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by Strobe
Thu Sep 06, 2007 10:20 pm
Forum: Game Archive
Topic: PSX-game: Alundra(.BIN)*updated info*
Replies: 12
Views: 3038

=D

If it makes you happy im currently investigating!!! :D

huge ass file, nothing seems compressed though, but i confess im
having trouble understanding most of the data so far.
by Strobe
Thu Sep 06, 2007 9:01 pm
Forum: Holy Cow!
Topic: I know there are some chipmusicians here :P
Replies: 14
Views: 4601

=X

I have no idea actually, im not doing SIDs!!!
all i know is that my NSFs sounds rather perfect when replayed on a Nintendo ;)
by Strobe
Thu Sep 06, 2007 5:51 pm
Forum: Holy Cow!
Topic: I know there are some chipmusicians here :P
Replies: 14
Views: 4601

=D

Well, some of us there uses GoatTracker (w32) for SID making.
(and some others use C64 software, like DMC and Polytracker.)

But ofcourse, for getting the REAL sound the track should be replayed on
a real c64 ;)
by Strobe
Thu Sep 06, 2007 5:34 pm
Forum: Holy Cow!
Topic: I know there are some chipmusicians here :P
Replies: 14
Views: 4601

Hehehe

Yepp, im currently using emulation music software, except for
the XM! :P

and yay, we just got our first C64 Entry!
by Strobe
Thu Sep 06, 2007 3:12 pm
Forum: Holy Cow!
Topic: I know there are some chipmusicians here :P
Replies: 14
Views: 4601

=o

All current submissions! http://battleofthebits.org/depository.php?act=view&tracks=all&comp=243 and i would guess that all entries by "Strobe" are mine ;) when you click on a music link you will get to a specific page to that track, there you can either download the original format file or the mp3 r...
by Strobe
Thu Sep 06, 2007 3:02 pm
Forum: Holy Cow!
Topic: I know there are some chipmusicians here :P
Replies: 14
Views: 4601

bah!

no SID entries yet :((

You better make yourself some TIME! :D
by Strobe
Thu Sep 06, 2007 12:23 pm
Forum: Holy Cow!
Topic: I know there are some chipmusicians here :P
Replies: 14
Views: 4601

I know there are some chipmusicians here :P

Atleast i know Mr.Mouse have been making music somewhere someplace, somehow , in the background, we are currently holding a 3xTheme chip compo at http://www.battleofthebits.org supporting a big amount of different chipformats. (including SID, Sega Master System with more), so any chipper is free to ...
by Strobe
Thu Apr 12, 2007 6:51 am
Forum: Game Archive
Topic: Ghost in the Shell: Stand Alone Complex PSP .prx
Replies: 18
Views: 4427

Okay.

Okay, got hold of this big data file, which was data.img , not data.prx.
anyways, almost everything in this .img file is packed.
all TIM images, scripts, GIM images are packed with something i dont recognize.

i will post examples of these later today.
by Strobe
Wed Apr 11, 2007 9:20 pm
Forum: Game Archive
Topic: Ghost in the Shell: Stand Alone Complex PSP .prx
Replies: 18
Views: 4427

....

The Data.prx file is probably the archive file :P however i doubt that one is an Executable PRX file. anyways, if you could upload a cutted version of it somewhere it would be lots easier. Edit: can someone find me a PSP GIM image reader/plugin so i can test the validity of the rips i made. i cant f...
by Strobe
Wed Apr 11, 2007 3:04 pm
Forum: Game Archive
Topic: Ghost in the Shell: Stand Alone Complex PSP .prx
Replies: 18
Views: 4427

hey

These arent archive files with lots of gfx and stuff, these are
the files that run the game and load files, so you cannot really
extract/edit these files.

(except that i found some GIM icons in the loader exe)

but thats about it :P
by Strobe
Sat Apr 07, 2007 10:50 am
Forum: Game Archive
Topic: Revenant "gamedata.dat" (Win98-XP)
Replies: 4
Views: 1304

:)))

small graphic images. both 8 bit and 16 bit.

raw.......with different dimensions....

sadly i havent found any specific header for these individual images.
by Strobe
Fri Apr 06, 2007 8:26 pm
Forum: Audio file formats
Topic: Nintendo DS ADPCM
Replies: 3
Views: 2428

hehehehe, tried it on a GameCube image, and my whole system froze =P

i guess that program was made for NDS images and note GameCube!

all i know is that GC uses STRM format for audio aswell.

and thanks for all the info! :D
by Strobe
Fri Apr 06, 2007 8:23 pm
Forum: Graphic file formats
Topic: MGS:portable Ops texture format.
Replies: 2
Views: 1644

hi

just so people dont sit and scratch their head over this.
The PRX file is an linux ELF executable file. and the wierd number file
is not graphics =P
by Strobe
Sat Mar 24, 2007 8:44 pm
Forum: Graphic file formats
Topic: Fatal Frame (Project Zero) TIM2 Files help.
Replies: 7
Views: 2696

=o

Im not really sure i understand what you mean by "loading it into jaeder naub". but i can only assume you loaded a JPEG into jaeder naub which it then ripped as smaller. if so, that is a bug in the JPEG ripper. but it only exist on that specific detector. (and jaederstorm only, if jaederstorm isnt u...
by Strobe
Sat Mar 24, 2007 7:02 pm
Forum: Graphic file formats
Topic: Fatal Frame (Project Zero) TIM2 Files help.
Replies: 7
Views: 2696

well...

im sorry to say that if they where extracted that way then they are the original size and bit depth. no conversion is done on TIM2 images.

so....there is not much to do :/