the game uses the Diesel engine so for the bundle archives you can use my script:
http://aluigi.org/papers/bms/bundle.bms
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Search found 1910 matches
- Fri Jul 23, 2010 1:08 pm
- Forum: Game Archive
- Topic: Lead & Gold Gangs Of The Wild West .bundle & .fcl
- Replies: 4
- Views: 1458
- Sat Jul 17, 2010 1:46 pm
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 486
- Views: 466511
Re: My quickBMS scripts
a tip for making the MEMORY_FILE visually shorter:
replace any \x00 with \0
replace any \x00 with \0
- Mon Jul 05, 2010 7:55 am
- Forum: Game Archive
- Topic: Beltion Beyond Ritual
- Replies: 4
- Views: 1180
Re: Beltion Beyond Ritual
"scripts" is a Starforce encrypted archive so I can do nothing with it.
- Sun Jul 04, 2010 5:26 pm
- Forum: Holy Cow!
- Topic: Netherlands 2 - Brazil 1
- Replies: 7
- Views: 3008
Re: Netherlands 2 - Brazil 1
ops someone here lacks of objectivity :)
- Sun Jul 04, 2010 4:31 pm
- Forum: Game Archive
- Topic: Beltion Beyond Ritual
- Replies: 4
- Views: 1180
Re: Beltion Beyond Ritual
resource.db is the index file, you should have some huge files or file that is the container.
upload one megabyte of that container
upload one megabyte of that container
- Sun Jul 04, 2010 4:27 pm
- Forum: Holy Cow!
- Topic: Netherlands 2 - Brazil 1
- Replies: 7
- Views: 3008
Re: Netherlands 2 - Brazil 1
brasil was dead before half of the second time.
netherland is a team of fake people looking for penalty kicks and who make fouls everytime... really horribles.
well I guess that german people will be happy the next week
netherland is a team of fake people looking for penalty kicks and who make fouls everytime... really horribles.
well I guess that german people will be happy the next week
- Sun Jul 04, 2010 4:23 pm
- Forum: Compressed files and methods
- Topic: Reversing File Compression. Methods?
- Replies: 7
- Views: 3595
Re: Reversing File Compression. Methods?
very simple, open the file quickbms.c (it's located in the src folder) and at about line 374 you will notice a list of COMP_* strings with a number at right each 5 lines. that one is the number you must look at, so if you have the file 22.dmp that is correctly unpacked then it means the game uses th...
- Sat Jul 03, 2010 8:05 pm
- Forum: Game Archive
- Topic: Lego Harry Potter *.DAT
- Replies: 19
- Views: 10147
Re: Lego Harry Potter *.DAT
I have fixed it anyway with NAMELESS disabled it will ever give problems because in some games (like LEGO Batman) the current file doesn't match the current filename so if the crc check fails then the file will be wrong. in Lego Harry Potter the problem seems minor anyway for 100% good files it's ne...
- Sat Jul 03, 2010 11:44 am
- Forum: Game Archive
- Topic: Lego Harry Potter *.DAT
- Replies: 19
- Views: 10147
Re: Lego Harry Potter *.DAT
I have updated the script adding a work-around that should work almost ever.
in case of problem set the NAMELESS var to 1 and it will not consider the names
http://aluigi.org/papers/bms/ttgames.bms
I know nothing about the game for the loading of the free files or the archives
in case of problem set the NAMELESS var to 1 and it will not consider the names
http://aluigi.org/papers/bms/ttgames.bms
I know nothing about the game for the loading of the free files or the archives
- Sat Jul 03, 2010 11:32 am
- Forum: Game Archive
- Topic: Lego Harry Potter *.DAT
- Replies: 19
- Views: 10147
Re: Lego Harry Potter *.DAT
update: I'm reworking on the script, maybe I can do something so stay tuned
- Sat Jul 03, 2010 11:21 am
- Forum: Game Archive
- Topic: Lego Harry Potter *.DAT
- Replies: 19
- Views: 10147
Re: Lego Harry Potter *.DAT
the script works perfectly, the problem is ever that CRC stuff I talked about in the old main thread about this file format
- Sat Jul 03, 2010 11:20 am
- Forum: Game Archive
- Topic: Restricted Area Compression
- Replies: 2
- Views: 847
Re: Restricted Area Compression
oh finally a game that uses that algorithm :)
- Fri Jul 02, 2010 11:43 pm
- Forum: Game Archive
- Topic: Crackdown 2 RIFX .PACK
- Replies: 8
- Views: 1755
Re: Crackdown 2 RIFX .PACK
the problem was in the RIFX files that are mixed in both little and big endian.
I have added a work-around to the script to make the work
I have added a work-around to the script to make the work
- Fri Jul 02, 2010 4:00 pm
- Forum: Game Archive
- Topic: Battlefield: Bad Company - compressed *.fbrb containers
- Replies: 25
- Views: 11353
Re: Battlefield: Bad Company - compressed *.fbrb containers
ah ok, so luckily it's not a bug in the script :)
good so there is nothing to change or would be better to not extract the 0 bytes files?
uhmmm I will think about the idea
good so there is nothing to change or would be better to not extract the 0 bytes files?
uhmmm I will think about the idea
- Wed Jun 30, 2010 8:25 pm
- Forum: Game Archive
- Topic: Myst III Exile ps2 .SM1
- Replies: 2
- Views: 1046
Re: Myst III Exile ps2 .SM1
so why not contacting also him directly?Bioscope wrote:Zench's tool works great, but...
after all if he has written the tool he knows the format better than anyone else and he is for sure happy if he can improve it
