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- Mon Jan 06, 2020 6:19 pm
- Forum: Game Archive
- Topic: [Request] Update script for QQ sfc file -Ring of Elysium
- Replies: 6
- Views: 2309
Re: [Request] Update script for QQ sfc file -Ring of Elysium
The first one (zippyshare). At least, it doesn't work for me, just says 403 Forbidden.
- Sat Jan 04, 2020 11:13 pm
- Forum: Game Archive
- Topic: [Request] Update script for QQ sfc file -Ring of Elysium
- Replies: 6
- Views: 2309
Re: [Request] Update script for QQ sfc file -Ring of Elysium
Your link doesn't work! If you can repost then we can have a look for you.
- Sat Jan 04, 2020 12:47 pm
- Forum: Audio file formats
- Topic: Soldier of Fortune Payback .xbw sound files?
- Replies: 3
- Views: 2222
Re: Soldier of Fortune Payback .xbw sound files?
Save this into a text file called ".vgmstream.txth" (don't forget initial dot) and put it in the same folder as the .xbw files: codec = XBOX codec_mode = 0 sample_rate = @0x18:LE$4 channels = @0x16:LE$2 start_offset = 0x48 num_samples = data_size Rename your *.xbw files to *.vgmstream and ...
- Fri Jan 03, 2020 11:27 pm
- Forum: Audio file formats
- Topic: [Star Citizen] .bnk extraction issues
- Replies: 4
- Views: 1908
Re: [Star Citizen] .bnk extraction issues
The "VERB_INT_Caves_Large_Cavern_Bright" file looks like it has audio, as does "CIG_Distortion". The audio data itself is headerless, so I'm not sure what format it's in. Usually, if the file has a DIDX and DATA section, then it'll be audio. If anyone knows how the audio format i...
- Fri Jan 03, 2020 5:01 pm
- Forum: Audio file formats
- Topic: [Star Citizen] .bnk extraction issues
- Replies: 4
- Views: 1908
Re: [Star Citizen] .bnk extraction issues
Just from looking at that file, it doesn't seem to contain any audio data. It contains a "HIRC" section which is just information about the sounds. More files are probably needed to analyse (I don't have the game).
- Thu Jan 02, 2020 12:50 am
- Forum: Compressed files and methods
- Topic: God of war 2 PART 1.PAK extract / compact
- Replies: 6
- Views: 3550
Re: God of war 2 PART 1.PAK extract / compact
Just put the .exe file in the same folder as GODOFWAR.TOC, PART1.PAK and PART2.PAK, and then run the .exe file. It should create a folder with all of the extracted files.
- Wed Jan 01, 2020 8:52 pm
- Forum: Compressed files and methods
- Topic: God of war 2 PART 1.PAK extract / compact
- Replies: 6
- Views: 3550
Re: God of war 2 PART 1.PAK extract / compact
I wrote this program a while ago to extract the files. Hopefully it will work for you too!
- Mon Dec 30, 2019 5:48 pm
- Forum: Audio file formats
- Topic: Attempt to extract MTV Music Generator 3 (Xbox) sound files
- Replies: 8
- Views: 2644
Re: Attempt to extract MTV Music Generator 3 (Xbox) sound files
The file table stores the actual offsets and sizes of the data.
Try this QuickBMS script - it will extract the data as playable .wav files ...
Try this QuickBMS script - it will extract the data as playable .wav files ...
- Mon Dec 30, 2019 4:47 pm
- Forum: Audio file formats
- Topic: Attempt to extract MTV Music Generator 3 (Xbox) sound files
- Replies: 8
- Views: 2644
Re: Attempt to extract MTV Music Generator 3 (Xbox) sound files
The first file in outputx.wbd is a database of the wave sounds and where they're located in the dbd file 
- Mon Dec 30, 2019 2:36 pm
- Forum: Audio file formats
- Topic: Attempt to extract MTV Music Generator 3 (Xbox) sound files
- Replies: 8
- Views: 2644
Re: Attempt to extract MTV Music Generator 3 (Xbox) sound files
That file is just a stream of raw 16-bit PCM, 44,000 Hz, mono audio data, almost 3 hours long, as far as I can tell.
I can't see a file table that references the individual files, so that must be stored elsewhere.
I can't see a file table that references the individual files, so that must be stored elsewhere.
- Thu Dec 26, 2019 1:40 am
- Forum: Game Archive
- Topic: Sunset Overdrive TOC and files
- Replies: 8
- Views: 4293
Re: Sunset Overdrive TOC and files
QuickBMS can read CSV-format lines of text. If you can upload the full layout file, I can have a look at it.
- Mon Dec 16, 2019 9:48 pm
- Forum: Game Archive
- Topic: ESPN NFL 2K5
- Replies: 7
- Views: 1536
Re: ESPN NFL 2K5
I've had a look at that file. I can't see any obvious file table, unless it's encrypted or compressed. It may be that the file table is stored elsewhere. I look into it a bit further ...
- Sun Dec 15, 2019 12:07 am
- Forum: Game Archive
- Topic: Oddworld Munch's Oddysee HD .PAK file on PS3
- Replies: 7
- Views: 2415
Re: Oddworld Munch's Oddysee HD .PAK file on PS3
The attached QuickBMS script should extract that .pak archive.
- Sat Dec 14, 2019 1:47 am
- Forum: Audio file formats
- Topic: Problems with EA ADPCM
- Replies: 2
- Views: 1251
Re: Problems with EA ADPCM
Both of those files play perfectly fine with vgmstream in Foobar. The audio is 16-bit PCM (big endian).
- Fri Dec 13, 2019 11:10 pm
- Forum: Game Archive
- Topic: ESPN NFL 2K5
- Replies: 7
- Views: 1536
Re: ESPN NFL 2K5
If you can post one or more of the files, we can take a look at them. Thanks!
