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by Satoh
Tue Sep 20, 2011 4:20 am
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 74477

Re: xenosaga 3 model??request

Well, for swizzles, I have no idea how to even implement the code that's in the other thread, I don't even know what language it's supposed to be. It looks like it may be C# but there are a few things I've never seen in code, like asterisks in the arguments for a function definition... So I couldn't...
by Satoh
Tue Sep 20, 2011 4:03 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585646

Re: Señor Casaroja's Noesis

My GPU is probably the most unfortunate thing I've ever seen on a modern computer... An Intel something-or-other chipset that has minimal support for even standard windows OGL stuff... (which it complains to me about in more than one program I've had to give up on lately) Though things with software...
by Satoh
Mon Sep 19, 2011 11:21 pm
Forum: 3D/2D models
Topic: FF9 Let's Finish This Model Format New Findings Added
Replies: 60
Views: 23764

Re: FF9 Let's Finish This Model Format New Findings Added

Are you looking in the FF9.bin file that's stored on the disc, or are you looking at a disc image called FF9.img?

If what you downloaded is a disc image, mount it with daemon tools or the like, and look inside the image for a file called ff9.img, there should be one as I recall.
by Satoh
Mon Sep 19, 2011 11:18 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585646

Re: Señor Casaroja's Noesis

Noesis can take user input, however, as it is mostly customized to batch processing, I think the user input properties available in the api are probably lacking. That said, I think it's still possible with the functions supported. If you need a crash course in the API, it's a bit of a steep learning...
by Satoh
Mon Sep 19, 2011 2:51 am
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 74477

Re: xenosaga 3 model??request

With the low def models there seems to be an issue with objects being placed incorrectly. C3shion99 has her coat up around her head, and c3momo01 has her head inside her chest... Also the low def models are massively upscaled, and the high def models are massively downscaled. Unfortunately I still c...
by Satoh
Sun Sep 18, 2011 11:14 pm
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 213
Views: 79197

Re: [X360] Star Ocean The Last Hope

The blender script seems to only work in 2.4x versions of blender, it doesn't run properly in the newer 2.5x, at least it didn't in mine. (I keep both installed for this reason) The blender script should already be loaded if you open the .blend in blender 2.4x. To run it, hover the mouse over the sc...
by Satoh
Sun Sep 18, 2011 10:39 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585646

Re: Señor Casaroja's Noesis

@chrrox, I believe you once wrote a script that viewed 3D points as dots did you not? it was specifically for the Xenosaga III models that I recall it... or am I confusing you with some other very code-capable person? Anyway @invisighost, what chrrox said is correct, in fact I'm considering it mysel...
by Satoh
Sun Sep 18, 2011 10:22 pm
Forum: 3D/2D models
Topic: Models with Animations - Help with Viewing
Replies: 13
Views: 6496

Re: Models with Animations - Help with Viewing

OBJ and DXF do not support animations, (DXF might if there's a newer version than I'm talking about) DDS is a static picture file, and thus wouldn't animations. GMO, BIN, MD3, and especially MDL and DAE have several (Possibly over a hundred) different versions and format types, and not all are perfe...
by Satoh
Sun Sep 18, 2011 9:07 pm
Forum: 3D/2D models
Topic: Aion Export ERROR !
Replies: 3
Views: 1409

Re: Aion Export ERROR !

Could you be more specific?

What exactly is wrong with the textures?
by Satoh
Sun Sep 18, 2011 7:27 pm
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 213
Views: 79197

Re: [X360] Star Ocean The Last Hope

if you get a .unslz file, it means that file is no longer Tri-Ace SLZ compressed. unslz is not a 'format' at all; it is simply a placeholder for the extension, which Quickbms does not know. The script only decompresses, it doesn't read what the name or extension of the compressed file is. If you wan...
by Satoh
Sun Sep 18, 2011 4:28 pm
Forum: 3D/2D models
Topic: Models with Animations - Help with Viewing
Replies: 13
Views: 6496

Re: Models with Animations - Help with Viewing

invisghost wrote:Ah, Well I feel stupid. MrAdults is there a way I can you pm me a way to IM you? Steam or something similar.
This is where you need to be to talk about Noesis
viewtopic.php?f=33&t=4582
by Satoh
Sat Sep 17, 2011 2:58 pm
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 74477

Re: xenosaga 3 model??request

Xenosaga 3 contains a number of XTX files as well, a large number of them appear to be raw RGBA32 formatted data, they are in the KAO folder, and as one might expect from that name, they are faces; Portraits used during speech. Am I correct in thinking there's no tool for decrypting TXY yet? I'm pre...
by Satoh
Sat Sep 17, 2011 5:57 am
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 74477

Re: xenosaga 3 model??request

I see. That must be why my models won't load; I unpacked the wrong files.

What a waste of 3 hours =p

You have my utmost gratitude!
by Satoh
Sat Sep 17, 2011 4:33 am
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 74477

Re: xenosaga 3 model??request

Thank you for the information, porimac. The PDF in the file you linked says to unpack X3.11 X3.12 and X3.13, but the PDF is explaining how to make a Japanese/English hack. Are the models and textures in those files, or are they in X3.01, X3.02, X3.10, or some other file? I'm following the instructio...
by Satoh
Sat Sep 17, 2011 12:19 am
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 74477

Re: xenosaga 3 model??request

Much appreciated. This extracts images, CHR files and such?

I assumed by now we had more tools for doing things.