Search found 348 matches

by DKDave
Sun May 10, 2020 1:57 am
Forum: Game Archive
Topic: Disney Infinity 3 (*.zip)
Replies: 2
Views: 853

Re: Disney Infinity 3 (*.zip)

From a quick look at the file, I can't see anything recognisable. It looks to be encrypted, so you would need to know the method and the key to decrypt it first.
by DKDave
Fri May 08, 2020 11:07 pm
Forum: Audio file formats
Topic: Cannot extract audio from Return of the Kind PC (.SCW)
Replies: 22
Views: 7295

Re: Cannot extract audio from Return of the Kind PC (.SCW)

I've tried a few options, but the standard ones using GENH don't seem to be right. So, if someone can work out what the right codec should be, then it'll be easier. Here's a few raw files extracted from bla01.scw to see if anyone can get them to play correctly (maybe I have start offset wrong, but I...
by DKDave
Wed Apr 29, 2020 12:17 am
Forum: Audio file formats
Topic: Cannot extract audio from Return of the Kind PC (.SCW)
Replies: 22
Views: 7295

Re: Cannot extract audio from Return of the Kind PC (.SCW)

Just thought you might like a progress update. I've sorted out the format of most of the sound tables and can extract the data for the dialogue and cutscene audio. It's in some sort of 4-bit IMA format, not sure yet exactly which (possibly some EA ADPCM). Here's an example as standard IMA converted ...
by DKDave
Fri Apr 24, 2020 10:23 pm
Forum: Audio file formats
Topic: Muppet RaceMania SFX
Replies: 2
Views: 738

Re: Muppet RaceMania SFX

it looks like the problem is that you've ripped them as raw data, so it's also included the disc sector headers.

You need to rip them as normal files. If you're using something like jPSXDec, just untick the "Save raw" box.
by DKDave
Fri Apr 24, 2020 9:36 pm
Forum: Audio file formats
Topic: [Solved] Extracting Audio Files from Secret World Legends
Replies: 3
Views: 1200

Re: Extracting Audio Files from Secret World Legends

An easier method, if you just want all of the audio, is to use my attached QuickBMS script.

It will give you 20,717 Ogg audio files

If you don't that, you can get it from Luigi's site: https://aluigi.altervista.org/quickbms.htm

It's fairly simple to use, but shout if you need further help.


Dave
by DKDave
Thu Apr 23, 2020 1:02 pm
Forum: Audio file formats
Topic: Cannot extract audio from Return of the Kind PC (.SCW)
Replies: 22
Views: 7295

Re: Cannot extract audio from Return of the Kind PC (.SCW)

Here's what I've got so far. Once the files are extracted from the .scw file, the file "initial_load" contains the audio info. The "initial_load" file is based around chunks. The audio info is stored in the "ONOS" chunks. There are 2 types of blocks - header and data. T...
by DKDave
Sun Apr 19, 2020 7:32 pm
Forum: Audio file formats
Topic: Cannot extract audio from Return of the Kind PC (.SCW)
Replies: 22
Views: 7295

Re: Cannot extract audio from Return of the Kind PC (.SCW)

I've been messing with this format for a while and I've almost cracked it. It's very covoluted the way the data is organised, but there is a method to the madness of it. The sound effects are 16 bit PCM, which are the easiest to extract. The other sounds - music etc. - is a bit more tricky as that s...
by DKDave
Sat Apr 18, 2020 12:36 pm
Forum: Game Archive
Topic: Plants vs. zombies (ps3) .pak files
Replies: 3
Views: 1116

Re: Plants vs. zombies (ps3) .pak files

It's a bit of a rubbish format, but it goes like this, 8-byte file header followed by each file entry as follows: Byte - Flag (if 0x80 then there are no more file entries) Byte - String length Text - Filename Long - File size Long - Uncompressed file size Long - ? Long - ? Each file starts on an 8-b...
by DKDave
Wed Apr 08, 2020 12:41 pm
Forum: Audio file formats
Topic: Can't convert .bnk/.wem files from GTFO
Replies: 3
Views: 1336

Re: Can't convert .bnk/.wem files from GTFO

If you can post an example file, I can have a look.
by DKDave
Sun Apr 05, 2020 4:45 pm
Forum: Audio file formats
Topic: (Arcade) Silent Hill's noisy protagonists... (.pcm files)
Replies: 4
Views: 972

Re: (Arcade) Silent Hill's noisy protagonists... (.pcm files)

Ah, I think it plays wit hthe .pcm extension only if you have vgmstream installed.

Instead, just rename the file to *.wav and it will play correctly.
by DKDave
Sat Apr 04, 2020 2:10 am
Forum: Audio file formats
Topic: (Arcade) Silent Hill's noisy protagonists... (.pcm files)
Replies: 4
Views: 972

Re: (Arcade) Silent Hill's noisy protagonists... (.pcm files)

Those .pcm files play as-is in Foobar - they are standard RIFF/WAVE files. That particular one is some sort of scream sound effect.
by DKDave
Fri Apr 03, 2020 6:05 pm
Forum: Audio file formats
Topic: Bomberman Series Sound Effects
Replies: 26
Views: 4433

Re: Bomberman Series Sound Effects

The brsar file follows the same format as the Nintendo DS .sdat files. In this case, each file seems to start with "RWAV"

Should be possible to write an extractor if there isn't already one!
by DKDave
Mon Mar 30, 2020 4:45 pm
Forum: Audio file formats
Topic: Mechassault 1 and 2 Extracted Audio Problems
Replies: 17
Views: 5124

Re: Mechassault 1 and 2 Extracted Audio Problems

I'm not sure why you can't get it to work. Try this QuickBMS script instead - it's much easier!
by DKDave
Fri Mar 20, 2020 1:20 am
Forum: Compressed files and methods
Topic: One Punch Man A Hero Nobody Knows (Steam)
Replies: 1
Views: 1168

Re: One Punch Man A Hero Nobody Knows (Steam)

Some of those files have audio in HCA format. They don't have filenames, so can use VGMToollbox to rip them.