Search found 411 matches

by Strobe
Mon May 15, 2006 4:42 am
Forum: Game Archive
Topic: Virtua Fighter 2 PC
Replies: 12
Views: 3894

hi again

Ive been looking and extracting, and hexxing, and importing as raw in photoshop. i still only get black and white pictures =( they must store the palette data somewhere else. I dont know why they store the 16bit textures as palettized images =( once i get hold of the colors i could possibly create a...
by Strobe
Sun May 14, 2006 9:10 pm
Forum: Game Archive
Topic: Dreamfall
Replies: 33
Views: 11387

hehehhahahahah =D

Hi there !!! =D , i was busy as hell. and went away from my appartment the last 5 days. but ill try too give a quick explanation. lets say you rip out a DDS texture from an archive, it would be named like "dds_ 929_ 128755.dds" the 929 number would be the offset were in the file it was loc...
by Strobe
Wed May 10, 2006 7:50 pm
Forum: Game Archive
Topic: MX vs ATV .trn files (PC)
Replies: 23
Views: 8816

CHeers!

Hi Mousie mousie =D I just made a quick look on it, and it doesnt look so advanced. i think you are right about the palette data. but some parts of the file is structured in a 16 bit way. either its sounds, or 16 bit graphics, or just some sort of data in 16 bit. ill have too look closer later, ive ...
by Strobe
Mon May 08, 2006 12:57 pm
Forum: Game Archive
Topic: Dreamfall
Replies: 33
Views: 11387

uh oh

Oh shit. someone actually tries to use the injector =o *omfg*, errhh. ill get back to this later today. first of all be sure to back up the original archive you are trying to inject too. because, if jaeder naub does ANYTHING wrong it will screw up the whole archive. just 1 byte wrong and the game wo...
by Strobe
Sun May 07, 2006 8:18 pm
Forum: Game Archive
Topic: SilkroadOnline (.pk2)
Replies: 7
Views: 4568

=O

You meen the TTF files, or some other files? =o

the TTFs are Fontfiles.
by Strobe
Fri May 05, 2006 5:17 am
Forum: Game Archive
Topic: (PS2) Shin Megami Tensei: Nocturne IMG file?
Replies: 25
Views: 10453

Cheers.

Downloaded portions of the full Archive. it contains an textureformat never seen before by me, and has a header that starts with "TXM0", it could be read with rawreader in Photoshop. with some errors though. the format is structured like 32bit but there seems to be something that im missin...
by Strobe
Fri May 05, 2006 4:33 am
Forum: Game Archive
Topic: (PS2) Shin Megami Tensei: Nocturne IMG file?
Replies: 25
Views: 10453

Oh

This files contains data i can see.
the front does have an ELF file in it, but the back cutted seems to have
VAG Audio in it (cannot be totally sure though as the header is missing),
so this file could definitely hold gamedata.

is this the large 1GB+ file you are speaking of?
by Strobe
Thu May 04, 2006 6:16 pm
Forum: Game Archive
Topic: (PS2) Shin Megami Tensei: Nocturne IMG file?
Replies: 25
Views: 10453

well...

ELF is a form of executeable file and probably does
not contain any data (textures/sounds/models), so that file
would be pretty pointless too rip. the whole big datafile
would be neccesary, or you could cut it with the filecutter
and upload a slice of it =o
by Strobe
Wed May 03, 2006 12:19 pm
Forum: Old posts
Topic: MX Vs ATV Unleashed
Replies: 43
Views: 35523

hmmms...

Maybe its just as simple as being the standard XBOX ADPCM ? =///
*just a thought*
by Strobe
Wed May 03, 2006 7:40 am
Forum: Old posts
Topic: MX Vs ATV Unleashed
Replies: 43
Views: 35523

hmmms....

They dont play correctly........=o (same error as you)

and they have a header of a normal RIFF file and codec ID for Microsoft ADPCM. im not sure what this is. is this an XBOX game? =o
by Strobe
Tue May 02, 2006 8:25 pm
Forum: Game Archive
Topic: Rayman 2 PC - Sounds ( *.apm, *.bnm )?
Replies: 4
Views: 2848

ahhhaHAHADHADGHGDAHGDAHAGDHAGDAHAHHA

HHAHAHAHAHAHAHAHAHAAHAHAHAHAH MDMDMDMDMD;D;D;D;D;D

JESUS!!!

todays most confusing mistake :X ....i have too much too think about!
*giggle wiggle*
by Strobe
Tue May 02, 2006 7:42 pm
Forum: Game Archive
Topic: Rayman 2 PC - Sounds ( *.apm, *.bnm )?
Replies: 4
Views: 2848

Cheers.

Good news. bnm files är just PCM files, and it would be hysterically easy to make a converter for them.

apm files = ADPCM audio. should be possible to make a converter there
also, but trickier.
by Strobe
Tue May 02, 2006 7:59 am
Forum: Game Archive
Topic: Virtua Fighter 2 PC
Replies: 12
Views: 3894

aaaaaaaa

The game uses different textures for both 256 and 16-bit colour modes, so maybe that has something to do with it?
aaaaaaa, that could be it. maybe they have the same textures for
the both modes. but they might be read differently.....hmmmms...
by Strobe
Tue May 02, 2006 7:57 am
Forum: Game Archive
Topic: Virtua Fighter 2 PC
Replies: 12
Views: 3894

Cheers again!

Testing some stuff here. i am still only able to extract 16 bit textures as black and white. they must have some sort of palette data hidden somewhere, but i dont understand why they would create palette data for 16 bit images? :/ also, ive solved a problem why some of the textures where so damn scr...
by Strobe
Mon May 01, 2006 8:22 pm
Forum: Old posts
Topic: MX Vs ATV Unleashed
Replies: 43
Views: 35523

.....

i wanna see that file =o , i dont have the game though so i cannot extract the files =( ....plz upload?