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- Mon Feb 21, 2011 11:29 pm
- Forum: Game Archive
- Topic: XIII (PC) (2003)
- Replies: 4
- Views: 1363
Re: XIII (PC) (2003)
this is a forum about file formats, you are completely out of topic
- Mon Feb 21, 2011 11:28 pm
- Forum: Game Archive
- Topic: The Last Express (PC) (1997)
- Replies: 9
- Views: 2116
Re: The Last Express (PC) (1997)
this is a forum about file formats, you are completely out of topic
- Mon Feb 21, 2011 11:22 pm
- Forum: Game Archive
- Topic: [X360] Moto GP 2011 Encrypted files?
- Replies: 4
- Views: 1335
Re: [X360] Moto GP 2011 Encrypted files?
when you open the files in a hex editor and they start with 0f f5 12 your tool is xbdecompress.exe (the one of the Xbox SDK)
- Mon Feb 21, 2011 11:17 pm
- Forum: Game Archive
- Topic: test drive unlimited 2 (tdu2) savegame/files decrypter ?
- Replies: 3
- Views: 3562
Re: test drive unlimited 2 (tdu2) savegame/files decrypter ?
probably I will work on this because there are good chances that only the keys are different than the first TDU for which I wrote the decrypter. maybe in the meantime upload one of these savegame *edit* for the moment I have checked the encryption function and it's perfectly the same, included the k...
- Mon Feb 21, 2011 11:03 pm
- Forum: Compressed files and methods
- Topic: Entropia Universe .PAK files
- Replies: 12
- Views: 5589
Re: Entropia Universe .PAK files
as quick test I have tried my comtype2_scan with the compressed data and found nothing so the algorithm is not one of those supported by quickbms or (enough probable) there is an encryption in use
- Wed Jan 12, 2011 11:42 pm
- Forum: Game Archive
- Topic: How to do this in quickbms?
- Replies: 2
- Views: 871
Re: How to do this in quickbms?
you need to use a function recursively.
this type of archives is ever a pain.
this type of archives is ever a pain.
- Wed Jan 12, 2011 11:39 pm
- Forum: Game Archive
- Topic: Judge Dredd asr file
- Replies: 3
- Views: 1086
- Wed Dec 29, 2010 6:20 am
- Forum: Audio file formats
- Topic: Oddworld: The Oddboxx -New FSB?
- Replies: 5
- Views: 1788
Re: Oddworld: The Oddboxx -New FSB?
note that you are using an old version of fsbext and the 0.2.11 one added support for the aligned files.
anyway in the sample you attached I don't see problems, it's one file and the size is correct.
anyway in the sample you attached I don't see problems, it's one file and the size is correct.
- Thu Nov 11, 2010 2:40 am
- Forum: Game Archive
- Topic: Divinity 2: Dragon Knight Saga [.dv2 files]
- Replies: 18
- Views: 12514
Re: Divinity 2: Dragon Knight Saga [.dv2 files]
for the bms script try with my secondary host (the primary has some problems lately):
http://aluigi.altervista.org/papers/bms/divinity2.bms
http://aluigi.altervista.org/papers/bms/divinity2.bms
- Fri Oct 08, 2010 2:58 am
- Forum: Game Archive
- Topic: Deer Hunter Tournament....
- Replies: 23
- Views: 7202
Re: Deer Hunter Tournament....
corrected, thanx bacter :)
- Thu Oct 07, 2010 9:05 am
- Forum: Game Archive
- Topic: New archive format .CBF maybe you know something I don't?
- Replies: 30
- Views: 19266
Re: New archive format .CBF maybe you know something I don't
only the multiplayer demo of the first Vietcong used that unusual type of CBF archive, but that script is not enough. anyway the idea was good because I have seen that my cbfext tool didn't support it (ok I know that it's useless to support an archive used only in a jurassike demo but why not?) so I...
- Wed Oct 06, 2010 8:48 am
- Forum: Game Archive
- Topic: Deer Hunter Tournament....
- Replies: 23
- Views: 7202
Re: Deer Hunter Tournament....
well done bacter.
I have updated my dh2005 script adding a simple scanner for finding the right key of the 4 available (2005, demo, custom and tournament).
so I guess that the only problem remains in those shaders.spk archives of DHT but I don't have one of them at the moment so I can't verify them
I have updated my dh2005 script adding a simple scanner for finding the right key of the 4 available (2005, demo, custom and tournament).
so I guess that the only problem remains in those shaders.spk archives of DHT but I don't have one of them at the moment so I can't verify them
- Tue Oct 05, 2010 8:24 pm
- Forum: Game Archive
- Topic: Deer Hunter Tournament....
- Replies: 23
- Views: 7202
Re: Deer Hunter Tournament....
so bacter, what was the difference between the levels created by the editor and the main ones?
is this difference the same that didn't allow to extract Data.Shaders.Win32.v1.sp?
I need to update my scripts with these changes
is this difference the same that didn't allow to extract Data.Shaders.Win32.v1.sp?
I need to update my scripts with these changes
- Sun Oct 03, 2010 2:20 pm
- Forum: Code Talk
- Topic: ollydbg help
- Replies: 2
- Views: 1384
Re: ollydbg help
"File->Open" and select the executable to debug
"File->Set New Arguments" and put the command-line arguments in the second text entry
CTRL+F2 for restarting the process with the new arguments
"File->Set New Arguments" and put the command-line arguments in the second text entry
CTRL+F2 for restarting the process with the new arguments
- Sun Oct 03, 2010 2:14 pm
- Forum: Compressed files and methods
- Topic: NyxQuest: Kindred Spirits .pak
- Replies: 7
- Views: 1796
Re: NyxQuest: Kindred Spirits .pak
try the following one:
http://aluigi.org/papers/bms/nyxquest.bms
http://aluigi.org/papers/bms/nyxquest.bms
