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Search found 5 matches
- Tue Apr 21, 2020 8:32 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 599
- Views: 194144
Re: Detroit Become Human tools (PC, PS4)
First import the animation into Blender Before confirming, check this box Make New Armature Import the animation you will have the skeleton Then import your model Select the rotation of the skeleton X -90 So that it is positioned on the model Make a CTRL A Once everything is selected, make a CTRL P...
- Mon Apr 20, 2020 2:44 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 599
- Views: 194144
Re: Detroit Become Human tools (PC, PS4)
Yes, I saw it. Can you please tell then whether you modify some settings for correct import? I just want to understand whether I'm doing sth wrong or there's a problem with my software.
- Mon Apr 20, 2020 11:37 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 599
- Views: 194144
Re: Detroit Become Human tools (PC, PS4)
As you can see, this is a problem of 3dmax and/or its plugins. The animation is exported correctly, yes, though it can't be only 3dmax problem as it also seems to be wrong in Blender. Maybe I'm importing it in a wrong way there, I can't say for sure. Thanks for the answer anyway. I guess I'll conti...
- Mon Apr 20, 2020 10:58 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 599
- Views: 194144
Re: Detroit Become Human tools (PC, PS4)
Actually, I've got the same problem with animations. It seems that if you simply try to import model and animation to blender it somehow places it wrong by itself or does sth else with the same result. I've tried to rotate the animation while importing, use different up axises but still got nothing ...
- Thu Mar 26, 2020 10:28 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 599
- Views: 194144
Re: Detroit Become Human tools
Hi. Firstly, I want to say thanks for the wonderful work you've done and are still doing with this tool. It helped me a lot, actually. Secondly, I want to ask a kinda stupid question connected mostly not with the result but with the process of the tool's work. If we are able to make a list of the ga...
