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Search found 286 matches
- Fri Oct 09, 2020 10:33 am
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 561
- Views: 176126
Re: Noesis g1m/g1t/g1a importer
Took a quick look, I'll release a proper update in the next days, quite busy with some other stuff right now.


- Tue Oct 06, 2020 11:57 am
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 561
- Views: 176126
Re: Noesis g1m/g1t/g1a importer
I'll take a look if you upload some samples but no promises for fixing, I only support non modded G1M files considering how hacky G1M editing is
- Tue Oct 06, 2020 11:55 am
- Forum: 3D/2D models
- Topic: Granny .GR2 Reader plugin for Noesis
- Replies: 509
- Views: 111116
Re: Granny .GR2 Reader plugin for Noesis
Well not with my script as is, but It would be possible to add a feature like that to my script, I currently have some personnel issues preventing me form working on the script, but i will try to add it in the future Sure, no problem. Take as much time as you need. Personal life absolutely does com...
- Mon Oct 05, 2020 3:32 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 561
- Views: 176126
Re: Noesis g1m/g1t/g1a importer
I think drag and drop could work but if you just want to do one big mass extract I'd just to something like that : -copy the motion folder next to Cethleann.Unbundler.exe (the one from data\action\) -launch cmd, go to the folder that has the unbundler and execute Cethleann.Unbundler.exe -R motion Wa...
- Mon Oct 05, 2020 12:36 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 561
- Views: 176126
Re: Noesis g1m/g1t/g1a importer
Question: using the script can noesis batch export g1a files to fbx without the model or we need to use the g1m and then to point to the folder with the animations so noesis packs everything into a single fbx? The anim files need the model's skeleton so you need to use it. Hi, me again And again th...
- Mon Oct 05, 2020 12:27 pm
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 431
- Views: 150007
Re: Cethleann - The Koei Swiss Army Knife
Iirc you need to give the "free edition" folder, not the "common" one. So try replacing by
Code: Select all
...\steamapps\common\Dissidiat FINAL FANTASY NT Free Edition\COMMONCode: Select all
...\steamapps\common\Dissidiat FINAL FANTASY NT Free Edition- Mon Sep 28, 2020 6:28 pm
- Forum: 3D/2D models
- Topic: Railway Empires Train Engine models
- Replies: 10
- Views: 2300
Re: Railway Empires Train Engine models
Took a very quick look at the samples, vertices positions and UVs seem easy to get. Indices are obviously in the .ibuf files but had no time to see how they work. Capture.PNG Here's the wip noesis script that I did real quick from inc_noesis import * import os def registerNoesisTypes(): handle = noe...
- Fri Sep 18, 2020 6:12 pm
- Forum: 3D/2D models
- Topic: Kinect Star Wars .smf
- Replies: 39
- Views: 18103
Re: Kinect Star Wars .smf
A few weeks ago someone asked for help for that format on the discord server and I ended up making a Noesis script for it, I forgot to post it on the forums (wish I knew about that thread before, would have saved me some time). It will extract all submeshes with UVs, along with the collision shapes ...
- Sun Sep 13, 2020 9:59 am
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 561
- Views: 176126
Re: Noesis g1m/g1t/g1a importer
Alright make sure that you have the latest script version, put the "bAutoLoadG1MS" option to True and it should work, I got all the parts displayed correctly without errors. You can also put the "bLoadG1MS" to True and manually select the first g1m when prompted instead but the f...
- Sat Sep 12, 2020 9:38 am
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 561
- Views: 176126
Re: Noesis g1m/g1t/g1a importer
Hi,
Send me a few samples that don't work, I'll take a look.
Send me a few samples that don't work, I'll take a look.
- Thu Sep 10, 2020 7:23 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 561
- Views: 176126
Re: Noesis g1m/g1t/g1a importer
Better ask vago for that one, I'm not familiar with his tools unfortunately. I may do some repackers myself one day but it won't be soon.
- Wed Sep 09, 2020 3:34 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 561
- Views: 176126
Re: Noesis g1m/g1t/g1a importer
There you go, I put a "scaleFactor" parameter just below "bDOA6FaceAnims", let me know if you see an issue (make sure to delete the old fmt_g1m from the plugin folder) :
- Wed Sep 09, 2020 1:15 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 561
- Views: 176126
Re: Noesis g1m/g1t/g1a importer
Let's sum up real quick : -the g1m file has the model -the g1t file has the texture -the g1a/g2a files have the animations If you only want to see the animations, you don't need the g1t files indeed, I thought you wanted to see the textured models. So forget about the g1t files. You can just put the...
- Wed Sep 09, 2020 11:02 am
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 561
- Views: 176126
Re: Noesis g1m/g1t/g1a importer
https://mega.nz/file/IiJxQKpZ#SAspzsNqHwoSC6zZCdZp_6X-byc-pHj7QhnPXZ2AbTM https://mega.nz/file/FqYDXIII#WZuzdKHIEGPR5iuI0L2EltW67FljvGOw8EP29p7uYic here they are,quote that in the cmd i did recieve some error that said that some texture were missing or not here like that and yeah i know for vago to...
- Tue Sep 08, 2020 9:05 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 561
- Views: 176126
Re: Noesis g1m/g1t/g1a importer
If you're able to see the model in Noesis then you can export it using File->Export from preview to FBX and then the FBX file will be importable in Blender. It shouldn't matter if you have one or many animations. This plugin is only for extraction for now so re-exporting to g1a/g1m will need other t...
