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by Joschka
Sun Mar 01, 2020 4:33 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 540
Views: 156503

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

as an aside, is getting proper vertex normals for cloth physic meshes on the list, just low priority? if it is, that's fine, just curious is all I pushed a fix to let Noesis auto compute the normals for NUN meshes, it won't be perfect but it'll be much better already. As of now I can't find a way t...
by Joschka
Sat Feb 29, 2020 10:39 am
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 540
Views: 156503

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Sorry to quote an old post, but could I ask how you were able to obtain the anims for Fist of The North Star 2. I have unpacked the Linkdata files using a bms script, however the models and animations are bin format, which I assume is a container file with multiple files within. If you don't mind m...
by Joschka
Fri Feb 28, 2020 6:02 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 540
Views: 156503

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

SCRIPT UPDATED -Added Cloth type 2 bone support. As of now when selecting an external skeleton, the base g1m's G1MS section will be parsed to check if there are any physics bones in it. If found, the latter will be extracted, correctly placed and parented accordingly to the main armature. Weights w...
by Joschka
Thu Feb 27, 2020 2:13 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 540
Views: 156503

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Rainx wrote: Thu Feb 27, 2020 1:05 pm It looks like bc5.
BC5_Unorm for those indeed, updated the script to support them.
by Joschka
Wed Feb 26, 2020 6:39 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 540
Views: 156503

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

All right looks like I was quite wrong about this cloth type indeed, thanks for pointing that out. I actually tried to only drag the g1m on daemon's tool but the ascii crashed on Noesis because of missing bones referenced by the vertices whereas you probably imported the ascii directly into Blender,...
by Joschka
Wed Feb 26, 2020 2:35 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 540
Views: 156503

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

SCRIPT UPDATED -I added formats 0x9 and 0xA for G1T files. Let me know if there are some issues with 0x9, I only had one sample so some channels might be wrong. -Yretenai started adding KHM support. These are heightmaps used in some games for terrains https://cdn.discordapp.com/attachments/66990037...
by Joschka
Mon Feb 24, 2020 12:44 am
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 540
Views: 156503

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

that's my assumption from daemon's tools when i worked with it. sephiroth similarly does this. for the record, i did try both ways, but it was spitting out an out of bounds error. it could be differently handled for all i know. but thank you regardless. as an aside, is getting proper vertex normals...
by Joschka
Sun Feb 23, 2020 12:13 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 540
Views: 156503

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Hi, Joschka. Thank you for the awesome script! Can you add support for attached files (DQH2)? I think, it's bgra8 format. Oh never saw that ID before, I took a quick look at these using the texture cooker and it seems to be bgr8 indeed. https://s5.gifyu.com/images/captured4a540944f7c0c96.png I'll a...
by Joschka
Mon Feb 17, 2020 9:57 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 540
Views: 156503

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

gamer1977 wrote: Mon Feb 17, 2020 9:41 pm NT tools don't work too
I just googled "fatal frame gmpk" and the first link was https://www.vg-resource.com/thread-31370.html

You have two bms script in that link, one for the g1m files and one for the g1t
by Joschka
Mon Feb 17, 2020 9:15 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 540
Views: 156503

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Good Guess, i usually overlook faces xD ...but nope, it doesn't seems to work for them too. Let's just say they're not important then hehe. They may be used for maps or something else, I know some g1a files can be used for map animations. hi how can i unpacked GMPK file for Fatal Frame Maiden of Bl...
by Joschka
Fri Feb 14, 2020 9:07 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 540
Views: 156503

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Naa it's my pleasure :D And well, only if you really want, while listing some of them i indeed noticed that they're all small files, 3-6kb big, so most likely we aren't missing anything important. Thanks, I'll take a look. Did you only try them on body meshes or did you try faces too ? They may be ...
by Joschka
Fri Feb 14, 2020 8:59 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 540
Views: 156503

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

SCRIPT UPDATED -I did more research on the NUNO/NUNV sections and changed the way I parse them. If you had some errors like that one, you shouldn't have them anymore. Traceback (most recent call last): File "D:\Programs\noesis\plugins\python\fmt_g1m.py", line 1679, in LoadModel mesh.skinW...
by Joschka
Thu Feb 13, 2020 10:23 am
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 540
Views: 156503

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Yeah I worked on it yesterday and have a fix ready, I'll push it soon
by Joschka
Tue Feb 11, 2020 10:01 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 540
Views: 156503

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

They don't work with the script ? Cause most games do now.
If that's some cloth mesh issue I'm currently working on it.
by Joschka
Tue Feb 11, 2020 3:51 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 540
Views: 156503

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Well i noticed that the only "error" the debug point out is "WARNING: Discarding keyframed animation because it contains no usable keys." that may simply be the reason for the script not to load them. Oh I see, it's probably because they are not character animations or something...