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by floxay
Wed Jul 07, 2021 2:03 pm
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 580
Views: 129170

Re: Rainbow Six: Siege Models Thread

Are the some people who share some models with MASK and detail maps? So far i've seen very few. I'm not sure if I understand, MASK maps are mostly used by uniforms and headgears to add additional detail, for guns there is usually just a single detail normal for the whole material (the base metal de...
by floxay
Mon Jul 05, 2021 3:54 pm
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 580
Views: 129170

Re: Rainbow Six: Siege Models Thread

stopped giving guns 4k textures at a certain point Y5S3 definitely had 4k diffuse textures for guns (and pretty much almost all diffuse textures were 'double' the resolution in width and height [so essentially 4 times bigger]) they got rid of those diffuse textures with either the release of aruni ...
by floxay
Sat Jul 03, 2021 4:34 pm
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 580
Views: 129170

Re: Rainbow Six: Siege Models Thread

Interesting, but I confused on the usage. Sockets color seem to imply like this with tangent space conversion first, straight to shader after? looks like it's from this video; https://www.youtube.com/watch?v=keCu8mfoKEA with the option to add a mask, so just connect the image texture node to the ve...
by floxay
Wed Jun 30, 2021 7:33 pm
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 580
Views: 129170

Re: Rainbow Six: Siege Models Thread

everything persistent gets merged into the base forges sooner or later but you can't really count on that what is already released is definitely in the base forges unless it gets an update, in that case it gets put into another forge and merged to base forges later mozzie elite is in the base forge ...
by floxay
Wed Jun 30, 2021 5:02 pm
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 580
Views: 129170

Re: Rainbow Six: Siege Models Thread

Kluhez wrote: Wed Jun 30, 2021 4:28 pm when I apply an image texture to the body only the straps get textured and the rest stay white
change slot
Image
by floxay
Tue Jun 29, 2021 10:03 pm
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 580
Views: 129170

Re: Rainbow Six: Siege Models Thread

Kluhez wrote: Tue Jun 29, 2021 9:16 pm the mp5K was imported fully textured, but nothing else
That mp5 is only textured because Tushkan textured it, it was already in the included blend along with a skin of Caveira IIRC.

The script won't import you models with set-up, ready to use materials, it's all manual work to set those up.
by floxay
Tue Jun 29, 2021 7:04 pm
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 580
Views: 129170

Re: Rainbow Six: Siege Models Thread

Kluhez wrote: Tue Jun 29, 2021 7:03 pm Thats where it is thanks! Is there a reason the set destination doesnt work?
plain uncompressed data is not exactly what you are looking for
by floxay
Tue Jun 29, 2021 7:00 pm
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 580
Views: 129170

Re: Rainbow Six: Siege Models Thread

did you look at the script folder as well?
by floxay
Tue Jun 29, 2021 8:15 am
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 580
Views: 129170

Re: Rainbow Six: Siege Models Thread

Kluhez wrote: Tue Jun 29, 2021 8:06 am im also using a cracked year 1 for the forge files, does this affect it also?
:eek:

most likely
by floxay
Tue Jun 29, 2021 7:47 am
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 580
Views: 129170

Re: Rainbow Six: Siege Models Thread

Kluhez wrote: Tue Jun 29, 2021 7:10 am
floxay wrote: Tue Jun 29, 2021 6:28 am Oh that is rather easy to fix, have you tried googling it yet?
Cause now I get this which seemed to have worked up until the end
See #175787
by floxay
Tue Jun 29, 2021 6:28 am
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 580
Views: 129170

Re: Rainbow Six: Siege Models Thread

Oh that is rather easy to fix, have you tried googling it yet?
by floxay
Sun Jun 27, 2021 12:24 am
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 580
Views: 129170

Re: Rainbow Six: Siege Models Thread

dimis9138 wrote: Sat Jun 26, 2021 11:56 pm Anyone knows why UVs break upon exporting from Blender?
They don't, if they do then that's an issue with your Blender installation or the export settings/format/plugin you are using.
by floxay
Thu Jun 24, 2021 10:58 pm
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 580
Views: 129170

Re: Rainbow Six: Siege Models Thread

Im just trying to clear the air on the current method, not just for me but potential helpers. Tushkan has his unpacking tool, Archive_Next has one that i cant get my hands on, Lux uses Intel GPA and hex to OBJ from another forum, and finally Delutto's tool. All of these seemed to work at one point ...
by floxay
Thu Jun 24, 2021 8:32 pm
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 580
Views: 129170

Re: Rainbow Six: Siege Models Thread

YourlordAdam wrote: Thu Jun 24, 2021 4:46 pm is there any way to extract audio? specifically voice lines.
audio seems to be just wwise wems inside soundmedia forges, you could just use ravioli game tools to get most of them, obviously no filenames or even the IDs tho