Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 4 matches
- Sun Oct 02, 2022 6:53 pm
- Forum: 3D/2D models
- Topic: Spiderman Remastered (PC) model tool
- Replies: 76
- Views: 21093
Re: Spiderman Remastered (PC) model tool
i think once this gets solved this will not be solved i dont see reasons for this even if i support blendshapes, it will be way too hard for users to make them so no I think there are a few people around modding spider-man who do corrective blendshapes in their daily work or as students or similar....
- Sun Oct 02, 2022 3:48 pm
- Forum: 3D/2D models
- Topic: Spiderman Remastered (PC) model tool
- Replies: 76
- Views: 21093
Re: Spiderman Remastered (PC) model tool
Version 0.55 beta of Model import tool: - tangents/bitangent sign support - fixed error message for weight buffer overfloat Model exporter was also updated, to get proper NORMALS. They were incorrect all this time. Not too far, but about 10% here or there. Tested and seems to just nail it. Thank yo...
- Thu Sep 29, 2022 10:15 pm
- Forum: 3D/2D models
- Topic: Spiderman Remastered (PC) model tool
- Replies: 76
- Views: 21093
Re: Spiderman Remastered (PC) model tool
I think there is an issue with beta 5 regarding the normal map display. So far i can't find anyone who knows how to calculate tangents for mirrored meshes with overlapped UVs. There are lots of explanations on the net, but none of them work. The best hint I can give is probably that http://www.mikk...
- Thu Sep 29, 2022 6:23 pm
- Forum: 3D/2D models
- Topic: Spiderman Remastered (PC) model tool
- Replies: 76
- Views: 21093
Re: Spiderman Remastered (PC) model tool
Version 0.4 beta Changes: - support for static meshes (map assets etc.) - support for almost any skeletal mesh if they have no more than 256 bones in their skeleton https://imgur.com/dctZxUA.png I think there is an issue with beta 5 regarding the normal map display. I think some data is either miss...
