Poll & Discussion: We wish the site to continue (Y/N)
Search found 348 matches
- Sun May 10, 2020 1:57 am
- Forum: Game Archive
- Topic: Disney Infinity 3 (*.zip)
- Replies: 2
- Views: 853
Re: Disney Infinity 3 (*.zip)
From a quick look at the file, I can't see anything recognisable. It looks to be encrypted, so you would need to know the method and the key to decrypt it first.
- Fri May 08, 2020 11:07 pm
- Forum: Audio file formats
- Topic: Cannot extract audio from Return of the Kind PC (.SCW)
- Replies: 22
- Views: 7295
Re: Cannot extract audio from Return of the Kind PC (.SCW)
I've tried a few options, but the standard ones using GENH don't seem to be right. So, if someone can work out what the right codec should be, then it'll be easier. Here's a few raw files extracted from bla01.scw to see if anyone can get them to play correctly (maybe I have start offset wrong, but I...
- Wed Apr 29, 2020 12:17 am
- Forum: Audio file formats
- Topic: Cannot extract audio from Return of the Kind PC (.SCW)
- Replies: 22
- Views: 7295
Re: Cannot extract audio from Return of the Kind PC (.SCW)
Just thought you might like a progress update. I've sorted out the format of most of the sound tables and can extract the data for the dialogue and cutscene audio. It's in some sort of 4-bit IMA format, not sure yet exactly which (possibly some EA ADPCM). Here's an example as standard IMA converted ...
- Fri Apr 24, 2020 10:23 pm
- Forum: Audio file formats
- Topic: Muppet RaceMania SFX
- Replies: 2
- Views: 738
Re: Muppet RaceMania SFX
it looks like the problem is that you've ripped them as raw data, so it's also included the disc sector headers.
You need to rip them as normal files. If you're using something like jPSXDec, just untick the "Save raw" box.
You need to rip them as normal files. If you're using something like jPSXDec, just untick the "Save raw" box.
- Fri Apr 24, 2020 9:36 pm
- Forum: Audio file formats
- Topic: [Solved] Extracting Audio Files from Secret World Legends
- Replies: 3
- Views: 1200
Re: Extracting Audio Files from Secret World Legends
An easier method, if you just want all of the audio, is to use my attached QuickBMS script.
It will give you 20,717 Ogg audio files
If you don't that, you can get it from Luigi's site: https://aluigi.altervista.org/quickbms.htm
It's fairly simple to use, but shout if you need further help.
Dave
It will give you 20,717 Ogg audio files
If you don't that, you can get it from Luigi's site: https://aluigi.altervista.org/quickbms.htm
It's fairly simple to use, but shout if you need further help.
Dave
- Thu Apr 23, 2020 1:02 pm
- Forum: Audio file formats
- Topic: Cannot extract audio from Return of the Kind PC (.SCW)
- Replies: 22
- Views: 7295
Re: Cannot extract audio from Return of the Kind PC (.SCW)
Here's what I've got so far. Once the files are extracted from the .scw file, the file "initial_load" contains the audio info. The "initial_load" file is based around chunks. The audio info is stored in the "ONOS" chunks. There are 2 types of blocks - header and data. T...
- Tue Apr 21, 2020 12:27 am
- Forum: Game Archive
- Topic: PLEASE HELP Doom 3 ROE (original Xbox) MDVMESH file extraction script?
- Replies: 4
- Views: 844
Re: Doom 3 ROE (original Xbox) GFC and GOB files extraction script?
Give this script a try.
- Sun Apr 19, 2020 7:32 pm
- Forum: Audio file formats
- Topic: Cannot extract audio from Return of the Kind PC (.SCW)
- Replies: 22
- Views: 7295
Re: Cannot extract audio from Return of the Kind PC (.SCW)
I've been messing with this format for a while and I've almost cracked it. It's very covoluted the way the data is organised, but there is a method to the madness of it. The sound effects are 16 bit PCM, which are the easiest to extract. The other sounds - music etc. - is a bit more tricky as that s...
- Sat Apr 18, 2020 12:36 pm
- Forum: Game Archive
- Topic: Plants vs. zombies (ps3) .pak files
- Replies: 3
- Views: 1116
Re: Plants vs. zombies (ps3) .pak files
It's a bit of a rubbish format, but it goes like this, 8-byte file header followed by each file entry as follows: Byte - Flag (if 0x80 then there are no more file entries) Byte - String length Text - Filename Long - File size Long - Uncompressed file size Long - ? Long - ? Each file starts on an 8-b...
- Wed Apr 08, 2020 12:41 pm
- Forum: Audio file formats
- Topic: Can't convert .bnk/.wem files from GTFO
- Replies: 3
- Views: 1336
Re: Can't convert .bnk/.wem files from GTFO
If you can post an example file, I can have a look.
- Sun Apr 05, 2020 4:45 pm
- Forum: Audio file formats
- Topic: (Arcade) Silent Hill's noisy protagonists... (.pcm files)
- Replies: 4
- Views: 972
Re: (Arcade) Silent Hill's noisy protagonists... (.pcm files)
Ah, I think it plays wit hthe .pcm extension only if you have vgmstream installed.
Instead, just rename the file to *.wav and it will play correctly.
Instead, just rename the file to *.wav and it will play correctly.
- Sat Apr 04, 2020 2:10 am
- Forum: Audio file formats
- Topic: (Arcade) Silent Hill's noisy protagonists... (.pcm files)
- Replies: 4
- Views: 972
Re: (Arcade) Silent Hill's noisy protagonists... (.pcm files)
Those .pcm files play as-is in Foobar - they are standard RIFF/WAVE files. That particular one is some sort of scream sound effect.
- Fri Apr 03, 2020 6:05 pm
- Forum: Audio file formats
- Topic: Bomberman Series Sound Effects
- Replies: 26
- Views: 4433
Re: Bomberman Series Sound Effects
The brsar file follows the same format as the Nintendo DS .sdat files. In this case, each file seems to start with "RWAV"
Should be possible to write an extractor if there isn't already one!
Should be possible to write an extractor if there isn't already one!
- Mon Mar 30, 2020 4:45 pm
- Forum: Audio file formats
- Topic: Mechassault 1 and 2 Extracted Audio Problems
- Replies: 17
- Views: 5124
Re: Mechassault 1 and 2 Extracted Audio Problems
I'm not sure why you can't get it to work. Try this QuickBMS script instead - it's much easier!
- Fri Mar 20, 2020 1:20 am
- Forum: Compressed files and methods
- Topic: One Punch Man A Hero Nobody Knows (Steam)
- Replies: 1
- Views: 1168
Re: One Punch Man A Hero Nobody Knows (Steam)
Some of those files have audio in HCA format. They don't have filenames, so can use VGMToollbox to rip them.
