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Search found 4 matches

by RickModder
Wed Feb 23, 2022 6:30 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 231162

Re: Frostbite model tools (Battlefield, Battlefront and others)

Thanks for the reply! I couldn't find _soldierskeleton.ebx, so I renamed the appropriate ebx and used it, and managed to successfully extract a non-0kb file. By the way, sorry for the elementary question, but do you know how to convert Ascii to Obj or FBX? It seems to be a very common file format in...
by RickModder
Wed Feb 23, 2022 6:03 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 231162

Re: Frostbite model tools (Battlefield, Battlefront and others)

How did you do this? I was able to set the meshset in cmd, but it still just generates 0kb ascii and smd. Place all folders and files as in the screenshot. find the skeleton (_soldierskeleton.ebx) and put it in the same folder. You can open the .meshset with bf2042_mesh.exe https://i.ibb.co/Gss6MCR...
by RickModder
Wed Feb 23, 2022 5:34 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 231162

Re: Frostbite model tools (Battlefield, Battlefront and others)

Dimka51Rus wrote: Fri Feb 04, 2022 10:48 am unpacked all vehicles from 2042
https://ibb.co/7Vsz7tV
How did you do this?
I was able to set the meshset in cmd, but it still just generates 0kb ascii and smd.
by RickModder
Wed Apr 22, 2020 9:25 am
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 28705

Re: Ghost Recon Wildlands

Alright I get it now, but what I don't get is that getting the entity tree open requires another batch command, which should reference the main asset archive. And I have no idea how to do that. If I for example copy this line of code: Wildlands.exe DataPC.forge 040123B873C > nina.txt ...which you a...