Search found 304 matches

by DKDave
Sat Jul 20, 2019 12:51 pm
Forum: Audio file formats
Topic: Kamen Rider games audio files
Replies: 10
Views: 2189

Re: Kamen Rider City Wars .audio file

They're Ogg Vorbis files. I just renamed them to *.ogg and they seemed to play ok.
by DKDave
Fri Jul 19, 2019 7:47 pm
Forum: Audio file formats
Topic: Extracting copspeech From NFS: Undercover
Replies: 3
Views: 1194

Re: Extracting copspeech From NFS: Undercover

This QuickBMS script should extract the files from the archive. You can then use a program called "EALayer3" to decode the audio files. # Need For Speed: Undercover - .BIG file extract Endian big Idstring "BIG4" Goto 0x08 Get ENTRIES Long Goto 0x10 For A = 1 to ENTRIES Get OFFSET Long Get SIZE Long ...
by DKDave
Sun Jul 14, 2019 11:20 pm
Forum: Compressed files and methods
Topic: Can someone tell me if extracting/reading this bin file is possible?
Replies: 4
Views: 1334

Re: Can someone tell me if extracting/reading this bin file is possible?

Regular notepad is only useful for plain text.

Any standard hex editor would do - the one I'm using at the minute is XVI32. That will allow you to see the structure of the data to find any tables, pointers to various bits of data, text strings, etc.
by DKDave
Fri Jul 12, 2019 6:08 pm
Forum: Compressed files and methods
Topic: Can someone tell me if extracting/reading this bin file is possible?
Replies: 4
Views: 1334

Re: Can someone tell me if extracting/reading this bin file is possible?

It's only a small file, seems uncompressed, and doesn't contain much info. There are no data files, so there's nothing really to extract. It seems more of a header file that references data in other files. There are references to audio, so it may be something to do with playing a particular sound. I...
by DKDave
Wed Jul 10, 2019 12:12 am
Forum: Game Archive
Topic: Shrek (Xbox) *.lmp Archive
Replies: 3
Views: 535

Re: Shrek (Xbox) *.lmp Archive

Having looked at it, I think you've got everything right. I think I should have said the compression type is "DEFLATE" instead of "DEFLATE64". If you change that, it should work. I've tested it and my script is as follows, which is very similar to yours, and seems to extract and decompress everythin...
by DKDave
Mon Jul 08, 2019 8:06 pm
Forum: Game Archive
Topic: Shrek (Xbox) *.lmp Archive
Replies: 3
Views: 535

Re: Shrek (Xbox) *.lmp Archive

Yes, you're right - the files are a slight modification of the BG: Dark Alliance format. The DDS files are compressed. In your list of the file table info, a couple of amendments: The int32 "file size" you have listed is the uncompressed size. The int32 following that is the compressed size in the ....
by DKDave
Sun Jul 07, 2019 11:37 pm
Forum: Game Archive
Topic: *.MWD of Medievil (for PSX)
Replies: 14
Views: 2688

Re: *.MWD of Medievil (for PSX)

I was looking at the .EXE from the PS1 USA version. The European release may have different files.

Hopefully you've got what you need :-)
by DKDave
Sat Jul 06, 2019 11:33 am
Forum: Game Archive
Topic: *.MWD of Medievil (for PSX)
Replies: 14
Views: 2688

Re: *.MWD of Medievil (for PSX)

All I did was look through the MEDRES file and I noticed that files seemed to start on a 0x800 byte boundary. Many archives formats use this method and address the files using their block offsets. So I could see, for example, that the first file was at 0x800 (block 1), the second at 0x1D000 (block 0...
by DKDave
Fri Jul 05, 2019 5:58 pm
Forum: Game Archive
Topic: *.MWD of Medievil (for PSX)
Replies: 14
Views: 2688

Re: *.MWD of Medievil (for PSX)

Just from a quick look at the MEDIEVIL.EXE - there are a bunch of tables beginning at approximately 0xC6B60 - each file entry is 32 bytes. In the first table, the column that shows values such as 0x01, 0x3A, 0xBD, 0x138 - if you multiply those values by 0x800, you get the start offsets of the files ...
by DKDave
Tue Jul 02, 2019 12:07 am
Forum: Game Archive
Topic: The House Of The Dead: Overkill: Extended Cut (PS3) *.ps3 (blitz_games.bms not working)
Replies: 3
Views: 745

Re: The House Of The Dead: Overkill: Extended Cut (PS3) *.ps3 (blitz_games.bms not working)

Ok, here's my script to extract those .ps3 archives (not the "start"/"end" ones). Once extracted, the .wav files are sound info - these contain information on sample rate, channels, etc. The .str files are the actual headerless audio data in PSX format. Are there more files to go with the "start"/"e...
by DKDave
Mon Jul 01, 2019 11:19 pm
Forum: Game Archive
Topic: The House Of The Dead: Overkill: Extended Cut (PS3) *.ps3 (blitz_games.bms not working)
Replies: 3
Views: 745

Re: The House Of The Dead: Overkill: Extended Cut (PS3) *.ps3 (blitz_games.bms not working)

It's a bit of a weird format, but the audio all seems to be standard PSX, 44100 Hz, stereo, interleave 0x8000. The files with "_start" and its corresponding "_end" file need to be joined together before they can be played properly - this will give a single headerless music file. The other files ("l2...
by DKDave
Fri Jun 28, 2019 6:43 pm
Forum: Audio file formats
Topic: PS4 KH SCD by any other name?
Replies: 30
Views: 4607

Re: PS4 KH SCD by any other name?

Yes, if you're allowed to. I haven't been able to get the disc yet either.
by DKDave
Thu Jun 20, 2019 5:05 pm
Forum: Audio file formats
Topic: Dino Crisis 2
Replies: 4
Views: 1051

Re: Dino Crisis 2

The music in Dino Crisis 2 isn't MIDI - they're just normal .mp3 files, at least in the PC version.

These music files and ambient audio are stored in the ME_, MF_ and MS_ DAT archives, which don't seem to contain any other data.
by DKDave
Wed Jun 19, 2019 5:08 pm
Forum: Audio file formats
Topic: Help me extract files with string in *.cut
Replies: 3
Views: 623

Re: Help me extract files with string in *.cut

Try this BMS script, it should do the job: # .cut file extractor # By Dave, 2019 set OFFSET 0 set COUNT 1 get FSIZE asize DO GOTO OFFSET GET MISC1 long GET SIZE long REVERSELONG SIZE SET FILENAME COUNT STRING FILENAME + ".WMSF" LOG FILENAME OFFSET SIZE MATH OFFSET + SIZE MATH COUNT + 1 WHILE OFFSET ...
by DKDave
Mon Jun 17, 2019 4:44 pm
Forum: Audio file formats
Topic: PS4 KH SCD by any other name?
Replies: 30
Views: 4607

Re: PS4 KH SCD by any other name?

Yes, the PKG file would be good - although it's probably about 40 GB, I would imagine!