The Forum is up for sale: XeNTaX Forum looking for new owner

Search found 17 matches

by linsaberlove
Thu Oct 06, 2022 6:04 am
Forum: 3D/2D models
Topic: SAO: Hollow Realization Mesh/Texture Tool
Replies: 36
Views: 27459

Re: SAO: Hollow Realization Mesh/Texture Tool

How to extract audio files then ? [roll]
by linsaberlove
Sat Apr 16, 2022 1:31 pm
Forum: 3D/2D models
Topic: Honkai Impact 3rd archive encryption
Replies: 41
Views: 18565

Re: Honkai Impact 3rd archive encryption

Does anyone have full game file between V3.5 and V4.1 ? Newer versions won't export animation clip.
by linsaberlove
Sat Apr 16, 2022 1:29 pm
Forum: 3D/2D models
Topic: Honkai Impact 3rd archive encryption
Replies: 41
Views: 18565

Re: Honkai Impact 3rd archive encryption

TokiChan wrote: Sun Feb 20, 2022 5:52 pm I see that decryptor work with PC game. How about Android vesion 5.4?
Does it work with latest pc game ? It should not work from somewhere like V4.8.
by linsaberlove
Fri Jan 01, 2021 6:55 am
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 84903

Re: Final Fantasy 7 remake

Hi,it seems the B chaneel of M map is not always empty,what does it do? In the common texture there are leather,fabric and skin detail map,are they the datail maps you mentioned? It seems they are all normal map ? How to use them? To tell the truth, I don't know about the B channel. Sometimes it co...
by linsaberlove
Thu Nov 26, 2020 4:14 pm
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 84903

Re: Final Fantasy 7 remake

There are many kinds of texture maps when I export a character,I want to use blender to render but not sure what they stand for. I guess C base color ,A alpha ,N tangent normal, O roughness,M shallow color.... Am I correct? So what does B NB stand for and how can I use them in blender? Thx :] Hi! Y...
by linsaberlove
Sun Jul 12, 2020 12:15 pm
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 84903

Re: Final Fantasy 7 remake

Hi! You're right for C, A and N texture maps! O should be ambient occlusion; as for M map, it contains informations about metallic and roughness maps: the red channel is the former and the green channel is the latter! I've heard that some people use B map for subsurface scattering; personally, I us...
by linsaberlove
Sat Jul 11, 2020 1:36 pm
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 84903

Re: Final Fantasy 7 remake

There are many kinds of texture maps when I export a character,I want to use blender to render but not sure what they stand for. I guess C base color ,A alpha ,N tangent normal, O roughness,M shallow color.... Am I correct? So what does B NB stand for and how can I use them in blender? Thx :] Hi! Y...
by linsaberlove
Sat Jul 11, 2020 4:07 am
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 84903

Re: Final Fantasy 7 remake

There are many kinds of texture maps when I export a character,I want to use blender to render but not sure what they stand for. I guess C base color ,A alpha ,N tangent normal, O roughness,M shallow color.... Am I correct? So what does B NB stand for and how can I use them in blender? Thx :] Hi! Y...
by linsaberlove
Fri Jul 03, 2020 4:12 am
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 84903

Re: Final Fantasy 7 remake

There are many kinds of texture maps when I export a character,I want to use blender to render but not sure what they stand for.
I guess C base color ,A alpha ,N tangent normal, O roughness,M shallow color.... Am I correct?
So what does B NB stand for and how can I use them in blender? Thx :]
by linsaberlove
Tue May 26, 2020 2:10 pm
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 84903

Re: Final Fantasy 7 remake

In some animations(Most cut\game animations),the character is very far from view which is beyond Noesis's maximal scale range- - How to change view to the character???? I can fix this by resetting the coordinates in 3dmax ,but loading animation in 3dmax is quite slow- - So the question is how to cha...
by linsaberlove
Tue May 26, 2020 9:36 am
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 84903

Re: Final Fantasy 7 remake

Confused about how the animations are organized in these folders,I want to find the animation and scene of aerith meeting cloud for the first time.When I search PC0003(stand for aerith model)in umodel,then animations are located in two places,cut\game and motion\(action enemy player) in motion folde...
by linsaberlove
Tue May 26, 2020 5:43 am
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 84903

Re: Final Fantasy 7 remake

Thanks, I did it. Buy…… :( https://img.overpic.net/thumbs/p/9/h/xp9hh4mfeb8hyi7hhxi4e_t.jpg I want to import unity. Sorry, my English is terrible. Just export to fbx with animation should be fine,I guess- - Importing unity with human animation is still the same orz. But importing PSK/PSA animation ...
by linsaberlove
Tue May 26, 2020 5:24 am
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 84903

Re: Final Fantasy 7 remake

Thanks,I did it! But I still get some physical issues,when the character walk,her leg can be outside of the dress....Any idea how to fix that? :) Probably the dress is simulated. You'll need to run some kind of cloth sim. There is a lot nicer way to view animations to: Set “Tools->Data Viewer->Othe...
by linsaberlove
Tue May 26, 2020 5:06 am
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 84903

Re: Final Fantasy 7 remake

I'm looking for the umap file for the scene where zack fights against the soldiers (doubting it was actually modeled) Also the one for the flashback to nibleheim (assuming it exists once again) Anyone seen umap files for these scene, what it's titled are and what files are required? Or are the char...
by linsaberlove
Tue May 26, 2020 4:26 am
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 84903

Re: Final Fantasy 7 remake

https://www.gildor.org/smf/index.php/topic,6925.msg36249.html#msg36249 Thanks,I did it! But I still get some physical issues,when the character walk,her leg can be outside of the dress....Any idea how to fix that? :) Probably the dress is simulated. You'll need to run some kind of cloth sim. There ...