not sure what script you used, I found one which is a bit broken, maybe(?) i can make it to work properly with these filesFatalBulletHit wrote: ↑Thu Sep 17, 2020 9:28 pm I can extract the .forge files w/ scimitar, but no idea what to do from there on.
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- Fri Sep 18, 2020 2:07 am
- Forum: Audio file formats
- Topic: Rainbow Six: Siege AudioKinetic PCK container
- Replies: 58
- Views: 32958
Re:
- Fri Aug 21, 2020 5:35 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129169
Re: Rainbow Six: Siege Models Thread
with a little help from @Nyfoxel it looks good now 
hopefully we will figure out how to get the missing meshes for OPs and the other parts that are missing before the game dies :d

hopefully we will figure out how to get the missing meshes for OPs and the other parts that are missing before the game dies :d

- Fri Aug 21, 2020 8:28 am
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129169
Re: Rainbow Six: Siege Models Thread
This is the best attempt i have seen so far. Did you try Edit Mode - Vertex Select - Select > all - Vertex > Merge Verticles > by Distance ? Unfortunately I'm not experienced in 3D stuff so I don't really know if I'm doing something wrong, I google a lot of stuff :d Yes, after shading smooth, does ...
- Thu Aug 20, 2020 1:23 am
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129169
Re: Rainbow Six: Siege Models Thread
Kali's sniper in Blender; 46.080 verts and 15.360 faces/tris... I have multiple verts in the same place... am I fucked?


- Wed Aug 19, 2020 4:50 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129169
Re: Rainbow Six: Siege Models Thread
I just tried with Intel GPA but the launcher that appears a few seconds before the game ruins everything, i guess it's simpler with a cracked game. Btw can someone provide the 2015 version of Intel GPA ? The 2020 version doesn't allow to export meshes & the 2014 version doesn't work in w10. 201...
- Mon Aug 17, 2020 8:39 pm
- Forum: Audio file formats
- Topic: Rainbow Six: Siege AudioKinetic PCK container
- Replies: 58
- Views: 32958
Re: Rainbow Six: Siege AudioKinetic PCK container
they seem to be packing soundbanks in 2 forge (scimitar) files (soundbank and soundmedia) and compressing them(not sure about this one) (latest TS, Shadow Legacy)
- Sat Jun 20, 2020 12:28 pm
- Forum: 3D/2D models
- Topic: Deus Ex Invisible War models (+textures)
- Replies: 0
- Views: 560
Deus Ex Invisible War models (+textures)
Have anyone here managed to get the models (and textures) from this game? All I could find are ripped models...
- Tue Jun 16, 2020 10:31 am
- Forum: 3D/2D models
- Topic: Saving skeleton without mesh from UE4 game
- Replies: 1
- Views: 487
Saving skeleton without mesh from UE4 game
Hey! I have a "model" which does not have a mesh only a skeleton and I have no idea how to export it in a format which I can later open in for example Blender. Do you guys have any idea how to do this? Edit: I managed to serialize the uexp and uasset files of the skeleton, now every bone h...
- Thu Mar 05, 2020 10:42 am
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129169
Re: Rainbow Six: Siege Models Thread
Hello guys, I'm new on this forum and also to this kind if stuff in general.
Looking through this thread I wasn't able to find any information on Operator hitboxes, so are those exportable and if yes how? Any help/information would be useful and much appreciated.
Looking through this thread I wasn't able to find any information on Operator hitboxes, so are those exportable and if yes how? Any help/information would be useful and much appreciated.
