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by greenlemonade1
Sat Jan 04, 2020 11:57 pm
Forum: Graphic file formats
Topic: HELP with Raw images without any information about width and height
Replies: 14
Views: 3816

HELP with Raw images without any information about width and height

Can someone make script to fix headers for the dump files, which are supposed to be images/textures.
Here are the samples: https://www.mediafire.com/file/b84bctpy ... p.rar/file
by greenlemonade1
Tue Dec 24, 2019 12:00 pm
Forum: Game Archive
Topic: very needed script for .big files
Replies: 24
Views: 4445

Re: very needed script for .big files

Another thing that needs to point out, please, PREVIEW and CHECK what you have written before posting the whole thing. I'm talking about your BAD quoting style. It's a real horrible mess. I won't say a third time.
Okay, I'm doing my best, but I don't realize the procedure, I'm stupid... :(
by greenlemonade1
Tue Dec 24, 2019 10:43 am
Forum: Game Archive
Topic: very needed script for .big files
Replies: 24
Views: 4445

Re: very needed script for .big files

but data 2, I can export, nothing happened, as Bigchillghost said, maybe because it gives a block at 0x40 offset. Please distinguish the difference between "can" and "can't" next time. What I meant was that the file has a "chunkzip" block at offset 0x40 which was suppo...
by greenlemonade1
Mon Dec 23, 2019 11:05 pm
Forum: Game Archive
Topic: very needed script for .big files
Replies: 24
Views: 4445

Re: very needed script for .big files

shakotay2 wrote: Sun Dec 22, 2019 7:29 pm
greenlemonade1 wrote: Sun Dec 22, 2019 6:35 pmAs for ea_big4.bms script I wanna tell that the script won't work with fo3 data big 2, although in signature is the same "Big".
yeah, I know, mate. What is the error message in the quickbms console window then? (screenshot?)
And which size has data_2.big_0_228335040?
any news mate?
by greenlemonade1
Sun Dec 22, 2019 8:03 pm
Forum: Game Archive
Topic: very needed script for .big files
Replies: 24
Views: 4445

Re: very needed script for .big files

As for ea_big4.bms script I wanna tell that the script won't work with fo3 data big 2, although in signature is the same "Big". yeah, I know, mate. What is the error message in the quickbms console window then? (screenshot?) And which size has data_2.big_0_228335040 ? Well, actually there...
by greenlemonade1
Sun Dec 22, 2019 6:35 pm
Forum: Game Archive
Topic: very needed script for .big files
Replies: 24
Views: 4445

Re: very needed script for .big files

nope. Re-read my post as of 2:07 o'clock: Using ea_big4.bms (from your "FO3 Big" folder) on data_2.big_0_228335040 (signature "BIg") reveals this Error... But that data_2.big... file was shortened to 2 MB. What is the error message when you use ea_big4.bms on the full sized data...
by greenlemonade1
Sun Dec 22, 2019 5:16 pm
Forum: Game Archive
Topic: very needed script for .big files
Replies: 24
Views: 4445

Re: very needed script for .big files

I exported two days ago data big 4, with more than 12 000 files, for 25 or more hrs, but you export it so quickly. It's because you used the full sized archive file (>12000 files contained) while I had the cut file only (2 MB of size, 3 files contained). Oh that's a trick. Did you have sucess with ...
by greenlemonade1
Sun Dec 22, 2019 2:43 pm
Forum: Game Archive
Topic: very needed script for .big files
Replies: 24
Views: 4445

Re: very needed script for .big files

1) I can't find Sergio Augero's face texture for example, in every big file, big 2,3,4 contains face textures, but in data4 are also hair, eye and head models, that's why I know that files are missing, mate :[ 2) I exported data 3 and 4, using fo3 program, and gave me good results, just some minor ...
by greenlemonade1
Sun Dec 22, 2019 12:00 pm
Forum: Game Archive
Topic: very needed script for .big files
Replies: 24
Views: 4445

Re: very needed script for .big files

1) I can't find Sergio Augero's face texture for example, in every big file, big 2,3,4 contains face textures, but in data4 are also hair, eye and head models, that's why I know that files are missing, mate :[ 2) I exported data 3 and 4, using fo3 program, and gave me good results, just some minor p...
by greenlemonade1
Sat Dec 21, 2019 5:22 pm
Forum: Game Archive
Topic: very needed script for .big files
Replies: 24
Views: 4445

Re: very needed script for .big files

Master, I got all samples, thah might can be helpful. None of these are helpful. Also I extracted data big 3 with fo3 export, and I found more than 100 new files, but data 2, won't be exported, that's a crap... Without any info of accessing to the data, there's no way to extract everything since th...
by greenlemonade1
Sat Dec 21, 2019 9:44 am
Forum: Game Archive
Topic: very needed script for .big files
Replies: 24
Views: 4445

Re: very needed script for .big files

I upload that program Well, I'm definitely not a VB fan. But base on what I can tell from the code, the .big archive seem to contain more than just "chunk*" blocks. However since your samples are incomplete, I can't verify the structure either. the problem is that takes too long, 25 hrst,...
by greenlemonade1
Thu Dec 19, 2019 12:04 pm
Forum: Game Archive
Topic: very needed script for .big files
Replies: 24
Views: 4445

Re: very needed script for .big files

The script that I upload work, but it's missing some files (players) This script splits the data by the "chunk" identifier, which obviously is the only way to unpack the file since there's no elementary info contained. So nothing can be improved except to further decompress the data to an...
by greenlemonade1
Thu Dec 19, 2019 10:42 am
Forum: Game Archive
Topic: very needed script for .big files
Replies: 24
Views: 4445

Re: very needed script for .big files

I'm using old aluigi's dump script for extracting fifa .big files Which script? You'd better attach a link to it so that people can tell what went wrong. Can someone make a newer script or take a look, I cut file with filecutter script: Base on the sample data there're no asset names nor info table...
by greenlemonade1
Wed Dec 18, 2019 5:23 pm
Forum: 3D/2D models
Topic: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)
Replies: 16
Views: 4368

Re: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

the game of "启源女神" uses the same CTC header data0.mp3. I don't know how to uncompress CTC header mp3 containers, so I don't know if * .sm, * .skel, * .anim are included. Here's the BMS script for this game: Mate, I don't know how to contact you, can you look at this thread that I made, no...
by greenlemonade1
Sat Dec 14, 2019 2:38 pm
Forum: Game Archive
Topic: very needed script for .big files
Replies: 24
Views: 4445

very needed script for .big files

I'm using old aluigi's dump script for extracting fifa .big files, but I noticed that not all files are exported, some players are missing. Can someone make a newer script or take a look, I cut file with filecutter script: https://www.mediafire.com/file/saqhrd7f37g4f9t/.big_file.rar/file aluigi's sc...