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- Mon May 15, 2006 4:42 am
- Forum: Game Archive
- Topic: Virtua Fighter 2 PC
- Replies: 12
- Views: 3894
hi again
Ive been looking and extracting, and hexxing, and importing as raw in photoshop. i still only get black and white pictures =( they must store the palette data somewhere else. I dont know why they store the 16bit textures as palettized images =( once i get hold of the colors i could possibly create a...
- Sun May 14, 2006 9:10 pm
- Forum: Game Archive
- Topic: Dreamfall
- Replies: 33
- Views: 11387
hehehhahahahah =D
Hi there !!! =D , i was busy as hell. and went away from my appartment the last 5 days. but ill try too give a quick explanation. lets say you rip out a DDS texture from an archive, it would be named like "dds_ 929_ 128755.dds" the 929 number would be the offset were in the file it was loc...
- Wed May 10, 2006 7:50 pm
- Forum: Game Archive
- Topic: MX vs ATV .trn files (PC)
- Replies: 23
- Views: 8816
CHeers!
Hi Mousie mousie =D I just made a quick look on it, and it doesnt look so advanced. i think you are right about the palette data. but some parts of the file is structured in a 16 bit way. either its sounds, or 16 bit graphics, or just some sort of data in 16 bit. ill have too look closer later, ive ...
- Mon May 08, 2006 12:57 pm
- Forum: Game Archive
- Topic: Dreamfall
- Replies: 33
- Views: 11387
uh oh
Oh shit. someone actually tries to use the injector =o *omfg*, errhh. ill get back to this later today. first of all be sure to back up the original archive you are trying to inject too. because, if jaeder naub does ANYTHING wrong it will screw up the whole archive. just 1 byte wrong and the game wo...
- Sun May 07, 2006 8:18 pm
- Forum: Game Archive
- Topic: SilkroadOnline (.pk2)
- Replies: 7
- Views: 4568
=O
You meen the TTF files, or some other files? =o
the TTFs are Fontfiles.
the TTFs are Fontfiles.
- Fri May 05, 2006 5:17 am
- Forum: Game Archive
- Topic: (PS2) Shin Megami Tensei: Nocturne IMG file?
- Replies: 25
- Views: 10453
Cheers.
Downloaded portions of the full Archive. it contains an textureformat never seen before by me, and has a header that starts with "TXM0", it could be read with rawreader in Photoshop. with some errors though. the format is structured like 32bit but there seems to be something that im missin...
- Fri May 05, 2006 4:33 am
- Forum: Game Archive
- Topic: (PS2) Shin Megami Tensei: Nocturne IMG file?
- Replies: 25
- Views: 10453
Oh
This files contains data i can see.
the front does have an ELF file in it, but the back cutted seems to have
VAG Audio in it (cannot be totally sure though as the header is missing),
so this file could definitely hold gamedata.
is this the large 1GB+ file you are speaking of?
the front does have an ELF file in it, but the back cutted seems to have
VAG Audio in it (cannot be totally sure though as the header is missing),
so this file could definitely hold gamedata.
is this the large 1GB+ file you are speaking of?
- Thu May 04, 2006 6:16 pm
- Forum: Game Archive
- Topic: (PS2) Shin Megami Tensei: Nocturne IMG file?
- Replies: 25
- Views: 10453
well...
ELF is a form of executeable file and probably does
not contain any data (textures/sounds/models), so that file
would be pretty pointless too rip. the whole big datafile
would be neccesary, or you could cut it with the filecutter
and upload a slice of it =o
not contain any data (textures/sounds/models), so that file
would be pretty pointless too rip. the whole big datafile
would be neccesary, or you could cut it with the filecutter
and upload a slice of it =o
- Wed May 03, 2006 12:19 pm
- Forum: Old posts
- Topic: MX Vs ATV Unleashed
- Replies: 43
- Views: 35523
hmmms...
Maybe its just as simple as being the standard XBOX ADPCM ? =///
*just a thought*
*just a thought*
- Wed May 03, 2006 7:40 am
- Forum: Old posts
- Topic: MX Vs ATV Unleashed
- Replies: 43
- Views: 35523
hmmms....
They dont play correctly........=o (same error as you)
and they have a header of a normal RIFF file and codec ID for Microsoft ADPCM. im not sure what this is. is this an XBOX game? =o
and they have a header of a normal RIFF file and codec ID for Microsoft ADPCM. im not sure what this is. is this an XBOX game? =o
- Tue May 02, 2006 8:25 pm
- Forum: Game Archive
- Topic: Rayman 2 PC - Sounds ( *.apm, *.bnm )?
- Replies: 4
- Views: 2848
ahhhaHAHADHADGHGDAHGDAHAGDHAGDAHAHHA
HHAHAHAHAHAHAHAHAHAAHAHAHAHAH MDMDMDMDMD;D;D;D;D;D
JESUS!!!
todays most confusing mistake :X ....i have too much too think about!
*giggle wiggle*
JESUS!!!
todays most confusing mistake :X ....i have too much too think about!
*giggle wiggle*
- Tue May 02, 2006 7:42 pm
- Forum: Game Archive
- Topic: Rayman 2 PC - Sounds ( *.apm, *.bnm )?
- Replies: 4
- Views: 2848
Cheers.
Good news. bnm files är just PCM files, and it would be hysterically easy to make a converter for them.
apm files = ADPCM audio. should be possible to make a converter there
also, but trickier.
apm files = ADPCM audio. should be possible to make a converter there
also, but trickier.
- Tue May 02, 2006 7:59 am
- Forum: Game Archive
- Topic: Virtua Fighter 2 PC
- Replies: 12
- Views: 3894
aaaaaaaa
aaaaaaa, that could be it. maybe they have the same textures forThe game uses different textures for both 256 and 16-bit colour modes, so maybe that has something to do with it?
the both modes. but they might be read differently.....hmmmms...
- Tue May 02, 2006 7:57 am
- Forum: Game Archive
- Topic: Virtua Fighter 2 PC
- Replies: 12
- Views: 3894
Cheers again!
Testing some stuff here. i am still only able to extract 16 bit textures as black and white. they must have some sort of palette data hidden somewhere, but i dont understand why they would create palette data for 16 bit images? :/ also, ive solved a problem why some of the textures where so damn scr...
- Mon May 01, 2006 8:22 pm
- Forum: Old posts
- Topic: MX Vs ATV Unleashed
- Replies: 43
- Views: 35523
.....
i wanna see that file =o , i dont have the game though so i cannot extract the files =( ....plz upload?
