Search found 4 matches

by drkshadow1
Wed Jul 08, 2020 6:46 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158357

Re: Detroit Become Human tools (PC, PS4)

May I ask what version of Blender you are using, and what plug in? I am able to import any ascii, xps and mesh etc from different sites but the DBH ascii files give me errors, such as traceback like in neosis. Blender 2.79. I just chose the Chicken feed trailer completely at random. The character m...
by drkshadow1
Mon Jul 06, 2020 11:39 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158357

Re: Detroit Become Human tools (PC, PS4)

Does anyone have any advice on how to import and view NON HUMAN meshes in noesis so I can export to fbx etc? I have no errors with non-human exports using Blender. Take model "1800", a CHICKEN FEED trailer. 1800_251.ascii is 8.5MB, and opens fine. (There are tangent files, _242 (a low-pol...
by drkshadow1
Mon Jul 06, 2020 5:50 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158357

Re: Detroit Become Human tools (PC, PS4)

Does anyone know the hex address of the character in this post? I've extracted everything with a skeleton, and I can't find either the model in the link, nor the model in the original post.

I think there are significant differences in the models between the PS4 and the PC releases.
by drkshadow1
Sat Jun 27, 2020 3:31 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158357

Re: Detroit Become Human tools (PC, PS4)

Hi, I've put together a script to extract characters, but some oddities. First, the textures appear to be reflected vertically. Extracting character 1EF (random cop), then running detroit_img.exe on 2BED8, the result is reflected vertically. "Police" is upside down but correct left-to-righ...