Search found 1910 matches

by aluigi
Tue Jun 08, 2010 9:01 am
Forum: Game Archive
Topic: Black Mirror 2 .dat file
Replies: 6
Views: 2519

Re: Black Mirror 2 .dat file

script for QuickBMS : get DAT_SIZE asize for OFFSET = 0 < DAT_SIZE get NAMESZ long if NAMESZ == 0 cleanexit endif getdstring NAME NAMESZ get SIZE long savepos OFFSET log NAME OFFSET SIZE math SIZE += 20 math OFFSET += SIZE goto OFFSET next note that the last part of the file (from 0x50123) is compos...
by aluigi
Tue Jun 08, 2010 8:52 am
Forum: Game Archive
Topic: Condemned 2 Arch File
Replies: 25
Views: 9048

Re: Condemned 2 Arch File

here it works perfectly (tested with quickbms 0.4.5)
by aluigi
Tue Jun 08, 2010 8:51 am
Forum: Game Archive
Topic: Fable 2 (xbox360)
Replies: 14
Views: 3886

Re: Fable 2 (xbox360)

that can be the following things: - you left the encryption/filexor/filerot mode activated (if you used it) and so the data was altered - the data is not correctly compressed and in this case you can know it if offzip returns a warning after the extraction - the ZSIZE or SIZE value doesn't match you...
by aluigi
Mon Jun 07, 2010 12:59 pm
Forum: Game Archive
Topic: camon hero .bfd
Replies: 8
Views: 2473

Re: camon hero .bfd

ah ok, I thought you had just not seen my reply at all.
anyway yeah probably I needed to specify the url of quickbms as I did ever in the past although luckily it's the first result on google:
http://aluigi.org/papers.htm#quickbms
by aluigi
Mon Jun 07, 2010 11:34 am
Forum: Game Archive
Topic: camon hero .bfd
Replies: 8
Views: 2473

Re: camon hero .bfd

eh? are you joking or what?
by aluigi
Sun Jun 06, 2010 9:47 pm
Forum: Game Archive
Topic: camon hero .bfd
Replies: 8
Views: 2473

Re: camon hero .bfd

script for quickbms:

Code: Select all

get DUMMY long
get FILES long
for i = 0 < FILES
    get OFFSET long
    get SIZE long
    getdstring NAME 0x80
    set NAME unicode NAME
    log NAME OFFSET SIZE
next i
by aluigi
Fri Jun 04, 2010 2:13 pm
Forum: Game Archive
Topic: pure Ark
Replies: 1
Views: 836

Re: pure Ark

I have updated the original script:
http://aluigi.org/papers/bms/splitsecond.bms
by aluigi
Fri Jun 04, 2010 9:57 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 714631

Re: Forza Motorsport Resource Extraction (.carbin)

if someone is too female to hear how lousy they're doing, then don't bring it into public view sincerely I find very funny to see a similar phrase from the same person who asked and prayed all the users of his forum (oh yes, I have read that ridiculous thread) to "assault in mass" the xen...
by aluigi
Thu Jun 03, 2010 9:22 pm
Forum: Game Archive
Topic: Just Cause *.ARC file decompression
Replies: 54
Views: 11496

Re: Just Cause *.ARC file decompression

like any other script from mine it supports only the extraction of the files
by aluigi
Thu Jun 03, 2010 1:53 pm
Forum: Code Talk
Topic: Help for .arc extension with EZBIND header!!
Replies: 8
Views: 4481

Re: Help for .arc extension with EZBIND header!!

script for QuickBMS: comtype gzip idstring "EZBIND\0\0" get FILES long get DUMMY long for i = 0 < FILES get NAME_OFF long get SIZE long get OFFSET long get CRC long savepos TMP goto NAME_OFF get FNAME string goto TMP get NAME basename string NAME += / string NAME += FNAME clog NAME OFFSET ...
by aluigi
Thu Jun 03, 2010 1:45 pm
Forum: Game Archive
Topic: Just Cause *.ARC file decompression
Replies: 54
Views: 11496

Re: Just Cause *.ARC file decompression

I have not fully understood if it was jc1 or jc2 (the format is enough similar) anyway I updated my justcause2 script to work with the archive you provided.
but note that I used a work-around because the tab file contains also invalid offsets:
http://aluigi.org/papers/bms/justcause2.bms
by aluigi
Tue Jun 01, 2010 4:05 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 251808

Re: Telltale and Gametap - extract to translate

the following is a "real-life" example for editing a font file. note that it's necessary ttarchext 0.1.11. - ttarchext -D 0x1517 0x800 12 c:\berlin_sans_fb_demi_40_bold.FONT c:\temp - go in the c:\temp folder and open berlin_sans_fb_demi_40_bold.FONT with a hex editor - now you must dump a...
by aluigi
Tue Jun 01, 2010 3:30 pm
Forum: Game Archive
Topic: Blur .pak files
Replies: 50
Views: 18416

Re: Blur .pak files

ops sorry my fault, I compared SIZE with the aligned size of ZSIZE and forgot to compare it with the original ZSIZE :)
updated version 0.2.2 (the last? maybe)