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- Sun Dec 08, 2019 11:12 am
- Forum: 3D/2D models
- Topic: Help with similiar 3d models
- Replies: 38
- Views: 6851
Re: Help with similiar 3d models
Here's the modified head_330_0.rx3 file using the positions, normals and tangents of head_41_0.rx3. Since the mismatches of bone indices and weights in the vertex structure between the two files just raise uncertainties of the effect caused by the modification, I didn't replace the whole data chunk...
- Mon Nov 18, 2019 5:21 pm
- Forum: 3D/2D models
- Topic: Help with similiar 3d models
- Replies: 38
- Views: 6851
Re: Help with similiar 3d models
Some vertices of the head in head_330_0.rx3 even have overlapped UVs though they're two different vertices in 3D space. diffPosSameUV.png It's possible that this could result in mismatching issue. Another factor that makes this method unreliable. Master, nevermind about hair, I realized that I can ...
- Sun Nov 17, 2019 8:46 pm
- Forum: 3D/2D models
- Topic: Help with similiar 3d models
- Replies: 38
- Views: 6851
Re: Help with similiar 3d models
Same procedure, but use this one for half-float positions. HAIR: It said that amont of vertices is not the same, when I tried to convert hair, I done exactly as you said, I found the correct offset etc. What shouldI do now? HEADS: As I tried to convert new models, strange thing happened, although t...
- Sun Nov 17, 2019 11:37 am
- Forum: 3D/2D models
- Topic: Help with similiar 3d models
- Replies: 38
- Views: 6851
Re: Help with similiar 3d models
p.s. I swappedn blocks: 5,6, 9 and 10. That makes sense. You replaced both the vertex and the index blocks. actually hair_0_0 is moving, and it should hair_0_1. That's because of the reason I wrote here: ...the mismatches of bone indices and weights in the vertex structure between the two files... ...
- Sun Nov 17, 2019 10:12 am
- Forum: 3D/2D models
- Topic: Help with similiar 3d models
- Replies: 38
- Views: 6851
Re: Help with similiar 3d models
I tried to swape parts of the hair, ..., altough fifa online 4 hair work in fifa16, but doesn't move, so I realized that the parts are set in different. So i swapped data blocks, and had render problems Are "fifa online 4 hair work in fifa16, but doesn't move" and "had render problem...
- Sun Nov 17, 2019 12:15 am
- Forum: 3D/2D models
- Topic: Help with similiar 3d models
- Replies: 38
- Views: 6851
Re: Help with similiar 3d models
Dump the vertex data chunk for the face mesh in the file you want to replace with, as shown below. Say the filename to be face41.dat . step123.png step 4 : repeat step 1 to 3 on the file you want to replace for the corresponding mesh chunk, say the filename of it to be face330.dat ; step 5 : open c...
- Tue Nov 12, 2019 8:20 pm
- Forum: 3D/2D models
- Topic: Help with similiar 3d models
- Replies: 38
- Views: 6851
Re: Help with similiar 3d models
Here's the modified head_330_0.rx3 file using the positions, normals and tangents of head_41_0.rx3. Since the mismatches of bone indices and weights in the vertex structure between the two files just raise uncertainties of the effect caused by the modification, I didn't replace the whole data chunk...
- Sun Nov 10, 2019 9:47 am
- Forum: 3D/2D models
- Topic: Help with similiar 3d models
- Replies: 38
- Views: 6851
Re: Help with similiar 3d models
i tried morhping, but also no success. If you did it correctly but it didn't work, then the method explained above won't work either. BTW I suggest you to make a better quote next time instead of mixing other's post with yours. Probably you'd better preview your post before submission. Actully I'm ...
- Tue Nov 05, 2019 5:01 pm
- Forum: 3D/2D models
- Topic: Help with similiar 3d models
- Replies: 38
- Views: 6851
Re: Help with similiar 3d models
Replacing both vertex and face index chunks directly is not practically since it might influence other data chunks and causing fatal issues. But if you simply change the position coordinates of the vertices without modifying their indices in the array, it'd be very likely to work. To do so you'll n...
- Sun Nov 03, 2019 11:24 am
- Forum: 3D/2D models
- Topic: Help with similiar 3d models
- Replies: 38
- Views: 6851
Re: Help with similiar 3d models
At least now we got some direct answers to certain questions. So those blender python scripts support FIFA14, FIFA15 but FIFA16, yet you thought they do? Yes, they are supporting fifa14 and fifa15, but fifa16 can be seen in blender and also the models can be modify. http://3dgamedevblog.com/?sdm_do...
- Sun Nov 03, 2019 8:33 am
- Forum: 3D/2D models
- Topic: Help with similiar 3d models
- Replies: 38
- Views: 6851
Re: Help with similiar 3d models
My goal is just to fix these vertices, expecially on the back head, and mouth. While after the conversion with cm16, a tool that automatically convert fifa15 model, but some vertices are missplaced afterwards. I converted perfectly fifa14 head with blender, but on the other hand, the fifa15 convert...
- Sat Nov 02, 2019 3:46 pm
- Forum: 3D/2D models
- Topic: Help with similiar 3d models
- Replies: 38
- Views: 6851
Re: Help with similiar 3d models
I convert head using blender for fifa15, but I noticed when I convert models using cm16 , some edges are missplaced, or mouth vertices. I copied geo data from fifa15 to converted head but, but then bugs came. Not sure I understood what you said here. You mean you exported the edited model from blen...
- Fri Nov 01, 2019 8:28 pm
- Forum: 3D/2D models
- Topic: Help with similiar 3d models
- Replies: 38
- Views: 6851
Re: Help with similiar 3d models
but I know where to start. A writing mistake? (: Extraction with AMR: (head_330_0.rx3) head_330_0.png https://i.imgur.com/wmC3L5G.png Yes, it was a mistake. So I copy the offset from 0x830 to ox9524 from head_41, and where is the beginn in head_330? No need to convert endians? I tried to replace, b...
- Thu Oct 31, 2019 6:14 pm
- Forum: 3D/2D models
- Topic: Help with similiar 3d models
- Replies: 38
- Views: 6851
Re: Help with similiar 3d models
So I copy the offset from 0x830 to ox9524 from head_41, and where is the beginn in head_330? No need to convert endians? They're all in little-endian but I doubt it'll work by directly replacing the geo data. But you can try of course. At offset 0x360 in both files, you'll see they share the follow...
- Thu Oct 31, 2019 9:35 am
- Forum: 3D/2D models
- Topic: Help with similiar 3d models
- Replies: 38
- Views: 6851
Re: Help with similiar 3d models
Yes, it was a mistake. So I copy the offset from 0x830 to ox9524 from head_41, and where is the beginn in head_330? No need to convert endians?Bigchillghost wrote: ↑Thu Oct 31, 2019 3:50 amA writing mistake?
Extraction with AMR:
(head_330_0.rx3)
head_330_0.png
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