Ok just found out that there exists this: https://gitlab.com/svanheulen/mhff/-/bl ... ds/arcc.py
Try extracting it with this tool and maybe the funny string is actually the key?! (Which would be even funnier)
Key: mofumofu capcom(^-^)
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Search found 16 matches
- Thu Apr 13, 2023 9:29 pm
- Forum: Game Archive
- Topic: crossbeats REV. SUNRISE (AC) .arc files
- Replies: 3
- Views: 247
- Thu Apr 13, 2023 9:19 pm
- Forum: Game Archive
- Topic: crossbeats REV. SUNRISE (AC) .arc files
- Replies: 3
- Views: 247
Re: crossbeats REV. SUNRISE (AC) .arc files
Very difficult archive format it seems... Thanks for the binary, it has RTTI, vftables and some member names which does help a bit. Compression/Encryption format is Blowfish. I also found out the ARCC stands for ARC Compressed since the binary also refers to ARC\0 which is the uncompressed version. ...
- Sun Jul 17, 2022 12:50 pm
- Forum: 3D/2D models
- Topic: Instructions for manually ripping models from Artificial Mind and Movement PS2 games
- Replies: 1
- Views: 450
Re: Instructions for manually ripping models from Artificial Mind and Movement PS2 games
Hey I made a Texture Noesis script for Ed, Edd n Eddy: The Mis-Edventures (PC). You have to give it the extension .tex, cause it has none. So far I identify textures by looking into a hex editor, at the beginning there is a texturename and then 0xCC padding. All textures so far are DTX5, if anyone f...
- Tue Oct 19, 2021 7:48 am
- Forum: 3D/2D models
- Topic: Advanced Mesh Reaper - Xtreme Edition
- Replies: 16
- Views: 8553
Re: Advanced Mesh Reaper - Xtreme Edition
Will there be animation support in the future?
- Sun Oct 17, 2021 4:29 pm
- Forum: 3D/2D models
- Topic: Megamind - Mega Team Unite [Wii] (.pak .rad)
- Replies: 4
- Views: 740
Re: Megamind - Mega Team Unite [Wii] (.pak .rad)
I have finished the pak extractor tool!
If anything doesn't work contact me!
Usage: PAKExtractor.exe <drag and drop .pak file>
If anything doesn't work contact me!
Usage: PAKExtractor.exe <drag and drop .pak file>
- Sun Oct 17, 2021 10:58 am
- Forum: 3D/2D models
- Topic: Megamind - Mega Team Unite [Wii] (.pak .rad)
- Replies: 4
- Views: 740
Re: Megamind - Mega Team Unite [Wii] (.pak .rad)
The pak file is definetly an archive file. I have 80% of the file format cracked, i need to make a tool out of that so give me some more time. It's actually an pretty easy and straight forward file format, with zlib compression. I will post updates soon... About that rad format i haven't looked at i...
- Mon Jul 26, 2021 4:03 pm
- Forum: Graphic file formats
- Topic: Texture Extraction
- Replies: 0
- Views: 486
Texture Extraction
Hello guys, I have a texture with dimensions 512x512. How do i convert that into a tga or any image format (or even better in c# with bitmaps)? (first 2048 bytes is the color palette, the other bytes are image data). idk actually know but i assume they are 4 bpp and 16bit color palette. In the attac...
- Tue Mar 02, 2021 2:19 pm
- Forum: Game Archive
- Topic: Vector Unit Games .apf Archive
- Replies: 6
- Views: 4438
Re: Vector Unit Games .apf Archive
I have updated the script for version 7 of Vector Unit Games. I tested it on Beach Buggy Racing 2 on Steam. Here is the script: idstring "FPUV" get VER long # 5 get OFFSET long get FILES long goto OFFSET for i = 0 < FILES get NAME string get OFFSET long get SIZE long get ZSIZE long get CRC...
- Sat Feb 15, 2020 5:42 pm
- Forum: Compressed files and methods
- Topic: Barnyard PC - TRB & TMD
- Replies: 4
- Views: 2255
- Thu Jan 30, 2020 7:22 am
- Forum: Game Archive
- Topic: De Blob PC .trb
- Replies: 5
- Views: 3200
Re: De Blob PC .trb
I recently looked into this thread again and I saw that the author actually wants to extract de blob 2 files but in the title it says just de blob. There is a major difference between blob and blob 2 because blob 2 uses the Prime Engine which is a bit like toshi but still very different. Anyways I m...
- Mon Nov 18, 2019 6:56 pm
- Forum: Game Archive
- Topic: Pac-Man Fever GCN .adp archive.
- Replies: 3
- Views: 1041
Re: Pac-Man Fever GCN .adp archive.
I think this is an audio file? You can extract it with the help of this thread?: https://www.ngemu.com/threads/ripping-s ... es.138416/
- Mon Nov 04, 2019 2:44 pm
- Forum: Game Archive
- Topic: De Blob PC .trb
- Replies: 5
- Views: 3200
Re: De Blob PC .trb
Update v1.5.1 I have intergraded texture support and fixed some bugs. https://www.mediafire.com/download/938w6lqatd4su5z I have no clue how to parse bone data with the fbx sdk so if anyone could help me there I would be thankful. And I haven't implemented Nicktoon Globe of Doom yet (main focus is st...
- Sun Oct 27, 2019 3:28 pm
- Forum: Game Archive
- Topic: [HELP] Luigi's Mansion 3 .DATA file
- Replies: 26
- Views: 8190
Re: [HELP] Luigi's Mansion 3 .DATA file
I now have gotten the mesh although it seems not correct.
- Sun Oct 27, 2019 2:47 pm
- Forum: Game Archive
- Topic: [HELP] Luigi's Mansion 3 .DATA file
- Replies: 26
- Views: 8190
Re: [HELP] Luigi's Mansion 3 .DATA file
I have extracted the global.data file with offzip and got an file called 0adfc330.sdb which contains model data. I'm currently trying to extract it with hex2obj/advanced mesh reaper...
- Sat Oct 19, 2019 10:54 pm
- Forum: Game Archive
- Topic: De Blob PC .trb
- Replies: 5
- Views: 3200
Re: De Blob PC .trb
Hey! I know it's probably a little bit late :oops: but made an Model Extractor for de blob! :D Only rips meshes (vertices, faces, uvs) Use TrbTextureConverter to extract textures in tga format. TrbModelConverter: https://www.mediafire.com/file/101qd1tsfj7475s/TrbModelConverter.exe/file TrbTextureCon...

