Search found 54 matches
- Sat Dec 21, 2019 7:42 pm
- Forum: 3D/2D models
- Topic: Need Help Viewing models from Akiba's Trip from Steam
- Replies: 7
- Views: 3393
Re: Need Help Viewing models from Akiba's Trip from Steam
this is doable, though i got to confess that the whole maps are rather wonky at times, did a mrp script to get the files, the worst one to get is chuo_s, the last meshes do seem to do all sort of wonky shit and the textures for it i still have to find them.... exactly as stated before, the textures ...
- Sun Dec 08, 2019 8:22 pm
- Forum: 3D/2D models
- Topic: Gran Turismo 6 Models
- Replies: 243
- Views: 87209
Re: Gran Turismo 6 Models
Also a little update with no previews, by doing a bit of teating im getting the textures out by basically stripping the dxt raw info and triming to the desired size, its kinda time wasting, kinda lazy to try and program something to do it for me 
- Sat Dec 07, 2019 4:19 pm
- Forum: 3D/2D models
- Topic: Gran Turismo 6 Models
- Replies: 243
- Views: 87209
Re: Gran Turismo 6 Models
moar research, seems that for some reason the tracks either have a slob or a mcomp(3 or 4) compression, offzip and the scan tool basically throw the same result, the mesh i showed before. the padding for the meshes seem to be a bit unconsistend and complicated to calculate... not sure if there is an...
- Wed Dec 04, 2019 2:16 pm
- Forum: 3D/2D models
- Topic: Gran Turismo 6 Models
- Replies: 243
- Views: 87209
Re: Gran Turismo 6 Models
Well, just here doing some testing aaaaaand i might have found another really interesting lead, using the comtype scan of quick bms did actually manage to unpack a whole .shapestream, both mcomp3 and mcomp4 algorithms manage to output exactly the same results that offzip got(but 1990 times repeated,...
- Sun Nov 17, 2019 12:52 pm
- Forum: 3D/2D models
- Topic: Gran Turismo 6 Models
- Replies: 243
- Views: 87209
Re: Gran Turismo 6 Models
So been lately trying to research gt tracks, specially akasaka.... And found an interesting lead... For now i have tried to rip geometry by dumping the ram of pcsx3 while loaded the game, and though it seems that indeed the geometry gets outputted as part of the information the game stores, its not ...
- Sat Nov 16, 2019 11:51 pm
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 312
- Views: 137915
Re: Wangan Midnight [Need Help Reversing]
iirc the site was https://gbatemp.net/threads/release-pokken-ripping-tools-pack.426437/ and yeah, .mdl files are gzip compressed, with 7zip you should be able to unpack wmmt5, then you get .mdl files again, those need to be stripped into the nuds, for that you need to use csplitb, the python one sho...
- Thu Nov 14, 2019 10:50 am
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 312
- Views: 137915
Re: Wangan Midnight [Need Help Reversing]
hey there, for converting stuff from wmmt5 you just need to get the 3ds max pluggin for Pokken(.nud), it basically handles namco geometry files, its just as simple as importing each nud to 3ds.... google can help locating the pokken .nud script for max, else is just installing/copy-pasting it on 3ds...
- Tue Oct 29, 2019 8:26 pm
- Forum: Game Archive
- Topic: Tokyo Xtreme Racer Series (xxx.DAT xxx.TOC)
- Replies: 8
- Views: 4337
Re: Tokyo Xtreme Racer Series (xxx.DAT xxx.TOC)
Lel hello there people, on the itc xentax thread i recently posted a script for mrp that works for extracting geometry, cars in itc arent too different from trcaks but the script wont work, structure is different yet not impossible, been also working on txr3 and txrd2, though the geometry for tracks...
- Sun Oct 27, 2019 9:06 pm
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 98
- Views: 26016
Re: Import Tuner Challenge [XBOX360]
So, its been some months already and though it might look like the thing has been stuck, been working lots on the hex part and using Model Researcher Pro to come to a semi finished import script for MRP, the script has explained all the steps for any newcomers, im not quite sure if anyone is interes...
- Sun Jun 16, 2019 6:50 pm
- Forum: 3D/2D models
- Topic: GT6 (Gran Turismo 6) [PS3]
- Replies: 41
- Views: 10594
Re: GT6 (Gran Turismo 6) [PS3]
Hello there folks, im new to the party, tried extracting gt6 vol, i am looking to extract the data from the scapes/photo places, its meant to be in folder scene if i am correct, but no scene folder from gt6.exe to be extracted, does anyone know anything regarding it? i want to convert the geometry f...
- Sun May 19, 2019 8:24 pm
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 98
- Views: 26016
Re: Import Tuner Challenge [XBOX360]
yeah... we have to work with the tools we have, even if that means brute forcing it, as i said, as long as it works, we trying as much as we can with what we have in our hands
- Sun May 19, 2019 8:00 pm
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 98
- Views: 26016
Re: Import Tuner Challenge [XBOX360]
Did you use oberhummers ucl compression library to open the files?JohnHudeski wrote: ↑Sun May 19, 2019 7:31 pmHow many of you here can actually program? I did not use BMS for my extraction
also How did you figure out what texture matches what models
- Sun May 19, 2019 8:00 pm
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 98
- Views: 26016
Re: Import Tuner Challenge [XBOX360]
How many of you here can actually program? I did not use BMS for my extraction also How did you figure out what texture matches what models we have one programer on C, one for Javascript, and i kind of understand a bit python, but being honest, we are rather new to it and not really what you would ...
- Sun May 19, 2019 7:22 pm
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 98
- Views: 26016
Re: Import Tuner Challenge [XBOX360]
Ok. I have the ISO somewhere Tell me what exactly is remaining. What doesnt work There have been multiple development lines, we have investigated the files, we have already batch extracted the course files for the whole map and parking areas, also kind of having understood a bit of how the cars wor...
- Sun May 19, 2019 3:25 pm
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 98
- Views: 26016
Re: Import Tuner Challenge [XBOX360]
Blackracer just dissapeared and gave away a non working tool XDDD and no, he was kinda alone on his side of the project, me working with srp guys
