 pm
- Forum: Game Archive
- Topic: The Misadventures of P.B. Winterbottom
- Replies: 2
- Views: 914
Re: The Misadventures of P.B. Winterbottom
script for QuickBMS: get DUMMY long get MAXOFF asize for savepos MYOFF if MYOFF >= MAXOFF cleanexit endif get FILENUM long get SIZE long get PACKNUM long get OFFSET long get NAMESZ long getdstring NAME NAMESZ set PACKNAME string PACKNUM string PACKNAME += ".tock" open FDSE PACKNAME 1 log N...
- Sun May 30, 2010 2:35 pm
- Forum: Game Archive
- Topic: Darkness Within 2 - BIN files
- Replies: 9
- Views: 5429
Re: Darkness Within 2 - BIN files
script for quickbms for extracting the files:
Code: Select all
get CP11 long
get DUMMY long
get FILES long
get DATA_SIZE long
for i = 0 < FILES
get DUMMY long
get OFFSET long
get SIZE long
get DUMMY long
getdstring NAME 0x30
log NAME OFFSET SIZE
next i- Sun May 30, 2010 1:38 pm
- Forum: Game Archive
- Topic: Split/Second Velocity
- Replies: 8
- Views: 4545
Re: Split/Second Velocity
it's a classical lzss implementation, the one that you can find anywhere searching for lzss.c
- Sat May 29, 2010 4:59 pm
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 77713
Re: [X360] Star Ocean The Last Hope
yes soz1 is a classical pack archive.
the files with the xbcompress extension must be unpacked with the xbdecompress tool (xbox sdk: xbdecompress.exe filename) while for those with the unslz extension are already unpacked
the files with the xbcompress extension must be unpacked with the xbdecompress tool (xbox sdk: xbdecompress.exe filename) while for those with the unslz extension are already unpacked
- Sat May 29, 2010 4:56 pm
- Forum: Game Archive
- Topic: Split/Second Velocity
- Replies: 8
- Views: 4545
Re: Split/Second Velocity
@twisted
quickbms adds an extension to the known file types, for the others you must take a look at them with a hex editor.
anyway no, I don't check the content of the extracted files because it's not my work
quickbms adds an extension to the known file types, for the others you must take a look at them with a hex editor.
anyway no, I don't check the content of the extracted files because it's not my work
- Sat May 29, 2010 4:55 pm
- Forum: Game Archive
- Topic: Help with BMS script for .PAC file
- Replies: 5
- Views: 1724
Re: Help with BMS script for .PAC file
note that the VOC extension is added automatically by quickbms using my script, you must have a version of the tool major/equal than 0.4 for having this feature. about eff.pac the problem is that the file seems cut from the middle of the pac archive because there is not an initial header. I have als...
- Sat May 29, 2010 1:09 pm
- Forum: Game Archive
- Topic: KabodOnline
- Replies: 13
- Views: 5497
Re: KabodOnline
note that the key will change with different files and versions because the key is based on the content of the files.
I'm not interested in finishing the last part of the reversing
I'm not interested in finishing the last part of the reversing
