Search found 5 matches
- Thu Jul 01, 2021 12:44 am
- Forum: 3D/2D models
- Topic: Dirge Of Cerberus (Final Fantasy VII)
- Replies: 16
- Views: 4829
Re: Dirge Of Cerberus (Final Fantasy VII)
I'm sorry to bump, but has anyone ever figured out how to get animations from DoC? I've been searching for a way to get them but there hasn't been any luck. Any help would be appreciated! ^^
- Sat Jun 19, 2021 3:27 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 184
- Views: 38468
Re: Final Fantasy 7 remake
Has anyone had success getting into the Intergrade files yet? No, and likely not for a long time, there hasn't been any progress on hacking the PS5, so until then no PS5 games will be touchable. There's a tool capable of decompiling PS5 PKG files, tho its not finished and seems to have trouble with...
- Wed Feb 17, 2021 4:52 am
- Forum: 3D/2D models
- Topic: Converting Pikmin 2 animations
- Replies: 5
- Views: 951
Re: Converting Pikmin 2 animations
Apologies for bumping such an old post, but I'm interested in helping out on this! I've been getting into modding in the last few months, working on a very similar project to rip Ocarina of Time's models/rigs/animations and export them to a useful format (.glTF specifically, for portability). I kin...
- Mon Mar 02, 2020 6:57 am
- Forum: 3D/2D models
- Topic: Converting Pikmin 2 animations
- Replies: 5
- Views: 951
- Sat Dec 07, 2019 2:12 am
- Forum: 3D/2D models
- Topic: Converting Pikmin 2 animations
- Replies: 5
- Views: 951
Converting Pikmin 2 animations
Hi, I've managed to extract Pikmin 2 models with their original skeletons. I've been searching the web for about a week now trying to find information of convert the animation files to something that 3DS Max can read. The format of the animations are BCA (and according to the wiki, there are also BC...
