Search found 55 matches
- Sun Jul 12, 2020 10:23 am
- Forum: Graphic file formats
- Topic: HELP with Raw images without any information about width and height
- Replies: 14
- Views: 2381
Re: HELP with Raw images without any information about width and height
I was wondering is there a way to export models file from fbmod Get the importer here. viewtopic.php?f=16&t=22387 head_202750_0_0_mesh.f20m.png Awesome, thanks for the fast reply!!! I have just two questions: 1) all textures can't be seen with noesis on this fbmod https://www.mediafire.com/file/fjc...
- Sat Jul 11, 2020 11:09 pm
- Forum: Graphic file formats
- Topic: HELP with Raw images without any information about width and height
- Replies: 14
- Views: 2381
Re: HELP with Raw images without any information about width and height
But this fbmod can't be exported... Also master, how can I open face texture and identify it, should I use raw texture finder or? Thanks Script updated in the same post. The path of the filenames are removed and texture header files are given an extension as "f20t" so you can use the following Noes...
- Sun Feb 09, 2020 4:38 pm
- Forum: 3D/2D models
- Topic: OTools for EA Sports 3D Graphics format (.o, .fsh)
- Replies: 34
- Views: 5726
Re: OTools for EA Sports 3D Graphics format (.o, .fsh)
Here are the two samples of fifa16 and fo4. Bigchillghost helped a lot, and maybe this thread can help: https://forum.xentax.com/viewtopic.php?f=16&t=21320 Samples: https://www.mediafire.com/file/h7w2sfqc5he88ko/3d_models.rar/file It will be awesome if we can convert fifa16 or fifa online 4 to fifa1...
- Sun Feb 09, 2020 10:20 am
- Forum: Graphic file formats
- Topic: HELP with Raw images without any information about width and height
- Replies: 14
- Views: 2381
Re: HELP with Raw images without any information about width and height
But this fbmod can't be exported... Also master, how can I open face texture and identify it, should I use raw texture finder or? Thanks Script updated in the same post. The path of the filenames are removed and texture header files are given an extension as "f20t" so you can use the following Noes...
- Sat Feb 08, 2020 7:08 pm
- Forum: Graphic file formats
- Topic: HELP with Raw images without any information about width and height
- Replies: 14
- Views: 2381
Re: HELP with Raw images without any information about width and height
Here's a BMS script to unpack your sample archive. FIFA20_fbmod.zip Some files are sharing the same name so remember to auto-rename them when prompt for related option. Works like a charm, for the sample file. But this fbmod can't be exported: http://www.mediafire.com/file/d38wmobhfqzkpcx/%255BFIFA...
- Sat Feb 08, 2020 10:17 am
- Forum: Graphic file formats
- Topic: HELP with Raw images without any information about width and height
- Replies: 14
- Views: 2381
Re: HELP with Raw images without any information about width and height
I used aluigi's script Which script was it? The data from your screenshot is oodle-compressed, while data in 0000000a.dat is zstd-compressed. From a rough glance over the fbmod archive the assets have names but your samples didn't. I used this updated aluigi's script: https://www.mediafire.com/file...
- Fri Feb 07, 2020 7:57 pm
- Forum: 3D/2D models
- Topic: OTools for EA Sports 3D Graphics format (.o, .fsh)
- Replies: 34
- Views: 5726
Re: OTools for EA Sports 3D Graphics format (.o, .fsh)
Finally some fifa fan. God blessed you brother! Are you planing to explore fifa online 4. Those rx3 are a bit different and interesting. We can be in contact. I'm very exciting 
- Tue Jan 07, 2020 12:38 pm
- Forum: Graphic file formats
- Topic: HELP with Raw images without any information about width and height
- Replies: 14
- Views: 2381
Re: HELP with Raw images without any information about width and height
what is the full game name and the platform from which the samples came? i don't think these are images, the data looks compressed to me, don't know. :? It's fbmod from FIFA 20. Here is the link of the file, I used aluigi's script, maybe Bigchillghost can make a script: https://www.mediafire.com/fi...
- Mon Jan 06, 2020 8:46 am
- Forum: Graphic file formats
- Topic: [SOLVED][.WIM] Made Man PC Textures
- Replies: 4
- Views: 1229
Re: [PC] Made Man (.wim)
I don't know how to contact you mate: can you take a look at this files: viewtopic.php?f=18&t=21570
- Sat Jan 04, 2020 11:57 pm
- Forum: Graphic file formats
- Topic: HELP with Raw images without any information about width and height
- Replies: 14
- Views: 2381
HELP with Raw images without any information about width and height
Can someone make script to fix headers for the dump files, which are supposed to be images/textures.
Here are the samples: https://www.mediafire.com/file/b84bctpy ... p.rar/file
Here are the samples: https://www.mediafire.com/file/b84bctpy ... p.rar/file
- Tue Dec 24, 2019 12:00 pm
- Forum: Game Archive
- Topic: very needed script for .big files
- Replies: 24
- Views: 2633
Re: very needed script for .big files
Okay, I'm doing my best, but I don't realize the procedure, I'm stupid...Another thing that needs to point out, please, PREVIEW and CHECK what you have written before posting the whole thing. I'm talking about your BAD quoting style. It's a real horrible mess. I won't say a third time.
- Tue Dec 24, 2019 10:43 am
- Forum: Game Archive
- Topic: very needed script for .big files
- Replies: 24
- Views: 2633
Re: very needed script for .big files
but data 2, I can export, nothing happened, as Bigchillghost said, maybe because it gives a block at 0x40 offset. Please distinguish the difference between "can" and "can't" next time. What I meant was that the file has a "chunkzip" block at offset 0x40 which was supposed to be extracted by any too...
- Mon Dec 23, 2019 11:05 pm
- Forum: Game Archive
- Topic: very needed script for .big files
- Replies: 24
- Views: 2633
Re: very needed script for .big files
any news mate?shakotay2 wrote: ↑Sun Dec 22, 2019 7:29 pmyeah, I know, mate. What is the error message in the quickbms console window then? (screenshot?)greenlemonade1 wrote: ↑Sun Dec 22, 2019 6:35 pmAs for ea_big4.bms script I wanna tell that the script won't work with fo3 data big 2, although in signature is the same "Big".
And which size has data_2.big_0_228335040?
- Sun Dec 22, 2019 8:03 pm
- Forum: Game Archive
- Topic: very needed script for .big files
- Replies: 24
- Views: 2633
Re: very needed script for .big files
As for ea_big4.bms script I wanna tell that the script won't work with fo3 data big 2, although in signature is the same "Big". yeah, I know, mate. What is the error message in the quickbms console window then? (screenshot?) And which size has data_2.big_0_228335040 ? Well, actually there isn't any...
- Sun Dec 22, 2019 6:35 pm
- Forum: Game Archive
- Topic: very needed script for .big files
- Replies: 24
- Views: 2633
Re: very needed script for .big files
nope. Re-read my post as of 2:07 o'clock: Using ea_big4.bms (from your "FO3 Big" folder) on data_2.big_0_228335040 (signature "BIg") reveals this Error... But that data_2.big... file was shortened to 2 MB. What is the error message when you use ea_big4.bms on the full sized data_2.big_0_228335040 ?...
