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by Silvris
Tue Aug 23, 2022 2:15 am
Forum: 3D/2D models
Topic: [Wii U] Monster Hunter 3 Ultimate maxscript
Replies: 34
Views: 18756

Re: [Wii U] Monster Hunter 3 Ultimate maxscript

shakotay2 wrote: Wed Aug 17, 2022 5:24 pm I have the strong feeling that we're doomed to redo work that had been done ages ago again and again. :cry:
Sure are.
viewtopic.php?t=16420

For future reference, the BMS script posted is the DMC4 BMS script by aluigi.
by Silvris
Tue Aug 31, 2021 6:08 am
Forum: 3D/2D models
Topic: Extraction of Monster Hunter Stories 2 models
Replies: 3
Views: 975

Re: Extraction of Monster Hunter Stories 2 models

It uses MT Framework (like MHS1), but there are currently no tools that support them at the moment.
by Silvris
Mon Aug 30, 2021 12:01 am
Forum: Audio file formats
Topic: Super Robot Wars T - strange audio file format
Replies: 3
Views: 625

Re: Super Robot Wars T - strange audio file format

Just an FYI, you should be able to throw the entire awb into vgmstream without the need to unpack them to individual HCAs.
by Silvris
Sat Jul 24, 2021 7:25 pm
Forum: 3D/2D models
Topic: Fate Grand Order Arcade
Replies: 296
Views: 85877

Re: Fate Grand Order Arcade

Darkhowlings wrote: Sat Jul 24, 2021 5:33 am The Miku Miku Model tool gives "Failed to Open svt_0022_s04_obj.bin Reason: Invalid signature (expected TXP with 3)".
IIRC that's because it's trying to read it as a texture, but even still the formats are not identical, so they shouldn't work in MML at all.
by Silvris
Thu Jul 22, 2021 7:46 pm
Forum: 3D/2D models
Topic: Fate Grand Order Arcade
Replies: 296
Views: 85877

Re: Fate Grand Order Arcade

Figure I'll throw what I've done in here as well (since apparently some people got a hold of some files before this full dump). https://github.com/Silvris/RandomScriptsAndTemplates/tree/main/FGO%20Arcade Python scripts for unpacking FARC and the tex-bins, and a Noesis script for viewing the resultin...
by Silvris
Wed Jul 14, 2021 10:54 pm
Forum: 3D/2D models
Topic: Revil (RE Engine, MT Framework) 3ds max plugin
Replies: 38
Views: 15734

Re: Revil (RE Engine, MT Framework) 3ds max plugin

https://github.com/Silvris/MH-Tools-and-Scripts/blob/master/MHStories2ARCExtract.py Works on both Switch and PC arcs. PC arcs are blowfish encrypted, while both arcs are zlib-compressed. IIRC they changed something in arc structure, so likely no actual tool for .arcs works on these. I've not looked ...
by Silvris
Tue Apr 13, 2021 7:09 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 83667

Re: MT Framework import tools

gamer1977 wrote: Thu Jun 04, 2020 3:28 am Hello everyone, can anyone help me? how can i to import Resident Evil 7 models to 3D Max?
Manhacks wrote: Sat Apr 03, 2021 9:01 am anyone tested these tools with monster hunter rise?
Both of these games run on RE Engine, this tool is not designed to support them.
by Silvris
Sat Feb 27, 2021 8:41 pm
Forum: Game Archive
Topic: Monster Hunter Online - Chinese (*.ifs)
Replies: 4
Views: 1119

Re: Monster Hunter Online - Chinese (*.ifs)

https://gitlab.com/kenma9123/mho-project

Tools made for the English translation patch, should work.
by Silvris
Tue Dec 01, 2020 9:27 am
Forum: 3D/2D models
Topic: Monster Hunters Riders Unknown Model Firmat
Replies: 8
Views: 1692

Re: Monster Hunters Riders Unknown Model Firmat

It's encrypted Unity asset bundles, not sure on the decryption method but I know someone was able to decrypt it. The encryption is actually rather recent, used to be unencrypted.
by Silvris
Sun Nov 08, 2020 11:55 pm
Forum: Audio file formats
Topic: Identify unknown wave format
Replies: 2
Views: 736

Re: Identify unknown wave format

It's still WWise, just rename .wav_unknown to .wem and it will be read by vgmstream. To be a little more specific, vgmstream gives Platinum 4-bit ADPCM, but with the same WWise RIFF header.
by Silvris
Thu Oct 29, 2020 3:32 am
Forum: Audio file formats
Topic: Wwise bank explorer
Replies: 2
Views: 1007

Re: Wwise bank explorer

Thank you so much for this, I was about to go insane trying to reverse the HIRC formats.
by Silvris
Wed Jul 01, 2020 6:09 pm
Forum: 3D/2D models
Topic: Revue Starlight Re LIVE 3D model (.MDL)
Replies: 6
Views: 1681

Re: Revue Starlight Re LIVE 3D model (.MDL)

Textures are compressed PVR, rename to .gz, extract with WinRAR, and then open with PVRTexTool.
by Silvris
Mon Jun 08, 2020 4:38 am
Forum: 3D/2D models
Topic: Monster Hunter Character/Player Models and Animations
Replies: 4
Views: 4818

Re: Monster Hunter Character/Player Models and Animations

MT Framework tools by PredatorCZ, loads both models and animations. It's only for 3DS Max though, and no equivalent has been made for Blender.
by Silvris
Thu May 28, 2020 1:05 am
Forum: 3D/2D models
Topic: Monster Hunter Generations Ultimate Models?
Replies: 2
Views: 1410

Re: Monster Hunter Generations Ultimate Models?

I'm afraid that at the moment, 3DSMax is the only option for getting the models from the game. I've been somewhat working on a fork of the Blender importer for MHW to work on these files, but progress is slow since there's a lot of other stuff I want to work on. That being said, Kukkii from the Kuri...
by Silvris
Mon Dec 30, 2019 11:07 pm
Forum: Graphic file formats
Topic: Monster Hunter Explore - Android Texture Compression
Replies: 0
Views: 1371

Monster Hunter Explore - Android Texture Compression

I'm trying to get textures from the Android version of this game, but I'm having trouble identifying the compression used. Rawtex gives me DXT5 with an offset of 8, but it still has green artifacts over the image. https://drive.google.com/open?id=1qsr8hV6BKwsICF6lS6TmyXaJqbYUBM9t Here is a link to s...