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- Sun Jun 13, 2021 6:06 am
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 425
- Views: 134586
Re: Cethleann - The Koei Swiss Army Knife
Hi, when I open doa6 hair in noesis the hair seems to not have any weights. is there a way to fix that? No, hair is simulated at runtime and doesn't have classic weights. From what I know, this method doesn't work with Age of Calamity. I was wondering if any workarounds have been found. Hmm, who to...
- Sat Jun 12, 2021 6:10 pm
- Forum: 3D/2D models
- Topic: [ REQUEST ] XBXM Noesis Plugin:
- Replies: 12
- Views: 1589
Re: [ REQUEST ] XBXM Noesis Plugin:
It works for about half of the models and I was hoping you could take a look at the plugin and fix it if you have the time mate. Here's the lastest version of the script which works fine for the existing samples at least. Morph files are not supported. Added bones and skinning info with the bone ma...
- Sat Jun 12, 2021 4:40 pm
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 425
- Views: 134586
Re: Cethleann - The Koei Swiss Army Knife
Hi, I'm just checking if there has been any way to identify the filenames for pairing the textures to the model files with Hyrule Warriors: Age of Calamity yet, or is it still not possible? I'd rather not have to go through and manually identify each texture... What do you mean ? It's been possible...
- Fri Jun 11, 2021 4:42 pm
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 425
- Views: 134586
Re: Cethleann - The Koei Swiss Army Knife
Hi, I'm just checking if there has been any way to identify the filenames for pairing the textures to the model files with Hyrule Warriors: Age of Calamity yet, or is it still not possible? I'd rather not have to go through and manually identify each texture... What do you mean ? It's been possible...
- Thu Jun 10, 2021 6:04 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 540
- Views: 156503
Re: Noesis g1m/g1t/g1a importer
Btw considering the number of FETH questions you ask I'd suggest joining the FETH discord server, all the members of the FETH research team are there. My apologies, I really couldn't find any good places to get to discuss about. If you can provide the discord link, I will happily check it out. Oh I...
- Thu Jun 10, 2021 11:37 am
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 540
- Views: 156503
Re: Noesis g1m/g1t/g1a importer
Every character has some modifier values to adapt the class model to themselves. You can see those values using Progenitor (check the "other" section in the persona data editor screenshot) https://github.com/three-houses-research-team/Progenitor#persondata-editor Part 1 means before the t...
- Tue Jun 08, 2021 11:12 am
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 540
- Views: 156503
Re: Noesis g1m/g1t/g1a importer
If Noesis crashes when attempting to view the merged assets in the model viewer, try deleting the 00.g1m file. For whatever reason, that file seems to cause problems for this Noesis g1m/g1t/g1a importer plugin. This is because ffsnt wrongly labels the first file as a g1m file, if you look at it in ...
- Tue Jun 01, 2021 4:18 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 540
- Views: 156503
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Script updated -KSLT support. You can now open and preview these files. These are UI textures. -G2A version 0200 and 0300 Big endian should now work. I didn't have many samples so tell me if you have any issue with these. -My partner Yretenai added Nioh support to her Cethleann tools, you can now e...
- Mon May 17, 2021 12:33 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 540
- Views: 156503
Re: Noesis g1m/g1t/g1a importer
I'm working on other projects right now, I can't give an ETA sorry.christiankin2 wrote: ↑Sat May 15, 2021 1:31 pm Hi,
when do you think we will be able to fully merge the environment from AOC? like export it in full instead of pieces.
- Mon May 03, 2021 12:49 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 540
- Views: 156503
Re: Noesis g1m/g1t/g1a importer
Suppose if I want to merge a character's head with one of the generic class body models. How would I go around to do something like that? I have attempted to do a merge with Marianne's head and one of the generic Myrimdon female body models by moving the g1m files for Marianne's head in the same pl...
- Sat Apr 03, 2021 10:29 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 540
- Views: 156503
Re: Noesis g1m/g1t/g1a importer
Hello,how can i get the animation file from Dynasty Warriors 9 and load it in noesis? I have the g1m file from the linkdata and load it in blender.Really thanks. Hi, I don't have the game myself but if this is like other linkdata games then animations are in separate folders when you extract. So fo...
- Tue Mar 30, 2021 2:23 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 2 (PS2) Noesis Plugin (Models, Anims)
- Replies: 15
- Views: 3370
Re: Metal Gear Solid 2 (PS2) Noesis Plugin (Models, Anims)
Hi, yeah splitting up the animation is something I'd like to do, I asked in a previous thread how I could go about doing that with Noesis but didn't get a reply on it. I think I just need to dig into the API more. Do you have an example of an mgs3 file that has messed up weighting so I can look int...
- Sat Mar 20, 2021 12:12 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 540
- Views: 156503
Re: Noesis g1m/g1t/g1a importer
Tools -> Project G1M -> Merge all assets in same folder
Then open whatever g1m in your folder.
Then open whatever g1m in your folder.
- Fri Mar 19, 2021 1:31 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 540
- Views: 156503
Re: Noesis g1m/g1t/g1a importer
My dude you said a few days. Can I donate somewhere? You fix it faster then I can thank you! No worries, the fix was very simple after all, I just overlooked something obvious for this submesh type. I appreciate the intent but I don't take donations, I just do REing for fun/learning. Buy yourself s...
- Thu Mar 18, 2021 10:14 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 540
- Views: 156503
Re: Noesis g1m/g1t/g1a importer
OK actually just after posting this I think I got an idea about how they attach it by taking another look. I'll try something in a few days when I have the time since that will need a bit of testing but that's promising. EDIT : Ok I don't know how I overlooked that before, it was actually pretty sim...
