Search found 4 matches

by Nostritius
Thu Jun 10, 2021 3:24 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 93
Views: 22108

Re: Havok 3ds max/Noesis importer/exporter plugins

Here's another findings: AW_maine.zip Alan Wake animations. Seems like plain Havok-5.5.0-r1 files though plugin just crashes max when I'm trying to load them. However skeletons work just fine Alan Wake (and Alan Wakes Amerian Nightmare) have modified havok files which are not really standard compli...
by Nostritius
Tue Jan 26, 2021 12:46 pm
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 78
Views: 38317

Re: Northlight Tool (also known as "The Alan Wake Engine")

Any idea what to do with *.bin files, like global/dp_global.bin? Format looks to be unknown, but the files seemingly contain some interesting data. Also, I'm having trouble finding the actual file paths of some files inside *.packmeta files. You have to separate between dp_*.bin files and cid_*.bin...
by Nostritius
Sun Feb 23, 2020 7:11 pm
Forum: Game Archive
Topic: Alan Wake and AWs American Nightmare bin/rmdp archives
Replies: 0
Views: 1351

Alan Wake and AWs American Nightmare bin/rmdp archives

Hi everyone, I'm trying to understand the bin/rmdp file format completely to write my own packer for my personal Alan Wake Tools https://github.com/Nostritius/AWTools . Specifically I have three problems in understanding the archive format: The big blob in the beginning of the file with a size of 12...
by Nostritius
Thu Feb 20, 2020 8:11 pm
Forum: Game specific tools
Topic: Alan Wake and Alan Wakes American Nightmare Tools
Replies: 0
Views: 2184

Alan Wake and Alan Wakes American Nightmare Tools

About: I tried to understand the basic structure of Alan Wake and Alan Wakes American Nightmare in terms of how levels and general game data is structured and described. Through this I developed a set of python scripts which intend to translate these data files into a more readable description. Bec...