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- Sun Jun 25, 2023 2:25 am
- Forum: Game Archive
- Topic: Extract Graphics from Sherlock Holmes: The Silver Earring
- Replies: 7
- Views: 2305
Re: Extract Graphics from Sherlock Holmes: The Silver Earring
Sort of developed the script made by WRS - now it extracts jpgs with their filenames. get ARCHNAME basename get UNKNOWN long get UNKNOWN long get UNKNOWN long get STR_LENGTH long getdstring LANG_NAME STR_LENGTH get UNKNOWN_SIZE long get UNKNOWN_SIZE long get COUNT long for i = 0 < COUNT get STR_LENG...
- Fri Mar 04, 2022 8:15 pm
- Forum: Game Archive
- Topic: .HZL Archives (Desperate Housewives)
- Replies: 4
- Views: 1119
Re: .HZL Archives (Desperate Housewives)
Tried to figure this out according to wikixentax: http://wiki.xentax.com/index.php/H2O8 This seems to work (before using, put .lqr and .hzl files with the same name to one folder): open FDDE lqr 0 open FDDE hzl 1 goto 0x28 0 get FILE_OFF long 0 goto FILE_OFF 0 get ACTUAL_FILES long 0 get FILES long ...
- Fri Feb 18, 2022 9:54 am
- Forum: Audio file formats
- Topic: Fahrenheit / Indigo Prophecy (2005) - Speech, Dialogues
- Replies: 5
- Views: 2412
Re: Fahrenheit / Indigo Prophecy (2005) - Speech, Dialogues
All of a sudden, I turned out to make something useful out of these files.
This is where I tried to explain the results of my "research" - https://zenhax.com/viewtopic.php?f=9&t= ... =20#p69943
This is where I tried to explain the results of my "research" - https://zenhax.com/viewtopic.php?f=9&t= ... =20#p69943
- Thu Dec 16, 2021 3:50 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 586
- Views: 171821
