Poll & Discussion: We wish the site to continue (Y/N)
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- Wed Jun 30, 2010 8:20 pm
- Forum: Game Archive
- Topic: Crackdown 2 RIFX .PACK
- Replies: 8
- Views: 1755
Re: Crackdown 2 RIFX .PACK
get PCK_SIZE asize for findloc OFFSET string "RIFX" goto OFFSET getdstring SIGN 4 get SIZE long math TMP = PCK_SIZE math TMP -= OFFSET if SIZE u> TMP reverselong SIZE endif log "" OFFSET SIZE math OFFSET += SIZE goto OFFSET next *edit* updated
- Wed Jun 30, 2010 7:53 pm
- Forum: Game Archive
- Topic: MOTORM4X - *.dtf archives
- Replies: 2
- Views: 818
Re: MOTORM4X - *.dtf archives
do you mean something like this?
http://aluigi.org/papers.htm#motorm4xdec
http://aluigi.org/papers.htm#motorm4xdec
- Mon Jun 28, 2010 9:47 pm
- Forum: Game Archive
- Topic: Fracture(360) *.dspackX
- Replies: 3
- Views: 1054
Re: Fracture(360) *.dspackX
http://aluigi.org/papers/bms/dspackx.bms note that it uses a temporary file so (as suggested by the message of the script) type "a" (stands for "all") to skip the overwrite confirmations. I have opted for the temporary file because I don't know how much big are the other archives...
- Sun Jun 27, 2010 10:19 pm
- Forum: Game Archive
- Topic: Condemned 2 Arch File
- Replies: 25
- Views: 9048
Re: Condemned 2 Arch File
script fixed (was a bug in quickbms in the Padding function), redownload it:
http://aluigi.org/papers/bms/condemned2.bms
http://aluigi.org/papers/bms/condemned2.bms
- Sun Jun 27, 2010 12:13 am
- Forum: Game Archive
- Topic: Kindly asking for supprt of Nomad Soul (aka Omikron) music.
- Replies: 31
- Views: 17285
Re: Kindly asking for supprt of Nomad Soul (aka Omikron) music.
thanx for the correction.
I guess that for solving your problem you should find the differences between that codec and the adp one, personally I can't help
I guess that for solving your problem you should find the differences between that codec and the adp one, personally I can't help
- Sat Jun 26, 2010 11:51 pm
- Forum: Game Archive
- Topic: Doom 2 XBOX Live
- Replies: 5
- Views: 2402
Re: Doom 2 XBOX Live
an user made me notice the existence of some KIWAD archives but I don't know if they are for Doom 2 Xbox.
anyway I have edited the previous script for supporting also them
anyway I have edited the previous script for supporting also them
- Sat Jun 26, 2010 11:34 pm
- Forum: Game Archive
- Topic: Battlefield: Bad Company - compressed *.fbrb containers
- Replies: 25
- Views: 11353
- Sun Jun 20, 2010 1:37 pm
- Forum: Game Archive
- Topic: Doom 2 XBOX Live
- Replies: 5
- Views: 2402
Re: Doom 2 XBOX Live
script for QuickBMS: getdstring SIGN 5 if SIGN == "KIWAD" comtype zlib_noerror get DUMMY long get FILES long for i = 0 < FILES get OFFSET long get SIZE long get ZSIZE long get ZIP byte get CRC long get NAMESZ long getdstring NAME NAMESZ if ZIP == 0 log NAME OFFSET SIZE else clog NAME OFFSE...
- Fri Jun 18, 2010 10:29 am
- Forum: Game Archive
- Topic: Microprose: X-COM 1, 2 .CAT files
- Replies: 5
- Views: 3596
Re: Microprose: X-COM 1, 2 .CAT files
I'm too lazy to read those info so I used my way: # script for QuickBMS http://aluigi.org/quickbms get FILES long math FILES /= 8 goto 0 for i = 0 < FILES get OFFSET long get SIZE long savepos TMP_OFF goto OFFSET get NAMESZ byte set NAME string "" if NAMESZ > 0 if NAMESZ < 40 getdstring TM...
- Mon Jun 14, 2010 4:48 pm
- Forum: Compressed files and methods
- Topic: [PS2] The Getaway 1 & 2 [.PAK]
- Replies: 5
- Views: 3044
Re: [PS2] The Getaway 1 & 2 [.PAK]
I give up for the other types of this file format because it's enough chaotic.
it supports various types that are included in the same archive and so it requires a better reversing of all the fields, and at the moment I'm not interested
it supports various types that are included in the same archive and so it requires a better reversing of all the fields, and at the moment I'm not interested
- Mon Jun 14, 2010 4:37 pm
- Forum: Game Archive
- Topic: Alone in the Dark 1,2,3 (old games)(.PAK)
- Replies: 7
- Views: 3475
Re: Alone in the Dark 1,2,3 (old games)(.PAK)
unknown compression algorithm, in some files it's tagged as pkware explode but it's not correct. only for informative reasons I post the script that DOESN'T WORK: comtype explode # WRONG compression! set TMP long 0x7fffffff get DUMMY long for i = 0 savepos TMP_OFF if TMP_OFF >= TMP break endif get O...
- Mon Jun 14, 2010 3:46 pm
- Forum: Game Archive
- Topic: Blur .pak files
- Replies: 50
- Views: 18416
Re: Blur .pak files
if you receive the request of overwriting files with the same name then yes it could be, if you receive no request means that it's all ok as is (for example they could be chunked but the engine handles them as single files)
- Tue Jun 08, 2010 1:28 pm
- Forum: Game Archive
- Topic: Condemned 2 Arch File
- Replies: 25
- Views: 9048
Re: Condemned 2 Arch File
I hope the following answers your question :) endian big idstring LDNB # from QuickBMS 0.4.5 idstring is auto-endian... cool :) get VER long get OFFSET long goto 0x14 get FILES long log MEMORY_FILE 0x18 OFFSET math OFFSET += 0x18 for i = 0 < FILES goto OFFSET get NAME_OFF long get SIZE long savepos ...
- Tue Jun 08, 2010 1:09 pm
- Forum: Game Archive
- Topic: Condemned 2 Arch File
- Replies: 25
- Views: 9048
Re: Condemned 2 Arch File
yeah it's for sure the size, because it's major than 0x7fffffff as fix you should try to add a 'u' before the comparison signs at the following lines like the examples: line 63: if ZSIZE u>= RATL_FULLSIZE line 66: if OFFSET u> RATL_FULLSIZE line 91: for OFFSET = OFFSET u< LIMIT let me know if this f...
- Tue Jun 08, 2010 10:06 am
- Forum: Game Archive
- Topic: Fable 2 (xbox360)
- Replies: 14
- Views: 3886
Re: Fable 2 (xbox360)
comtype zlib_noerror
