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by qs12
Sun Jan 10, 2021 4:01 am
Forum: 3D/2D models
Topic: Haydee 2 (.mesh)
Replies: 2
Views: 1301

Re: Haydee 2 (.mesh)

I've not looked in much detail, but I can see this object in one of the .mesh files. The data in those seems to start at 0x15c and each entry is 0x3c bytes (5038 vertices in this case). I can see vertices and UVs, not sure about most of the rest. The .skin file contains all the skeleton info, and ....
by qs12
Sat Jan 09, 2021 10:36 pm
Forum: 3D/2D models
Topic: Haydee 2 (.mesh)
Replies: 2
Views: 1301

Haydee 2 (.mesh)

Couldn't find anything about this game, Any help will be appreciated https://www.mediafire.com/file/yupfbsym ... e.zip/file
by qs12
Mon Nov 02, 2020 1:04 am
Forum: 3D/2D models
Topic: No More Heroes [Switch] (.vfs)
Replies: 3
Views: 877

Re: No More Heroes [Switch] (.vfs)

reh wrote: Mon Nov 02, 2020 12:50 am Post the link to the sample file in this topic, perhaps Aluigi can help you.
Oh I didn't see this this post. Thanks!
by qs12
Sun Nov 01, 2020 9:49 pm
Forum: 3D/2D models
Topic: No More Heroes [Switch] (.vfs)
Replies: 3
Views: 877

Re: No More Heroes [Switch] (.vfs)

Bump.
by qs12
Thu Oct 29, 2020 10:14 pm
Forum: 3D/2D models
Topic: No More Heroes [Switch] (.vfs)
Replies: 3
Views: 877

No More Heroes [Switch] (.vfs)

Unable to find any information about this format besides mobile ios formats, any help will be appreciated

Examples: http://www.mediafire.com/file/z5nfi5kxd ... e.zip/file
by qs12
Wed Sep 16, 2020 4:27 am
Forum: 3D/2D models
Topic: Rush: A Disney Pixar Adventure models
Replies: 4
Views: 957

Re: Rush: A Disney Pixar Adventure models

AviCG wrote: Wed Sep 16, 2020 3:52 am Hello there,

Would anyone know how to extract the models from Rush: A Disney Pixar Adventure, or have any suggestions on how to do this?


Thanks for your time,
Avi
viewtopic.php?f=16&t=18879 is this what you are looking for?
by qs12
Thu Sep 10, 2020 5:38 am
Forum: Graphic file formats
Topic: [HELP] PSV Blue Reflection g1t
Replies: 2
Views: 1090

Re: [HELP] PSV Blue Reflection g1t

i've been trying to manually replacing some texture using several sw available on the net. Replace one texture (clothes texture) with another using import *.png format. ( Confirmed that kukkii can replace and swizzled image back into *.g1t ) checked *.dds files inside "repacked" *.g1t man...
by qs12
Wed Sep 02, 2020 3:33 am
Forum: 3D/2D models
Topic: Night of the dead AES key I don't know how to find it
Replies: 1
Views: 622

Re: Night of the dead AES key I don't know how to find it

Night of the dead came out Aug 28, 2020 and it seems since it is a Unreal game you can extract things from it but the issue is i have no idea how to extract AES key and wondering if anyone is willing to help me The AES key is: 0x272E2DFA5FFCE2E370322F9B6CDE0B5B642BE3336062595D6DADE09133178084 I got...
by qs12
Tue Sep 01, 2020 4:11 am
Forum: 3D/2D models
Topic: Samurai Jack: Battle Through Time
Replies: 5
Views: 1445

Re: Samurai Jack: Battle Through Time

ZFPInTheAir wrote: Tue Sep 01, 2020 4:00 am what version of Unreal is it?
4.22 https://www.gildor.org/smf/index.php/topic,7317.0.html
by qs12
Sat Aug 29, 2020 6:57 am
Forum: 3D/2D models
Topic: Blood Bowl - Chaos Edition
Replies: 4
Views: 985

Re: Blood Bowl - Chaos Edition

Use the built in Noesis plugin. I haven't heard of that program, thanks! I am getting ready to hit the sack, but plan on trying that first thing in the morning. I did finally have luck using Blender today and got the output I was looking for in .stl format....but man is it a process. Here's to hopi...
by qs12
Sat Aug 29, 2020 12:29 am
Forum: 3D/2D models
Topic: Blood Bowl - Chaos Edition
Replies: 4
Views: 985

Re: Blood Bowl - Chaos Edition

Hey all! I am having some issues getting .nif files from Blood Bowl into .obj format. I can get the file, but its all in standard poses, t pose basically. I am able to export the entire model, or a single mesh at a time. My ultimate goal is to get a model into a pose using the .kf associated file, ...
by qs12
Fri Aug 28, 2020 3:19 am
Forum: 3D/2D models
Topic: Hitman 6 (2016)
Replies: 2
Views: 747

Re: Hitman 6 (2016)

IXProductions wrote: Fri Aug 28, 2020 1:54 am Hey!, does anyone know if there is a tool that lets you export meshes from hitman (2016)?, ive seen some posts and models of this but i haven't found a tool for it.
viewtopic.php?t=18303#:~:text=Hitman%20 ... is%20model.
by qs12
Tue Aug 25, 2020 1:45 am
Forum: 3D/2D models
Topic: MadWorld [Wii] .dat
Replies: 22
Views: 4579

Re: MadWorld [Wii] .dat

I published an updated version that should fix this issue and a texture decoding problem for CMPR(BC1) texture compression. The only real issue left is alpha blending, but I can't find a way to determine if a model/material uses alpha for transparency or for shininess. Toggling it inside Noesis is ...
by qs12
Mon Aug 24, 2020 7:38 am
Forum: 3D/2D models
Topic: MadWorld [Wii] .dat
Replies: 22
Views: 4579

Re: MadWorld [Wii] .dat

Kerilk wrote: Mon Aug 24, 2020 4:37 am I released a new version of the plugin with support for MadWorld, including animations. Please, tell me if I missed something.
https://github.com/Kerilk/noesis_bayonetta_pc
Found mesh error most meshes are fine, Example files: http://www.mediafire.com/file/s0lrtaafp ... s.zip/file
by qs12
Mon Aug 24, 2020 5:05 am
Forum: 3D/2D models
Topic: MadWorld [Wii] .dat
Replies: 22
Views: 4579

Re: MadWorld [Wii] .dat

Kerilk wrote: Mon Aug 24, 2020 4:37 am I released a new version of the plugin with support for MadWorld, including animations. Please, tell me if I missed something.
https://github.com/Kerilk/noesis_bayonetta_pc
Amazing work!