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by Satoh
Sun Apr 18, 2010 3:34 am
Forum: 3D/2D models
Topic: List of games that you can extract 3d models from !
Replies: 137
Views: 272441

Re: List of games that you can extract 3d models from !

I wrote(stumbled through) a program to export FF9 models with UVs and geometry, but bone multiplication and animation data, as well as TIM export is not supported. Characters will be crumpled up due to not having any bones and animations to pose them properly. May or may not work on battle scene bac...
by Satoh
Sun Apr 18, 2010 3:28 am
Forum: 3D/2D models
Topic: Game maps/stages to obj etc
Replies: 4
Views: 1798

Re: Game maps/stages to obj etc

Don't take this the wrong way, but you really need to be more specific. While there are programs that can convert multiple formats... MOST programs usually only work on one game's format. Pick a game and ask about that, if there are other people interested, you may actually get the format cracked, i...
by Satoh
Sun Apr 18, 2010 3:17 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 188387

Re: FF 13 3D models ripping possible ...

It should be just fine so long as there's no proprietary files that the original coder used... and even then, it's as simple as getting them and adding them to the project... Visual studio is nothing more than a pen with which to write... it may be a different color than some other pen like bloodshe...
by Satoh
Sun Apr 11, 2010 7:16 am
Forum: 3D/2D models
Topic: ccs file format... part 3
Replies: 37
Views: 14143

Re: ccs file format... part 3

Can't the sequential vertices form up a triangle in which 2 triangle form up a polygon? Actually I am not sure what I am saying here, is there any trailing values right after the vertices data? the character model do seem to have a different way if storing the 3d model [I am assuming due to other i...
by Satoh
Sat Apr 10, 2010 6:04 pm
Forum: 3D/2D models
Topic: ccs file format... part 3
Replies: 37
Views: 14143

Re: ccs file format... part 3

They're literally just wonky cubes... Not worth looking at...

I you want something to be impressed by, download Forte's CCS2OBJ and use it on any of the non-character models...
by Satoh
Sat Apr 10, 2010 12:44 am
Forum: 3D/2D models
Topic: ccs file format... part 3
Replies: 37
Views: 14143

Re: ccs file format... part 3

Ok, I'm thoroughly stumped, frustrated, and otherwise not happy at all with this CCS format... I managed to bash my head on the keyboard enough to write a crude file converter only to discover that I know absolutely nothing that I thought I knew... For instance, I don't have clue #1 how to find the ...
by Satoh
Wed Apr 07, 2010 1:06 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 188387

Re: FF 13 3D models ripping possible ...

Highly doubtful that you'll get a model... you might get some renders if someone is nice enough... BTW, Hey, MrAdults, long time no see... not that you'd remember me. Satoh/X-dina from Qhimm... Nice work on the format so far, you're doing hella better than my investigation into CCS format... As soon...
by Satoh
Mon Apr 05, 2010 9:13 pm
Forum: 3D/2D models
Topic: ccs file format... part 3
Replies: 37
Views: 14143

Re: ccs file format... part 3

Does anyone have all of the backlogged files? Some of the versions could rip certain models that don't rip properly anymore. I keep three versions currently, I have one from a few weeks back, one slightly later and one that's the newest... I wish I'd kept them all instead of overwriting them. Then I...
by Satoh
Mon Apr 05, 2010 2:34 am
Forum: 3D/2D models
Topic: ccs file format... part 3
Replies: 37
Views: 14143

Re: ccs file format... part 3

Code: Select all

Deleted, wrong, check newer posts...
If anyone has anything to add, I'm all for it...
by Satoh
Sat Apr 03, 2010 4:52 am
Forum: 3D/2D models
Topic: ccs file format... part 3
Replies: 37
Views: 14143

Re: ccs file format... part 3

Forte's converter does not support character models yet. XD

EDIT: fixed typo...

EDIT2: and sorry, Yes. The models in Link seem to be in the same format as GU's models.
by Satoh
Fri Apr 02, 2010 7:25 pm
Forum: 3D/2D models
Topic: ccs file format... part 3
Replies: 37
Views: 14143

Re: ccs file format... part 3

in layman's terms, the texture portion is this, the CLUT(Color Look-Up Table, IE Palette). The CLUT has a 28 byte header, starting with 0x00 04 CC CC every time. Some info in the header is known, but irrelevant for what I'm gonna tell you. The color table is easy to spot usually, it most of the time...
by Satoh
Fri Apr 02, 2010 5:35 pm
Forum: 3D/2D models
Topic: ccs file format... part 3
Replies: 37
Views: 14143

Re: ccs file format... part 3

The contents of this post was deleted because of possible forum rules violation.
by Satoh
Fri Apr 02, 2010 10:16 am
Forum: 3D/2D models
Topic: Okami models...
Replies: 5
Views: 5200

Okami models...

Has anyone looked into them yet? I know Okami is using TIM3 files with no extension as the texture format, however, I'm uncertain as to what files are models... The ones I see here are: .dat .ses One I'm pretty sure is animation the other I'm pretty sure is model... however I don't know what either ...
by Satoh
Fri Apr 02, 2010 9:38 am
Forum: 3D/2D models
Topic: Request: .hack//Games, frägment, G.U. Games and Link models.
Replies: 2
Views: 1427

Re: Request: .hack//Games, frägment, G.U. Games and Link models.

Good evening. I wanted to know if it was possible to obtain the complete models .hack//Games (IMOQ), frägment, G.U. Games and Link? I'm willing to wait as long as necessary but I'd love to see them. Waiting for any response, I thank you. Sincerely, Seraphil. I'm glad to finally see some more intere...
by Satoh
Tue Mar 30, 2010 8:08 pm
Forum: 3D/2D models
Topic: ccs file format... part 3
Replies: 37
Views: 14143

Re: ccs file format... part 3

Ok, I doubt it'll help much, but I have Endrance's model... I extracted it from the Crystal.CCS... however that only gives me his geometry with no rigging... but I suppose it could be used to compare relative values... I'm gonna look through the thread and try to understand the vertex format... it w...