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Search found 4 matches
- Wed Feb 23, 2022 6:30 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 231162
Re: Frostbite model tools (Battlefield, Battlefront and others)
Thanks for the reply! I couldn't find _soldierskeleton.ebx, so I renamed the appropriate ebx and used it, and managed to successfully extract a non-0kb file. By the way, sorry for the elementary question, but do you know how to convert Ascii to Obj or FBX? It seems to be a very common file format in...
- Wed Feb 23, 2022 6:03 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 231162
Re: Frostbite model tools (Battlefield, Battlefront and others)
How did you do this? I was able to set the meshset in cmd, but it still just generates 0kb ascii and smd. Place all folders and files as in the screenshot. find the skeleton (_soldierskeleton.ebx) and put it in the same folder. You can open the .meshset with bf2042_mesh.exe https://i.ibb.co/Gss6MCR...
- Wed Feb 23, 2022 5:34 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 231162
Re: Frostbite model tools (Battlefield, Battlefront and others)
How did you do this?
I was able to set the meshset in cmd, but it still just generates 0kb ascii and smd.
- Wed Apr 22, 2020 9:25 am
- Forum: 3D/2D models
- Topic: Ghost Recon Wildlands
- Replies: 100
- Views: 28705
Re: Ghost Recon Wildlands
Alright I get it now, but what I don't get is that getting the entity tree open requires another batch command, which should reference the main asset archive. And I have no idea how to do that. If I for example copy this line of code: Wildlands.exe DataPC.forge 040123B873C > nina.txt ...which you a...
