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- Mon Nov 18, 2019 8:38 pm
- Forum: 3D/2D models
- Topic: File formats for Initial D: Mountain Vengeance (PC)
- Replies: 5
- Views: 951
Re: File formats for Initial D: Mountain Vengeance (PC)
I'm guessing the car is the *.pkg file, then? Found it in the .lvl file, too. At the shown vertex address 0x1842B1E. Thank you! Well it seems the game is worse/weirdly coded than I thought. I just tested something - namely I deleted the *.pkg for the cars and the game still runs. It installs but do...
- Mon Nov 11, 2019 11:22 am
- Forum: 3D/2D models
- Topic: File formats for Initial D: Mountain Vengeance (PC)
- Replies: 5
- Views: 951
Re: File formats for Initial D: Mountain Vengeance (PC)
Images Ah, thank you! I understand now and my suspicion was right about the *.lvl format. I'm guessing the car is the *.pkg file, then? If so, I'm still at a loss what the *.cmx files are - I can guess they handle what I said (definitions such as car tires, car smoke, hud, etc) but not exactly how ...
- Sat Nov 09, 2019 4:28 pm
- Forum: 3D/2D models
- Topic: File formats for Initial D: Mountain Vengeance (PC)
- Replies: 5
- Views: 951
Re: File formats for Initial D: Mountain Vengeance (PC)
Here are some *.cmx files, along with a *.pkg and a *.level (which is quite likely the level geometry, but I don't know if it contains any traces of the info I'm trying to get at).
The file contains 6 CMX, 1 PKG and 1 LVL, and is hosted here.
In anyone can take a look at these...
The file contains 6 CMX, 1 PKG and 1 LVL, and is hosted here.
In anyone can take a look at these...
- Thu Nov 07, 2019 2:44 pm
- Forum: 3D/2D models
- Topic: File formats for Initial D: Mountain Vengeance (PC)
- Replies: 5
- Views: 951
File formats for Initial D: Mountain Vengeance (PC)
Hi :) Somewhat cross posting this from r/initiald. I'd like to know if anyone can help me crack/understand the file formats and structures for the PC game Initial D: Mountain Vengeance. Long story short: it's a PC budget racing game with subpar driving mechanics and a very short draw distance, among...
