https://www.gildor.org/smf/index.php/topic,7903.0.html
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Search found 92 matches
- Sat Sep 18, 2021 9:29 pm
- Forum: 3D/2D models
- Topic: getting models from Life Is Strange: True Colors?
- Replies: 1
- Views: 776
- Sat Sep 18, 2021 8:53 pm
- Forum: 3D/2D models
- Topic: [Request] One Piece World Seeker
- Replies: 8
- Views: 1030
Re: [Request] One Piece World Seeker
Hello guys, i'm new on this forum, to find help about this game, I'm trying to get the models from the game ( including buildings / villager / marines soldier ect.. ).. https://i.ibb.co/F6zW7jm/forum-4.png i don't know how to get access to them, if someone can help, i'm here :) https://forum.xentax...
- Mon Jul 19, 2021 2:49 am
- Forum: 3D/2D models
- Topic: Need help ripping models from Super Mario Run
- Replies: 2
- Views: 517
- Sat Jun 26, 2021 9:55 pm
- Forum: 3D/2D models
- Topic: Scarlet Nexus
- Replies: 8
- Views: 4451
Re: Scarlet Nexus
https://www.gildor.org/smf/index.php/topic,7814.0.htmlDPress wrote: ↑Sat Jun 26, 2021 7:53 pm So i found out it uses 4.27 of umodel and allows me to extract the textures but not meshes. Also heres the directory to the main character models https://imgur.com/4Qk5kYt
- Thu Jun 10, 2021 12:28 am
- Forum: 3D/2D models
- Topic: No More Heroes 1 & 2 [PC] (.RSL, GM2, .bin)
- Replies: 1
- Views: 590
No More Heroes 1 & 2 [PC] (.RSL, GM2, .bin)
Same structure as the Wii format unsure if its the same any help will be appreciated, https://www.mediafire.com/file/f6lf2bqr ... C.zip/file
- Mon May 10, 2021 10:21 pm
- Forum: 3D/2D models
- Topic: Revil (RE Engine, MT Framework) 3ds max plugin
- Replies: 38
- Views: 15730
Re: Revil (RE Engine, MT Framework) 3ds max plugin
Resident Evil Village support?PredatorCZ wrote: ↑Mon Mar 08, 2021 10:55 pm RevilMax v1.7 has been released.
- Fixed RE glitchy rotations #14
- Fixed RE wandering bones #11
- Fixed RE indetity rotations for pose bones
- Fixed RE3 subscript exceptions when loading all
- Fri Apr 09, 2021 1:53 am
- Forum: 3D/2D models
- Topic: Ben 10: Protector of Earth (Wii) GCS/GCM
- Replies: 1
- Views: 449
- Thu Apr 08, 2021 1:30 am
- Forum: 3D/2D models
- Topic: Ben 10: Protector of Earth (Wii) GCS/GCM
- Replies: 1
- Views: 449
Ben 10: Protector of Earth (Wii) GCS/GCM
There is no information about this format, Samples: https://www.mediafire.com/file/hbey403h ... s.zip/file
- Tue Mar 23, 2021 4:47 am
- Forum: 3D/2D models
- Topic: Ghost of Tsushima
- Replies: 43
- Views: 14765
Re: Ghost of Tsushima
Could you help me extract all file from *.xpps! Thanks! It says how to on the usage "2. to convert a character model, drop its .XPPS file onto the tool. Right now only 20 main characters supported, which have their own separate XPPS files. This will produce ASCII file with model, additional SM...
- Sat Mar 20, 2021 5:55 am
- Forum: Game Archive
- Topic: Ghost of Tsushima *.xpps
- Replies: 1
- Views: 988
Re: Ghost of Tsushima *.xpps
viewtopic.php?f=16&t=22735shadowlonely1989 wrote: ↑Thu Mar 18, 2021 7:20 am Hi all, I am having some trouble to unpack and reimport *.xpps files with bms script, could anyone help me take and look! Thanks!
My example file: example.zip
- Sun Mar 14, 2021 6:29 am
- Forum: Game Archive
- Topic: AES Key for [Steam] Carnal Instinct
- Replies: 2
- Views: 3115
Re: AES Key for [Steam] Carnal Instinct
0x3866E9C992429F20D30CF108DAFF1C8C08097747701930090071139F6783582D Got the AES here: https://cs.rin.ru/forum/viewtopic.php?f=10&t=100672
- Thu Jan 21, 2021 4:25 am
- Forum: 3D/2D models
- Topic: Viva Piñata (.bnl .pkg .bin)
- Replies: 1
- Views: 527
Viva Piñata (.bnl .pkg .bin)
I tried to follow this tutorial viewtopic.php?f=16&t=12463#p103583 the script doesn't work, Example: https://www.mediafire.com/file/57p0sh6c ... a.zip/file
- Wed Jan 20, 2021 7:21 am
- Forum: 3D/2D models
- Topic: rare (xbox) - grabbed by the ghoulies, conker
- Replies: 18
- Views: 7478
Re: rare (xbox) - grabbed by the ghoulies, conker
About rare models: For each model we have 2 files: 1.file info - with name "aid_model_ghoulies_actor_" + model name 2.file data - with name model name + "_resource_pool" and about 1. this file has sections which are joint together. - each section have header: offset to section n...
- Wed Jan 20, 2021 7:17 am
- Forum: Code Talk
- Topic: Help With Extracting Grabbed by the Ghoulies Assets
- Replies: 4
- Views: 6131
Re: Help With Extracting Grabbed by the Ghoulies Assets
i have a done a bit of work on this game :D i have resolved few hashes in this gist: https://gist.github.com/x1nixmzeng/1195c80d2c551fae5b7d the blender scripts are in this thread : https://forum.xentax.com/viewtopic.php?f=16&t=12463 it parses the bnls files in the blender scripts - have a look...
- Wed Jan 13, 2021 2:35 am
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 51182
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
I was asked to create that (above mentioned) loop, well, I really was in the hope , that you could do it for yourself. As from me you only get it quick 'n dirty , as you may know :D (so don't blame me). I've limited it to 5 (out of 21) models from l_bell_d.xbx , because some come out ugly (require ...
