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- Fri Mar 25, 2011 9:00 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585646
Re: Señor Casaroja's Noesis
Hi, I'm new to this kind of thing and to this program especially. My question is that is it possible to export a model with skeleton bound and weighted to mesh, and then open it in Maya for example? Or at least export the skeleton? I'm looking at a .gmo file in noesis and it contains skeleton also ...
- Wed Jun 16, 2010 8:38 pm
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 74477
Re: xenosaga 3 model??request
The contents of this post was deleted because of possible forum rules violation.
- Wed Jun 16, 2010 5:13 am
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 74477
Re: xenosaga 3 model??request
Ok, seriously, I have to know what you are doing with them if you ask that way. I'm assuming you don't have the game or can't get PCSX2 to run? If it's just a save file thing you can easily download a PS2 save and (through use of a converter) add it to a PCSX2 virtual memory card and just load up th...
- Sun Jun 13, 2010 1:53 am
- Forum: 3D/2D models
- Topic: (Request) Full Metal Alchemist Brotherhood (PSP) ARC file
- Replies: 7
- Views: 2990
Re: (Request) Full Metal Alchemist Brotherhood (PSP) ARC file
.arc is a fairly common name for an archive... also there are a few archive files that use the same format...
I forgot what I was getting at with that... but I'm pretty confident that there are already tools for it.
Tried searching for ' .arc extractor ' already?
I forgot what I was getting at with that... but I'm pretty confident that there are already tools for it.
Tried searching for ' .arc extractor ' already?
- Thu Jun 10, 2010 3:11 am
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 74477
Re: xenosaga 3 model??request
Lol, sorry, I meant XS2. I know the basic status of XS3, I've been following it. I read that some of the tools that "worked on Xenosaga 2" were what were originally used to get the models and such out of Xenosaga 3. What I was asking is if those tools worked on the models from XS2. Also, d...
- Wed Jun 09, 2010 7:12 pm
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 74477
Re: xenosaga 3 model??request
So, I vaguely remember reading at some point that Xenosaga II's models were documented and extractable, is that true or am I imagining it?
- Sat Jun 05, 2010 1:05 am
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 188387
Re: FF 13 3D models ripping possible ...
I had similar trouble with mesh2rdm and COLLADA files...
Are you by chance using Maya to open the DAE's?
Are you by chance using Maya to open the DAE's?
- Fri Jun 04, 2010 4:32 pm
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 74477
Re: xenosaga 3 model??request
I don't know what you mean chrrox? Why would the game have incorrect vertexes in its data?? It could be due to some type of pointer that just happens to have working information in its structure. It could be that (as I suspect from examining the exported models) they are left over from the jump bet...
- Wed Jun 02, 2010 11:42 pm
- Forum: 3D/2D models
- Topic: 3d Model Conversion: .mgn to .nif (SWG - ZT2)
- Replies: 19
- Views: 9602
Re: 3d Model Conversion: .mgn to .nif (SWG - ZT2)
The NIF format should contain a skeleton already. If it doesn't, then you likely lost the skeleton when you converted it to whatever format you did, before converting to NIF.
I was trying to warn you about that.
I was trying to warn you about that.
- Wed Jun 02, 2010 9:58 pm
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 74477
Re: xenosaga 3 model??request
Yes. The models I got were grouped into objects, but the triangles weren't actually connected.
Also, some faces were inverted. Still pretty cool though.
EDIT: Yes, the darkmatter.de one.
Also, some faces were inverted. Still pretty cool though.
EDIT: Yes, the darkmatter.de one.
- Wed Jun 02, 2010 9:01 pm
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 74477
Re: xenosaga 3 model??request
Transversed once, I believe means that the edge is not shared by any other triangle.
The problem with this is that the current, or at least the model parser that I have the source for, doesn't attach any triangles to eachother and uses normals to determine the shading.
The problem with this is that the current, or at least the model parser that I have the source for, doesn't attach any triangles to eachother and uses normals to determine the shading.
- Wed Jun 02, 2010 2:29 am
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 74477
Re: xenosaga 3 model??request
Ok, since it seems, according to the Jp blog, that Xenosaga III, Valkyrie Profile 2, and and Star Ocean 3 all have similar model formats, I'd like to attempt to use the mockup program(WIP) to grab geometry from SO3... but I don't know how to find the data, when I put the disc in my drive it literal...
- Tue Jun 01, 2010 11:55 pm
- Forum: 3D/2D models
- Topic: 3d Model Conversion: .mgn to .nif (SWG - ZT2)
- Replies: 19
- Views: 9602
Re: 3d Model Conversion: .mgn to .nif (SWG - ZT2)
I just want to reiterate that no matter how you convert the data, if you convert the files to OBJ you WILL lose all bones and rigging information, as well as animation data.
- Tue Jun 01, 2010 11:52 pm
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 74477
Re: xenosaga 3 model??request
Ok, since it seems, according to the Jp blog, that Xenosaga III, Valkyrie Profile 2, and and Star Ocean 3 all have similar model formats, I'd like to attempt to use the mockup program(WIP) to grab geometry from SO3... but I don't know how to find the data, when I put the disc in my drive it literall...
- Tue Jun 01, 2010 5:52 am
- Forum: 3D/2D models
- Topic: Wii Brmdl Model Format
- Replies: 79
- Views: 48478
Re: Wii Brmdl Model Format
Use the mdl0headerfix program on the brres file, not the DAE. I've noticed some models don't like to load in Maya. Zero doesn't want to open, but I suppose that's fine since I have his X8 model anyway. In Maya, I don't know if it's true for max or not, but the models have broken skeletons. The riggi...
