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- Sat Oct 08, 2022 1:50 am
- Forum: Game Archive
- Topic: EA's Playground Wii .viv files
- Replies: 5
- Views: 422
Re: EA's Playground Wii .viv files
What are your thoughts on the world files?
- Wed Oct 05, 2022 4:40 am
- Forum: Game Archive
- Topic: EA's Playground Wii .viv files
- Replies: 5
- Views: 422
Re: EA's Playground Wii .viv files
Yup, I've been using the Refpack bms script to decompress some of the files. I've linked below the characters archive(where the above file came from), minigame maps/objects, and the hub world map file, which can be extracted with aptly named "BIG File Extractor". It seems the world data is...
- Tue Sep 13, 2022 6:00 am
- Forum: Game Archive
- Topic: EA's Playground Wii .viv files
- Replies: 5
- Views: 422
EA's Playground Wii .viv files
For EA Playground, all of the files are compressed in viv(no surprise there, its EA's fav format), which are unpacked just fine initially. However, inside, there are more viv archives, containing stuff like maps/audio/characters. I've tried all the viv extractors I could find, but these internal fil...
- Mon Apr 27, 2020 3:44 am
- Forum: Retro games
- Topic: Treasure Mountain 2.01
- Replies: 0
- Views: 3648
Treasure Mountain 2.01
I have been looking for a way to extract the data from Treasure Mountain v2.01 for PC/MAC. It was originally a DOS game, but the sprites are a bit different.
Most of the data I believe I need is in .TLD files, modern archive tools can't open itn.
Most of the data I believe I need is in .TLD files, modern archive tools can't open itn.
