Search found 55 matches
- Sun Dec 22, 2019 5:16 pm
- Forum: Game Archive
- Topic: very needed script for .big files
- Replies: 24
- Views: 2633
Re: very needed script for .big files
I exported two days ago data big 4, with more than 12 000 files, for 25 or more hrs, but you export it so quickly. It's because you used the full sized archive file (>12000 files contained) while I had the cut file only (2 MB of size, 3 files contained). Oh that's a trick. Did you have sucess with ...
- Sun Dec 22, 2019 2:43 pm
- Forum: Game Archive
- Topic: very needed script for .big files
- Replies: 24
- Views: 2633
Re: very needed script for .big files
1) I can't find Sergio Augero's face texture for example, in every big file, big 2,3,4 contains face textures, but in data4 are also hair, eye and head models, that's why I know that files are missing, mate :[ 2) I exported data 3 and 4, using fo3 program, and gave me good results, just some minor ...
- Sun Dec 22, 2019 12:00 pm
- Forum: Game Archive
- Topic: very needed script for .big files
- Replies: 24
- Views: 2633
Re: very needed script for .big files
1) I can't find Sergio Augero's face texture for example, in every big file, big 2,3,4 contains face textures, but in data4 are also hair, eye and head models, that's why I know that files are missing, mate :[ 2) I exported data 3 and 4, using fo3 program, and gave me good results, just some minor p...
- Sat Dec 21, 2019 5:22 pm
- Forum: Game Archive
- Topic: very needed script for .big files
- Replies: 24
- Views: 2633
Re: very needed script for .big files
Master, I got all samples, thah might can be helpful. None of these are helpful. Also I extracted data big 3 with fo3 export, and I found more than 100 new files, but data 2, won't be exported, that's a crap... Without any info of accessing to the data, there's no way to extract everything since th...
- Sat Dec 21, 2019 9:44 am
- Forum: Game Archive
- Topic: very needed script for .big files
- Replies: 24
- Views: 2633
Re: very needed script for .big files
I upload that program Well, I'm definitely not a VB fan. But base on what I can tell from the code, the .big archive seem to contain more than just "chunk*" blocks. However since your samples are incomplete, I can't verify the structure either. the problem is that takes too long, 25 hrst, but when ...
- Thu Dec 19, 2019 12:04 pm
- Forum: Game Archive
- Topic: very needed script for .big files
- Replies: 24
- Views: 2633
Re: very needed script for .big files
The script that I upload work, but it's missing some files (players) This script splits the data by the "chunk" identifier, which obviously is the only way to unpack the file since there's no elementary info contained. So nothing can be improved except to further decompress the data to an rx3 file....
- Thu Dec 19, 2019 10:42 am
- Forum: Game Archive
- Topic: very needed script for .big files
- Replies: 24
- Views: 2633
Re: very needed script for .big files
I'm using old aluigi's dump script for extracting fifa .big files Which script? You'd better attach a link to it so that people can tell what went wrong. Can someone make a newer script or take a look, I cut file with filecutter script: Base on the sample data there're no asset names nor info table...
- Wed Dec 18, 2019 5:23 pm
- Forum: 3D/2D models
- Topic: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)
- Replies: 16
- Views: 2707
Re: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)
the game of "启源女神" uses the same CTC header data0.mp3. I don't know how to uncompress CTC header mp3 containers, so I don't know if * .sm, * .skel, * .anim are included. Here's the BMS script for this game: Mate, I don't know how to contact you, can you look at this thread that I made, no one repil...
- Sat Dec 14, 2019 2:38 pm
- Forum: Game Archive
- Topic: very needed script for .big files
- Replies: 24
- Views: 2633
very needed script for .big files
I'm using old aluigi's dump script for extracting fifa .big files, but I noticed that not all files are exported, some players are missing. Can someone make a newer script or take a look, I cut file with filecutter script: https://www.mediafire.com/file/saqhrd7f37g4f9t/.big_file.rar/file aluigi's sc...
- Sun Dec 08, 2019 11:12 am
- Forum: 3D/2D models
- Topic: Help with similiar 3d models
- Replies: 38
- Views: 3913
Re: Help with similiar 3d models
Here's the modified head_330_0.rx3 file using the positions, normals and tangents of head_41_0.rx3. Since the mismatches of bone indices and weights in the vertex structure between the two files just raise uncertainties of the effect caused by the modification, I didn't replace the whole data chunk...
- Mon Nov 18, 2019 5:21 pm
- Forum: 3D/2D models
- Topic: Help with similiar 3d models
- Replies: 38
- Views: 3913
Re: Help with similiar 3d models
Some vertices of the head in head_330_0.rx3 even have overlapped UVs though they're two different vertices in 3D space. diffPosSameUV.png It's possible that this could result in mismatching issue. Another factor that makes this method unreliable. Master, nevermind about hair, I realized that I can ...
- Sun Nov 17, 2019 8:46 pm
- Forum: 3D/2D models
- Topic: Help with similiar 3d models
- Replies: 38
- Views: 3913
Re: Help with similiar 3d models
Same procedure, but use this one for half-float positions. HAIR: It said that amont of vertices is not the same, when I tried to convert hair, I done exactly as you said, I found the correct offset etc. What shouldI do now? HEADS: As I tried to convert new models, strange thing happened, although t...
- Sun Nov 17, 2019 11:37 am
- Forum: 3D/2D models
- Topic: Help with similiar 3d models
- Replies: 38
- Views: 3913
Re: Help with similiar 3d models
p.s. I swappedn blocks: 5,6, 9 and 10. That makes sense. You replaced both the vertex and the index blocks. actually hair_0_0 is moving, and it should hair_0_1. That's because of the reason I wrote here: ...the mismatches of bone indices and weights in the vertex structure between the two files... ...
- Sun Nov 17, 2019 10:12 am
- Forum: 3D/2D models
- Topic: Help with similiar 3d models
- Replies: 38
- Views: 3913
Re: Help with similiar 3d models
I tried to swape parts of the hair, ..., altough fifa online 4 hair work in fifa16, but doesn't move, so I realized that the parts are set in different. So i swapped data blocks, and had render problems Are "fifa online 4 hair work in fifa16, but doesn't move" and "had render problems" the same thi...
- Sun Nov 17, 2019 12:15 am
- Forum: 3D/2D models
- Topic: Help with similiar 3d models
- Replies: 38
- Views: 3913
Re: Help with similiar 3d models
Dump the vertex data chunk for the face mesh in the file you want to replace with, as shown below. Say the filename to be face41.dat . step123.png step 4 : repeat step 1 to 3 on the file you want to replace for the corresponding mesh chunk, say the filename of it to be face330.dat ; step 5 : open c...
