The Forum is up for sale: XeNTaX Forum looking for new owner

Search found 52 matches

by Takato Matsukj
Sun Sep 22, 2019 12:48 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 295
Views: 97109

Re: Kingdom Hearts 3 (PS4)

Then I guess its me then? lol I'm importing the UMAP converted ascii files with XPS 1.8.4 - Blender 2.79 IIRC when I looked at twilight town. The props going up to the train station looked positioned weirdly and three pieces of the tram's tracks and the station and mansion had mesh normals inverted....
by Takato Matsukj
Sat Sep 21, 2019 11:42 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 295
Views: 97109

Re: Kingdom Hearts 3 (PS4)

Is their any chance that mesh normals and props positions can be fixed? I noticed most of my extractions of the maps, the mesh normals on some meshes will be inverted(and yes I flipped them but there'll be weird black spots or shadows? Recalculated or removing doubles ruins the mesh iirc) and props ...
by Takato Matsukj
Thu Sep 12, 2019 7:39 am
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 295
Views: 97109

Re: Kingdom Hearts 3 (PS4)

Tool updated: map support. Usage is similar to IJ2 maps. First process all "meshes" folders of a map, it will create a lot of staticmesh.RAW files. Then use .UMAP with the tool notes: - not all map data will be supported. There are many ways in UE3/UE4 to add static mesh, i only support m...
by Takato Matsukj
Tue Sep 10, 2019 11:10 pm
Forum: Game Archive
Topic: Xenoblade 2 (NSW) .motstm_data Archive
Replies: 6
Views: 1705

Re: Xenoblade 2 (NSW) .motstm_data Archive

Any luck on extracting these motstm data archive
by Takato Matsukj
Fri Jul 26, 2019 2:04 am
Forum: 3D/2D models
Topic: Xenoblade Chronicles X/2 3ds max plugin
Replies: 38
Views: 15005

Re: Xenoblade Chronicles X/2 3ds max plugin

Any update on this?