Well in that case your work is much appreciated. As I said I wasn't asking, nor was I expecting.
I'll keep looking, eventually I'll get it, right? At least that's the idea...
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Search found 194 matches
- Sat Sep 24, 2011 2:38 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585646
- Sat Sep 24, 2011 1:23 am
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 79197
Re: [X360] Star Ocean The Last Hope
At least one of those is a specular map, it determines the color and amount of reflected light that hits the material. It's basically what make's Meracle's clothes look purple in the light (because on the texture they're midnight blue) and apparently does similar with Lymle... Unless you mean there ...
- Fri Sep 23, 2011 9:00 pm
- Forum: Website
- Topic: File Upload problem...
- Replies: 1
- Views: 2283
File Upload problem...
I realize there are other methods to host and post files.
However, for the last few days I have been getting Internal Server Errors whenever I attempt to upload a file to Xentax.
I've tested it with RAR and ZIP files, neither of which will upload, and other (game) formats are probably not supported.
However, for the last few days I have been getting Internal Server Errors whenever I attempt to upload a file to Xentax.
I've tested it with RAR and ZIP files, neither of which will upload, and other (game) formats are probably not supported.
- Fri Sep 23, 2011 6:52 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585646
Re: Señor Casaroja's Noesis
The contents of this post was deleted because of possible forum rules violation.
- Thu Sep 22, 2011 6:02 pm
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 79197
Re: [X360] Star Ocean The Last Hope
I hate rigging and weight painting but I guess I just need more practise. I study 3d animation at school btw, so this'll be like a cool homework for me :P EDIT: I just noticed it's soz0 we have to run the script on. I thought I read somewhere that it was soz1. Oh well. Edit2: I'd like some help on ...
- Thu Sep 22, 2011 5:42 am
- Forum: 3D/2D models
- Topic: FF9 Let's Finish This Model Format New Findings Added
- Replies: 60
- Views: 23764
Re: FF9 Let's Finish This Model Format New Findings Added
I don't mean to sound dense or rude, but could you tell me why you would need to know how the textures are blitted for blinking? Would it be for modding the game itself? I can't think of how a scripted function like that would be useful outside of the parent engine... I can already tell you the wher...
- Thu Sep 22, 2011 5:30 am
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 79197
Re: [X360] Star Ocean The Last Hope
Animation eh? Be sure to post back something when you get it done. TheDude's renders are pretty awesome, I'd like to see what kind of animation talent there is at Xentax too. Oh, btw, you'll have to rig everything yourself, the bones don't work properly yet as far as I'm aware. I've been stalling ri...
- Thu Sep 22, 2011 1:44 am
- Forum: Game Archive
- Topic: Chrono Cross (PSX) .BIK files - Could support be added?
- Replies: 40
- Views: 12226
Re: Chrono Cross (PSX) .BIK files - Could support be added?
I'm aware of the tools and once had them, but no longer. I've been through a few computers since then. You should look into getting in touch with Faustwolf, whom should be a Compendium member, at least he was last time I was there. He can be a bit tough to get in touch with though. Doesn't come here...
- Wed Sep 21, 2011 2:52 am
- Forum: 3D/2D models
- Topic: FF9 Let's Finish This Model Format New Findings Added
- Replies: 60
- Views: 23764
Re: FF9 Let's Finish This Model Format New Findings Added
There's a number of tools for PSX sound file playback and conversion at a place called zophar's domain. There's even a winamp plugin for PSX midi music (called PSF, PS Sound Font as I recall...) You may be able to find some files that are playable as is... I forgot all about summons actually; I'd qu...
- Wed Sep 21, 2011 2:47 am
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 79197
Re: [X360] Star Ocean The Last Hope
oops my bad, it might be 2... but I don't think the blender script works on PS3 version models... or so I've read... I think 9 is in fact their textures rather than their models. They should be archived DXT formats, some are DXT1 some are DXT3 as I recall... From what I understand, PS3 version is wh...
- Wed Sep 21, 2011 1:13 am
- Forum: 3D/2D models
- Topic: FF9 Let's Finish This Model Format New Findings Added
- Replies: 60
- Views: 23764
Re: FF9 Let's Finish This Model Format New Findings Added
Of course it does. I wrote a completely new shader just for that reason.
In any case, is there anything else in FF9 we still don't have a way to get at? Seems like all the edges are covered... Textures, battle scenes, battle models and enemies, field maps and models...
Are we missing anything?
In any case, is there anything else in FF9 we still don't have a way to get at? Seems like all the edges are covered... Textures, battle scenes, battle models and enemies, field maps and models...
Are we missing anything?
- Wed Sep 21, 2011 12:14 am
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 79197
Re: [X360] Star Ocean The Last Hope
9... I think.
- Wed Sep 21, 2011 12:12 am
- Forum: 3D/2D models
- Topic: FF9 Let's Finish This Model Format New Findings Added
- Replies: 60
- Views: 23764
Re: FF9 Let's Finish This Model Format New Findings Added
Very nice Pixellegolas. I did something similar with Freya a while back.... Come to think of it I should do some more work on that project.
- Tue Sep 20, 2011 7:59 pm
- Forum: 3D/2D models
- Topic: Aion Export ERROR !
- Replies: 3
- Views: 1409
Re: Aion Export ERROR !
If you're importing the AION models from Collada DAE into a program like 3DS Max or especially Maya, that's your problem. Autodesk has a total crap plugin for DAE import. The Open source one is likewise pretty crap in my experience. If you need to import DAE into one of those programs, use Autodesk ...
- Tue Sep 20, 2011 5:56 pm
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 79197
Re: [X360] Star Ocean The Last Hope
You wouldn't be able to re-import the models into the game anyway with the current level of progress. Bones aren't properly supported yet, and there is no ASF exporter yet.
