Poll & Discussion: We wish the site to continue (Y/N)
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- Mon Nov 13, 2006 6:19 pm
- Forum: Graphic file formats
- Topic: tx2, char, mda file viewer
- Replies: 10
- Views: 5480
Well.....
Im not even sure the MDA and CHR are containing any graphics, the CHR file is so damn small i cannot find anything usefull in it. the MDA file have something that looks like a palette data with 4 colors, and after that chunk i see nothing that resembles gfx data. :/ The DAT file however contains som...
- Mon Nov 13, 2006 3:03 pm
- Forum: Game Archive
- Topic: Lunentia ( PC )
- Replies: 8
- Views: 2753
Cheers :o
MCK and SKL reader and converter now integrated into jaeder naub.
The SKL file was a bunch of 32x32 Raw images.
(and other data that was not graphics, possibly gamedata
for how the skills are configured).
im still analyzing the other files, i release this compile later today.
The SKL file was a bunch of 32x32 Raw images.
(and other data that was not graphics, possibly gamedata
for how the skills are configured).
im still analyzing the other files, i release this compile later today.
- Mon Nov 13, 2006 12:14 pm
- Forum: Code Talk
- Topic: Recoding my ripper engine totally.
- Replies: 39
- Views: 18306
Recoding my ripper engine totally.
I have started creating a totally new ripper engine. it will be probably 1000% (or more) faster than the current Jaeder Naub. Jaeder will though still be in development as the time to totally rewrite the engine and convert file format detections will take a pretty damn long time, but i felt it was n...
- Mon Nov 13, 2006 11:05 am
- Forum: Game Archive
- Topic: Lunentia ( PC )
- Replies: 8
- Views: 2753
=D
hehehe. what i see is a 32Bit TGA file without header.
this is pretty easy stuff. if someone want i can write a converter for this
filetype in ......lets say.......3 minutes.
this is pretty easy stuff. if someone want i can write a converter for this
filetype in ......lets say.......3 minutes.
- Mon Nov 13, 2006 10:56 am
- Forum: Graphic file formats
- Topic: tx2, char, mda file viewer
- Replies: 10
- Views: 5480
Cheers again.
Oh, hi again LustD. ive been busy doing some other things lately, but ive
integrated an TX2 converter/ripper so far into jader.
http://jaedernaub.ath.cx/jntest.zip
ill try too see if i can figure out the rest :X
integrated an TX2 converter/ripper so far into jader.
http://jaedernaub.ath.cx/jntest.zip
ill try too see if i can figure out the rest :X
- Wed Sep 20, 2006 6:33 pm
- Forum: Old posts
- Topic: Just Cause game .arc archives
- Replies: 75
- Views: 61661
hey
Can someone help me to find the "packed" data in this archive. i just
cannot find any. its not packed.
And yes. there are DDS textures in here. unpacked.
but without headers.
cannot find any. its not packed.
And yes. there are DDS textures in here. unpacked.
but without headers.
- Wed Sep 20, 2006 1:24 pm
- Forum: Game Archive
- Topic: (PS2) Shin Megami Tensei: Nocturne IMG file?
- Replies: 25
- Views: 10453
well =X
Considering im on a 128kbit line now it IS too much ;D
im atleast on part 5 now.
and. your part 3 is the same as part 1 :/ .....
Ill get back to this is 2009 when all parts are downloaded :X
im atleast on part 5 now.
and. your part 3 is the same as part 1 :/ .....
Ill get back to this is 2009 when all parts are downloaded :X
- Mon Sep 18, 2006 9:21 pm
- Forum: Game Archive
- Topic: Twin Snake [GC MGS]
- Replies: 26
- Views: 8242
So.....
Im gonna tell you exactly what i did. I loaded one of the compressed files into STUNS and let it bruteforce thru the file. the largest output i assumed was the real decompressed file. and it was. When i looked at it thru a Hex editor i noticed there where many similarities to a format ive seen befor...
- Wed Sep 13, 2006 9:23 pm
- Forum: Game Archive
- Topic: MLB 06 The Show .wad file
- Replies: 8
- Views: 2947
.,.....
"This file has expired due to inactivity."
do you remember the filename of this file? maybe i have stashed
it somewhere on my head otherwise.....
do you remember the filename of this file? maybe i have stashed
it somewhere on my head otherwise.....
- Mon Sep 11, 2006 8:50 pm
- Forum: Code Talk
- Topic: The Secret Archives of Tunguska
- Replies: 17
- Views: 10786
..........
Someone kick me in the head.
I didnt read the LZX out of the SLZX. i took it as the whole word.
i need a vacation........
EDIT: World changed to word. =/ ....jesus.
I didnt read the LZX out of the SLZX. i took it as the whole word.
i need a vacation........
EDIT: World changed to word. =/ ....jesus.
- Mon Sep 11, 2006 7:41 am
- Forum: Code Talk
- Topic: The Secret Archives of Tunguska
- Replies: 17
- Views: 10786
....
I highly doubt they are in the SLZX amiga packing format.
why would a pc developer use an old amiga packer for their data?
currently makes no sense from my point of view..........
but it would be fun if they really is. =)
why would a pc developer use an old amiga packer for their data?
currently makes no sense from my point of view..........
but it would be fun if they really is. =)
- Sun Sep 10, 2006 3:15 pm
- Forum: Code Talk
- Topic: What program shoul i use to see this file?
- Replies: 16
- Views: 9169
Hi!!
Downloaded. Investigating :X
for some reason i think of DDS files when i see the graphic data
of the files i cannot read properly. maybe they are just DDS data
with modified headers....
time will tell.....
for some reason i think of DDS files when i see the graphic data
of the files i cannot read properly. maybe they are just DDS data
with modified headers....
time will tell.....
- Sun Sep 10, 2006 3:13 pm
- Forum: Game Archive
- Topic: Gumboy Crazy Adventures *.MFS
- Replies: 5
- Views: 2009
=o
w00000000t!
And in a language i cannot understand.
And in a language i cannot understand.
- Sat Sep 09, 2006 3:50 pm
- Forum: Miscellaneous
- Topic: Oh the woes of upgrading! Dual-Core CPU or not?
- Replies: 3
- Views: 1832
Well...
Im gonna be quick. Dual cores can be good at specific tasks. such as encoding operations. but ive seen stuff go wrong with dual cores, such as games running too fast. (twice the speed) due to timing problems. I would go for a dual core. but im not much of a gamer. the Videocard is a much more critic...
- Sat Sep 09, 2006 3:44 pm
- Forum: Old posts
- Topic: Geheimakte Tunguska - Secret Files Tunguska
- Replies: 20
- Views: 14008
hi again!
To point out. the archives themselves are not compressed. however, the archives contains some files that are identified by "SLZX" and these files are compressed. but the archives also contains uncompressed files. I guess the SLZX files are naturally big files, such as TGA or model files. p...
