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Search found 391 matches

by Strobe
Wed Jul 09, 2008 11:06 am
Forum: Graphic file formats
Topic: Sega Saturn - Dragon Force Files
Replies: 7
Views: 2306

Re: Sega Saturn - Dragon Force Files

Well, now just lets see if im unlazy enough to actually make a converter for these formats ;D
by Strobe
Wed Jul 09, 2008 11:00 am
Forum: Audio file formats
Topic: Amplitude .STR files
Replies: 9
Views: 3032

Re: Amplitude .STR files

My guess would be something like that yes. because i cannot imagine they made a realtime filtering engine that filters it all out on the spot during the gameplay ;) there is now an basic STR converter in the new Jaeder Naub thing to be tested. http://jaedernaub.ath.cx use the File/Load on menu, clic...
by Strobe
Tue Jul 08, 2008 7:06 pm
Forum: Graphic file formats
Topic: Sega Saturn - Dragon Force Files
Replies: 7
Views: 2306

Re: Sega Saturn - Dragon Force Files

.BMP files are bitmaps without headers. the CLUTs are probably stored elsewhere. (the smaller BMPs are 512x256 8 bit, the larger ones are 512x256 16 bit) there is no palette information whatsoever stored here though. the GRP files are sprite containers. AI files as mentioned are AIFF audio. SBN file...
by Strobe
Tue Jul 08, 2008 6:14 pm
Forum: Audio file formats
Topic: Amplitude .STR files
Replies: 9
Views: 3032

Re: Amplitude .STR files

decoded.
its a normal stereo stream interleaved at 512 bytes per channel.
by Strobe
Tue Jul 08, 2008 1:00 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 105045

Re: [PC] Devil May Cry 4

well the good part is that all SNGW files are OGG!

who needs the rest when you got the audio?!!! ;)
by Strobe
Sun Apr 20, 2008 10:16 am
Forum: Audio file formats
Topic: MGS:TTS Audio?
Replies: 10
Views: 2196

Re: MGS:TTS Audio?

Need example files please! =o
by Strobe
Sun Apr 20, 2008 10:08 am
Forum: Game Archive
Topic: Assassins Creed PC .forge files
Replies: 189
Views: 91826

Re: Assassins Creed PC .forge files

Some kind of ADPCM, (probably XBOX ADPCM), however, not a known header.
could probably attach the soundata over a forged RIFF header and it would be playable.
by Strobe
Fri Apr 18, 2008 9:32 pm
Forum: Graphic file formats
Topic: MXvsATV Untamed textures files
Replies: 2
Views: 1138

Re: MXvsATV Untamed textures files

8 bit palettized image, X width specified in header. Cannot find Y though.
first block is 32bit indexes of palette, the rest of the body is image data.

import as RAW into photoshop with 512x and 340y for grayscale image.

this should be fairly simple to make a Conversion/Reconversion tool for.
by Strobe
Fri Apr 18, 2008 8:48 pm
Forum: Game Archive
Topic: God of Thunder
Replies: 7
Views: 1046

Re: God of Thunder

Music is Adlib. graphics unknown so far, im investigating. the problem here is that the mainarchive IS compressed. however, only the VOX sounds are raw. (because they would gain nothing on the compression anyways) but the graphics and music score data is compressed. im trying to circumvent it by run...
by Strobe
Thu Apr 10, 2008 1:55 pm
Forum: Compressed files and methods
Topic: Granado Espada .IPF format
Replies: 36
Views: 18040

Re: Granado Espada .IPF format

Im downloading the Client now too see if i can get a clue of the Zip password. an approach i use when finding out passwords for encrypted archives used in games or demos is by simply looking in the Exe files or DLL files of the game, the password will almost 95% of the times be found unencrypted her...
by Strobe
Wed Apr 09, 2008 7:18 pm
Forum: Compressed files and methods
Topic: Granado Espada .IPF format
Replies: 36
Views: 18040

Re: Granado Espada .IPF format

the IPF file is a simple Zip file (rename it to .zip and open it), so repacking the files should be easy. HOWEVER..... the Zip file is password encrypted. so you cant really exctract any files by hand and repack them without knowing the password. so the the creator of the IPF unpacker knows the pass...
by Strobe
Tue Apr 08, 2008 3:44 pm
Forum: Compressed files and methods
Topic: what compression be using in switchball?
Replies: 4
Views: 1871

Re: what compression be using in switchball?

Unlikely that VNZ file is compressed. 99% it is not.
however its really too small for me too analyze it properly.
please submit a larger file.
by Strobe
Tue Apr 08, 2008 3:20 pm
Forum: Game Archive
Topic: Clive Barker's Jericho
Replies: 3
Views: 1317

Re: Clive Barker's Jericho

Zlib compressed. That file is text. Example of whats in it when its decompressed: Menu_AbortGame.Abort..Menu_AbortGame_Question.Abort Current Game?..Menu_Audio_MusicVolume.Music Volume..Menu_Audio_SoundVolume.Effects Volume..Menu_Audio_VoiceVolume.Voice Volume..Menu_Accept.Accept..Menu_AutoSave.Auto...
by Strobe
Tue Apr 08, 2008 2:19 am
Forum: Audio file formats
Topic: Sega Superstars Tennis PS2 .adpcm
Replies: 1
Views: 1060

Re: Sega Superstars Tennis PS2 .adpcm

Looks like VAG............
by Strobe
Tue Apr 08, 2008 2:05 am
Forum: Graphic file formats
Topic: Persona 2: EP (PSX) Compressed Textures
Replies: 3
Views: 1457

Re: Persona 2: EP (PSX) Compressed Textures

Highly unlikely this contains any sort of graphics.

There is a lot of ASCII in it though!

I think yer looking at the wrong place!