Search found 1910 matches

by aluigi
Fri Jul 23, 2010 1:08 pm
Forum: Game Archive
Topic: Lead & Gold Gangs Of The Wild West .bundle & .fcl
Replies: 4
Views: 1458

Re: Lead & Gold Gangs Of The Wild West .bundle & .fcl

the game uses the Diesel engine so for the bundle archives you can use my script:
http://aluigi.org/papers/bms/bundle.bms
by aluigi
Sat Jul 17, 2010 1:46 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 486
Views: 466511

Re: My quickBMS scripts

a tip for making the MEMORY_FILE visually shorter:
replace any \x00 with \0
by aluigi
Mon Jul 05, 2010 7:55 am
Forum: Game Archive
Topic: Beltion Beyond Ritual
Replies: 4
Views: 1180

Re: Beltion Beyond Ritual

"scripts" is a Starforce encrypted archive so I can do nothing with it.
by aluigi
Sun Jul 04, 2010 5:26 pm
Forum: Holy Cow!
Topic: Netherlands 2 - Brazil 1
Replies: 7
Views: 3008

Re: Netherlands 2 - Brazil 1

ops someone here lacks of objectivity :)
by aluigi
Sun Jul 04, 2010 4:31 pm
Forum: Game Archive
Topic: Beltion Beyond Ritual
Replies: 4
Views: 1180

Re: Beltion Beyond Ritual

resource.db is the index file, you should have some huge files or file that is the container.
upload one megabyte of that container
by aluigi
Sun Jul 04, 2010 4:27 pm
Forum: Holy Cow!
Topic: Netherlands 2 - Brazil 1
Replies: 7
Views: 3008

Re: Netherlands 2 - Brazil 1

brasil was dead before half of the second time.
netherland is a team of fake people looking for penalty kicks and who make fouls everytime... really horribles.

well I guess that german people will be happy the next week
by aluigi
Sun Jul 04, 2010 4:23 pm
Forum: Compressed files and methods
Topic: Reversing File Compression. Methods?
Replies: 7
Views: 3595

Re: Reversing File Compression. Methods?

very simple, open the file quickbms.c (it's located in the src folder) and at about line 374 you will notice a list of COMP_* strings with a number at right each 5 lines. that one is the number you must look at, so if you have the file 22.dmp that is correctly unpacked then it means the game uses th...
by aluigi
Sat Jul 03, 2010 8:05 pm
Forum: Game Archive
Topic: Lego Harry Potter *.DAT
Replies: 19
Views: 10147

Re: Lego Harry Potter *.DAT

I have fixed it anyway with NAMELESS disabled it will ever give problems because in some games (like LEGO Batman) the current file doesn't match the current filename so if the crc check fails then the file will be wrong. in Lego Harry Potter the problem seems minor anyway for 100% good files it's ne...
by aluigi
Sat Jul 03, 2010 11:44 am
Forum: Game Archive
Topic: Lego Harry Potter *.DAT
Replies: 19
Views: 10147

Re: Lego Harry Potter *.DAT

I have updated the script adding a work-around that should work almost ever.
in case of problem set the NAMELESS var to 1 and it will not consider the names
http://aluigi.org/papers/bms/ttgames.bms

I know nothing about the game for the loading of the free files or the archives
by aluigi
Sat Jul 03, 2010 11:32 am
Forum: Game Archive
Topic: Lego Harry Potter *.DAT
Replies: 19
Views: 10147

Re: Lego Harry Potter *.DAT

update: I'm reworking on the script, maybe I can do something so stay tuned
by aluigi
Sat Jul 03, 2010 11:21 am
Forum: Game Archive
Topic: Lego Harry Potter *.DAT
Replies: 19
Views: 10147

Re: Lego Harry Potter *.DAT

the script works perfectly, the problem is ever that CRC stuff I talked about in the old main thread about this file format
by aluigi
Sat Jul 03, 2010 11:20 am
Forum: Game Archive
Topic: Restricted Area Compression
Replies: 2
Views: 847

Re: Restricted Area Compression

oh finally a game that uses that algorithm :)
by aluigi
Fri Jul 02, 2010 11:43 pm
Forum: Game Archive
Topic: Crackdown 2 RIFX .PACK
Replies: 8
Views: 1755

Re: Crackdown 2 RIFX .PACK

the problem was in the RIFX files that are mixed in both little and big endian.
I have added a work-around to the script to make the work
by aluigi
Fri Jul 02, 2010 4:00 pm
Forum: Game Archive
Topic: Battlefield: Bad Company - compressed *.fbrb containers
Replies: 25
Views: 11353

Re: Battlefield: Bad Company - compressed *.fbrb containers

ah ok, so luckily it's not a bug in the script :)
good so there is nothing to change or would be better to not extract the 0 bytes files?
uhmmm I will think about the idea
by aluigi
Wed Jun 30, 2010 8:25 pm
Forum: Game Archive
Topic: Myst III Exile ps2 .SM1
Replies: 2
Views: 1046

Re: Myst III Exile ps2 .SM1

Bioscope wrote:Zench's tool works great, but...
so why not contacting also him directly?
after all if he has written the tool he knows the format better than anyone else and he is for sure happy if he can improve it