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Search found 92 matches
- Sun Jan 10, 2021 4:01 am
- Forum: 3D/2D models
- Topic: Haydee 2 (.mesh)
- Replies: 2
- Views: 1301
Re: Haydee 2 (.mesh)
I've not looked in much detail, but I can see this object in one of the .mesh files. The data in those seems to start at 0x15c and each entry is 0x3c bytes (5038 vertices in this case). I can see vertices and UVs, not sure about most of the rest. The .skin file contains all the skeleton info, and ....
- Sat Jan 09, 2021 10:36 pm
- Forum: 3D/2D models
- Topic: Haydee 2 (.mesh)
- Replies: 2
- Views: 1301
Haydee 2 (.mesh)
Couldn't find anything about this game, Any help will be appreciated https://www.mediafire.com/file/yupfbsym ... e.zip/file
- Mon Nov 02, 2020 1:04 am
- Forum: 3D/2D models
- Topic: No More Heroes [Switch] (.vfs)
- Replies: 3
- Views: 877
- Sun Nov 01, 2020 9:49 pm
- Forum: 3D/2D models
- Topic: No More Heroes [Switch] (.vfs)
- Replies: 3
- Views: 877
- Thu Oct 29, 2020 10:14 pm
- Forum: 3D/2D models
- Topic: No More Heroes [Switch] (.vfs)
- Replies: 3
- Views: 877
No More Heroes [Switch] (.vfs)
Unable to find any information about this format besides mobile ios formats, any help will be appreciated
Examples: http://www.mediafire.com/file/z5nfi5kxd ... e.zip/file
Examples: http://www.mediafire.com/file/z5nfi5kxd ... e.zip/file
- Wed Sep 16, 2020 4:27 am
- Forum: 3D/2D models
- Topic: Rush: A Disney Pixar Adventure models
- Replies: 4
- Views: 957
Re: Rush: A Disney Pixar Adventure models
viewtopic.php?f=16&t=18879 is this what you are looking for?
- Thu Sep 10, 2020 5:38 am
- Forum: Graphic file formats
- Topic: [HELP] PSV Blue Reflection g1t
- Replies: 2
- Views: 1090
Re: [HELP] PSV Blue Reflection g1t
i've been trying to manually replacing some texture using several sw available on the net. Replace one texture (clothes texture) with another using import *.png format. ( Confirmed that kukkii can replace and swizzled image back into *.g1t ) checked *.dds files inside "repacked" *.g1t man...
- Wed Sep 02, 2020 3:33 am
- Forum: 3D/2D models
- Topic: Night of the dead AES key I don't know how to find it
- Replies: 1
- Views: 622
Re: Night of the dead AES key I don't know how to find it
Night of the dead came out Aug 28, 2020 and it seems since it is a Unreal game you can extract things from it but the issue is i have no idea how to extract AES key and wondering if anyone is willing to help me The AES key is: 0x272E2DFA5FFCE2E370322F9B6CDE0B5B642BE3336062595D6DADE09133178084 I got...
- Tue Sep 01, 2020 4:11 am
- Forum: 3D/2D models
- Topic: Samurai Jack: Battle Through Time
- Replies: 5
- Views: 1445
- Sat Aug 29, 2020 6:57 am
- Forum: 3D/2D models
- Topic: Blood Bowl - Chaos Edition
- Replies: 4
- Views: 985
Re: Blood Bowl - Chaos Edition
Use the built in Noesis plugin. I haven't heard of that program, thanks! I am getting ready to hit the sack, but plan on trying that first thing in the morning. I did finally have luck using Blender today and got the output I was looking for in .stl format....but man is it a process. Here's to hopi...
- Sat Aug 29, 2020 12:29 am
- Forum: 3D/2D models
- Topic: Blood Bowl - Chaos Edition
- Replies: 4
- Views: 985
Re: Blood Bowl - Chaos Edition
Hey all! I am having some issues getting .nif files from Blood Bowl into .obj format. I can get the file, but its all in standard poses, t pose basically. I am able to export the entire model, or a single mesh at a time. My ultimate goal is to get a model into a pose using the .kf associated file, ...
- Fri Aug 28, 2020 3:19 am
- Forum: 3D/2D models
- Topic: Hitman 6 (2016)
- Replies: 2
- Views: 747
Re: Hitman 6 (2016)
viewtopic.php?t=18303#:~:text=Hitman%20 ... is%20model.IXProductions wrote: ↑Fri Aug 28, 2020 1:54 am Hey!, does anyone know if there is a tool that lets you export meshes from hitman (2016)?, ive seen some posts and models of this but i haven't found a tool for it.
- Tue Aug 25, 2020 1:45 am
- Forum: 3D/2D models
- Topic: MadWorld [Wii] .dat
- Replies: 22
- Views: 4579
Re: MadWorld [Wii] .dat
I published an updated version that should fix this issue and a texture decoding problem for CMPR(BC1) texture compression. The only real issue left is alpha blending, but I can't find a way to determine if a model/material uses alpha for transparency or for shininess. Toggling it inside Noesis is ...
- Mon Aug 24, 2020 7:38 am
- Forum: 3D/2D models
- Topic: MadWorld [Wii] .dat
- Replies: 22
- Views: 4579
Re: MadWorld [Wii] .dat
Found mesh error most meshes are fine, Example files: http://www.mediafire.com/file/s0lrtaafp ... s.zip/fileKerilk wrote: ↑Mon Aug 24, 2020 4:37 am I released a new version of the plugin with support for MadWorld, including animations. Please, tell me if I missed something.
https://github.com/Kerilk/noesis_bayonetta_pc
- Mon Aug 24, 2020 5:05 am
- Forum: 3D/2D models
- Topic: MadWorld [Wii] .dat
- Replies: 22
- Views: 4579
Re: MadWorld [Wii] .dat
Amazing work!Kerilk wrote: ↑Mon Aug 24, 2020 4:37 am I released a new version of the plugin with support for MadWorld, including animations. Please, tell me if I missed something.
https://github.com/Kerilk/noesis_bayonetta_pc
