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- Mon Jun 21, 2021 8:13 pm
- Forum: 3D/2D models
- Topic: UE4 ACL Animation Tool [Valorant, Life is Strange, Apex etc]
- Replies: 46
- Views: 19856
Re: Dislyte Animation Tool [Mir 4, Ni no Kuni]
UPDATE: Valorant, Apex Legends Mobile, Life is Strange 2 The above games are supported based on the samples I have, but they aren't thoroughly tested. For Valorant only the "_Cosmetic" animations work. I don't know the problem with the other animations. As always the download link is upda...
- Mon Jun 07, 2021 1:56 am
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129169
Re: Rainbow Six: Siege Models Thread
Oh so I'm guessing you did some mesh data transfer to put the ripped normal data and UVs together on the same mesh? Interesting idea. No, one of those is entirely from ripped data and the other one is from extracted data (using same material), if you look closely you can see how the bipods or whate...
- Sat Jun 05, 2021 11:40 am
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129169
- Wed Jun 02, 2021 8:00 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129169
Re: Rainbow Six: Siege Models Thread
Custard , unless someone provides an info on how game normals are packed in general (or, better yet, for Anvil Next in particular) I see now way of fixing it. All I can do right now is guesstimate which isn't very efficent. This is hardly any help, I know, but recently take a closer look on ripped ...
- Sat May 29, 2021 5:48 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129169
Re: Rainbow Six: Siege Models Thread
ubi brain
, can't wait for UHD texture pack lol, just gotta figure out how to get the original scale (and rotation maybe?) for these normal maps instead of just eyeballing the values


- Fri May 28, 2021 9:23 am
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129169
Re: Rainbow Six: Siege Models Thread
By the way that eye in your render looks like the official eye, did you actual manage to assemble a shader for it? It is the official eye with the mouth yes, I just played around with an older eye diffuse Luxox left us :mrgreen: I have found combining two normal maps and then baking those on Blende...
- Fri May 28, 2021 3:41 am
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129169
- Thu May 27, 2021 3:37 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129169
Re: Rainbow Six: Siege Models Thread
For consolidating normal map texture the Cycles baker should make this very easy, it's a method I've used often in my own assets creation at the end to make it a bit of cleaner package. I feel like I'm missing something here, the baked normal has no details at all, prolly my nodes, imma watch some ...
- Thu May 27, 2021 1:21 am
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129169
Re: Rainbow Six: Siege Models Thread
Your assumption about Y axis is correct. DX has it's upper left corner as zero, while GL has it's lower left corner. So their Y axis normal coordinates point in opposite directions. Your idea to fill z coord with 1 is not particularly good. This will lead to normal's flattening. I understand that b...
- Wed May 26, 2021 10:58 am
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129169
Re: Rainbow Six: Siege Models Thread
Hey Custard would you mind helping cleaning up the nodes for this or do you have a proper nodegroup for it? The nodes are
Also I wanna combine the normals into one texture (so no need for the mask and nodes again at a later time) but no idea how to :c

Also I wanna combine the normals into one texture (so no need for the mask and nodes again at a later time) but no idea how to :c

- Tue May 25, 2021 5:30 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129169
Re: Rainbow Six: Siege Models Thread
got thunderbird head 355091298469 body 355091301418 full list for thunderbird; 33154480716 - holster - mesh 91271895122 - eye and mouth - mesh 222131100149 - thunderbird body - mesh 326388231464 - thunderbird head - mesh 326388231503 - thunderbird helmet - mesh 357365985691 - thunderbird headgear v...
- Sun May 23, 2021 4:14 am
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129169
Re: Rainbow Six: Siege Models Thread
Textures coming out of that can have wrong orientation, so far it's been flip vertical for me. Check the UVs of the mesh to rationalize it. And normal maps coming out of the game in general are color inverted (obviously) but also in weird format. It should abide by one of these two uses depending o...
- Sun May 23, 2021 12:12 am
- Forum: 3D/2D models
- Topic: Unreal Engine map export tools
- Replies: 31
- Views: 9786
- Sat May 22, 2021 6:03 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129169
Re: Rainbow Six: Siege Models Thread
Find w < 512 # only images that are wider than 512px or h <512 # only images that are taller than 512px and change the 512s with 2048 and it *should* only export the 2048 textures Hey, how can I filter only 1:1 2048x2048 textures in the roam_textures.py? I tried but I keep getting the 1:2 face text...
- Mon May 17, 2021 11:57 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129169
Re: Rainbow Six: Siege Models Thread
Hello Custard,thank you for the models,i wonder can you rip Buck and Buck Elite if its possbile,nobody ripped it yet even his base model.Also his rifle C8-SFW is very unique thanks in advance. I'm pretty sure Custard reads comments on p3dm, there is no need to spam this xentax thread as well with r...

