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Search found 5 matches
- Tue Aug 20, 2019 9:19 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 854
- Views: 267234
Re: Telltale Games "Almost-All-In-One" Model Importer
For some reason, extracting the textures for the KnifeKABAR doesn't work with QuickBMS though all previous textures I tried extracting did.
- Fri May 31, 2019 2:17 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 854
- Views: 267234
Re: Telltale Games "Almost-All-In-One" Model Importer
*sigh* Script update. Added a failsafe should the hash databases not be in the expected folder. https://mega.nz/#!Gs4khKqT!I_Le6211gRCoTwGIaShA0TMeHgRP9-EX57KBEougLsM Try this. :bleh: anyone have a clue as to how they blend textures? for instance this is the default textures without the other textu...
- Thu May 30, 2019 10:47 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 854
- Views: 267234
Re: Telltale Games "Almost-All-In-One" Model Importer
I managed to get the model into 3DS Max, though it doesn't have any textures.. I found the same file in the extracted data folder but it has the .PROP format. Is there anything I could do with that? The PROP files aren't necessary for importing models (and I never did check through 'em to see if th...
- Thu May 30, 2019 9:15 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 854
- Views: 267234
Re: Telltale Games "Almost-All-In-One" Model Importer
I can't seem to extract the textures with from one of the files (obj_pianoBench.d3dmesh) with QuickBMS. It gives me this error message: *code snip* I don't know what to do here, any help would be appreciated. Thanks in advance, -Ari The script only works with D3DTX files, not D3DMESH files (those o...
- Thu May 30, 2019 7:53 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 854
- Views: 267234
Re: Telltale Games "Almost-All-In-One" Model Importer
I can't seem to extract the textures with from one of the files (obj_pianoBench.d3dmesh) with QuickBMS. It gives me this error message: Error: incomplete input file 0: Can't read 1 bytes from offset 656d645b. Anyway don't worry, it's possible that the BMS script has been written to exit in this way ...
