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- Sun Sep 22, 2019 12:48 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 295
- Views: 97109
Re: Kingdom Hearts 3 (PS4)
Then I guess its me then? lol I'm importing the UMAP converted ascii files with XPS 1.8.4 - Blender 2.79 IIRC when I looked at twilight town. The props going up to the train station looked positioned weirdly and three pieces of the tram's tracks and the station and mansion had mesh normals inverted....
- Sat Sep 21, 2019 11:42 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 295
- Views: 97109
Re: Kingdom Hearts 3 (PS4)
Is their any chance that mesh normals and props positions can be fixed? I noticed most of my extractions of the maps, the mesh normals on some meshes will be inverted(and yes I flipped them but there'll be weird black spots or shadows? Recalculated or removing doubles ruins the mesh iirc) and props ...
- Thu Sep 12, 2019 7:39 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 295
- Views: 97109
Re: Kingdom Hearts 3 (PS4)
Tool updated: map support. Usage is similar to IJ2 maps. First process all "meshes" folders of a map, it will create a lot of staticmesh.RAW files. Then use .UMAP with the tool notes: - not all map data will be supported. There are many ways in UE3/UE4 to add static mesh, i only support m...
- Tue Sep 10, 2019 11:10 pm
- Forum: Game Archive
- Topic: Xenoblade 2 (NSW) .motstm_data Archive
- Replies: 6
- Views: 1705
Re: Xenoblade 2 (NSW) .motstm_data Archive
Any luck on extracting these motstm data archive
- Tue Aug 27, 2019 5:37 pm
- Forum: 3D/2D models
- Topic: Xenoblade Chronicles X/2 3ds max plugin
- Replies: 38
- Views: 15005
- Mon Aug 26, 2019 11:19 pm
- Forum: Audio file formats
- Topic: Xenoblade Chronicles 2 .nop file format
- Replies: 2
- Views: 1688
Re: Xenoblade Chronicles 2 .nop file format
Try foobar
- Fri Jul 26, 2019 2:04 am
- Forum: 3D/2D models
- Topic: Xenoblade Chronicles X/2 3ds max plugin
- Replies: 38
- Views: 15005
Re: Xenoblade Chronicles X/2 3ds max plugin
Any update on this?
