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by Joschka
Sun Oct 10, 2021 10:53 am
Forum: 3D/2D models
Topic: Ripping Samus Dread (.pkg file)
Replies: 108
Views: 25895

Re: Ripping Samus Dread (.pkg file)

***edit *** got it to work but there is an issue it doesnt grab some of the normals from samus's cannon (samuscannon_nm) but ill rip those manually for right now. Ah yes it seems to grab the _at texture instead, I guess the material chunk doesn't have a consistent layout... oh also joshka when put ...
by Joschka
Sat Oct 09, 2021 10:00 pm
Forum: 3D/2D models
Topic: Ripping Samus Dread (.pkg file)
Replies: 108
Views: 25895

Re: Ripping Samus Dread (.pkg file)

Yes, I can load the .mmdl models thanks to the fmt_mmdl.py file you made, but somehow it doesn't link the 3d models with the textures. I don't know what else to try You saved this file and put it next to fmt_mmdl.py right ? https://raw.githubusercontent.com/Joschuka/fmt_mmdl/main/dreadMap.txt If so...
by Joschka
Sat Oct 09, 2021 9:16 pm
Forum: 3D/2D models
Topic: Ripping Samus Dread (.pkg file)
Replies: 108
Views: 25895

Re: Ripping Samus Dread (.pkg file)

Enderfacio wrote: Sat Oct 09, 2021 9:01 pm Yes is set to True. I'm sharing my file in case there is something wrong with it:
https://drive.google.com/file/d/1UtgjDl ... sp=sharing
That should work, did you put your the .py file in the plugins/python folder in Noesis ? And the dreadMap.txt there too ?
by Joschka
Sat Oct 09, 2021 8:40 pm
Forum: 3D/2D models
Topic: Ripping Samus Dread (.pkg file)
Replies: 108
Views: 25895

Re: Ripping Samus Dread (.pkg file)

Yes this is were I have the dumped files: dumpPath = r"H:\Metroid\Extracted_NCA\romfs" And I'm loading the .mmdl files from the same dumped location: H:\Metroid\Extracted_NCA\romfs\packs\players But I don't know why is not working :( That looks correct, did you also set the option below t...
by Joschka
Sat Oct 09, 2021 8:24 pm
Forum: 3D/2D models
Topic: Ripping Samus Dread (.pkg file)
Replies: 108
Views: 25895

Re: Ripping Samus Dread (.pkg file)

I can't get it to work... I set the address were I have the .bctex files but nothing happens.. Do I need to move them to the same folder as the .mmdl files? You need to give the path where the "textures" folder is located (next to "gui", "packs" etc) after you dumped t...
by Joschka
Sat Oct 09, 2021 8:12 pm
Forum: 3D/2D models
Topic: Ripping Samus Dread (.pkg file)
Replies: 108
Views: 25895

Re: Ripping Samus Dread (.pkg file)

Thanks, I am testing the new version now. It seems that the texture assignment only works on some models. 00000003.MMDL in the players\Samus pkg/folder works fine, but 00000142.MMDL in the same place does not. Alot of map/level chunks seem to be fine. Yeah the texture assignment will currently fail...
by Joschka
Sat Oct 09, 2021 3:30 pm
Forum: 3D/2D models
Topic: Ripping Samus Dread (.pkg file)
Replies: 108
Views: 25895

Re: Ripping Samus Dread (.pkg file)

This new update adds basic auto texture assigning. When working, if you load a model the script will load the associated textures and apply them directly (don't forget to cycle blend if you don't see anything in the preview) : https://media.discordapp.net/attachments/491316901692178432/8964018239576...
by Joschka
Sat Oct 09, 2021 8:46 am
Forum: 3D/2D models
Topic: Ripping Samus Dread (.pkg file)
Replies: 108
Views: 25895

Re: Ripping Samus Dread (.pkg file)

Ok so SCRIPT UPDATED -New semantics added (tangents, secondary, 3rd UV channels, colors) -A few fixes on models not loading - Preliminary texture support, you can now load the bctex directly in Noesis . I only added the BC5 and DXT5 types for now, if you encounter more report it here or on the git r...
by Joschka
Fri Oct 08, 2021 7:10 pm
Forum: 3D/2D models
Topic: Ripping Samus Dread (.pkg file)
Replies: 108
Views: 25895

Re: Ripping Samus Dread (.pkg file)

Here's a Noesis script to load the mmdl/bcmdl files, supports mesh names, uvs, normals, skeleton with joint names and skinning. Many thanks to M-1 for the help with his samus returns research. Dread's format is basically an "upgrade" of that one, with a bunch of changes in the layout and s...
by Joschka
Mon Aug 30, 2021 2:02 pm
Forum: 3D/2D models
Topic: Dragon quest Rivals ace (PC)
Replies: 16
Views: 5319

Re: Dragon quest Rivals ace (PC)

I actually made a script for that game with anim support a while ago, completely forgot to release it. Will clean it and release it this week https://cdn.discordapp.com/attachments/709002696941895690/865268404130414623/test6.gif cocos2d is open source so someone could make a noesis plugin to load th...
by Joschka
Mon Aug 16, 2021 12:17 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 540
Views: 156503

Re: Noesis g1m/g1t/g1a importer

Version 1.5 is now available

-Joints are now colored (green for "classic" joints, blue for physics nodes)
-G2A version 4 support
-New G1T format support

Image

Image
by Joschka
Tue Jun 22, 2021 8:31 am
Forum: 3D/2D models
Topic: [ REQUEST ] XBXM Noesis Plugin:
Replies: 12
Views: 1589

Re: [ REQUEST ] XBXM Noesis Plugin:

Heck yeah mate, that's bloody awesomeness, thanks so much. Stupid question, but how would I go about fixing them manually? Import into my program of choice and parent them? Or do I have to do it externally? Yeah exactly, you just need to import the model in your 3d software and then parent them man...
by Joschka
Mon Jun 21, 2021 3:36 pm
Forum: 3D/2D models
Topic: UE4 ACL Animation Tool [Valorant, Life is Strange, Apex etc]
Replies: 46
Views: 19856

Re: Dislyte Animation Tool [Mir 4, Ni no Kuni]

UPDATE: Valorant, Apex Legends Mobile, Life is Strange 2 The above games are supported based on the samples I have, but they aren't thoroughly tested. For Valorant only the "_Cosmetic" animations work. I don't know the problem with the other animations. As always the download link is upda...
by Joschka
Fri Jun 18, 2021 8:13 pm
Forum: Game Archive
Topic: SAMURAI WARRIORS 5 Demo .SRSA file
Replies: 2
Views: 682

Re: SAMURAI WARRIORS 5 Demo .SRSA file

Your samples are not accessible.
by Joschka
Mon Jun 14, 2021 11:37 pm
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 425
Views: 134586

Re: Cethleann - The Koei Swiss Army Knife

Hi, when I open doa6 hair in noesis the hair seems to not have any weights. is there a way to fix that? No, hair is simulated at runtime and doesn't have classic weights. Sorry, I should have clarified, the file names are all hexadecimal. I'd like to be able export the files with the actual file na...