Search found 54 matches

by Machinedramon
Sun May 24, 2020 9:00 am
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 243
Views: 87209

Re: Gran Turismo 6 Models

succha wrote:
Wed Apr 29, 2020 11:14 am
Hi
so how can I extract GT6 tracks?
use gttool? any command?
Unless you know how to work with binary files, pretty much no, even doing a script its kinda hard cause the meshes have too many changes, it requires manual labour one way or another
by Machinedramon
Fri Feb 28, 2020 8:54 am
Forum: 3D/2D models
Topic: Import Tuner Challenge [XBOX360]
Replies: 98
Views: 26016

Re: Import Tuner Challenge [XBOX360]

I basically did the whole script as a way of helping SRP, and yeah shinjuku might be on the works.

Also, did you do it through ninja ripping???? XD
by Machinedramon
Mon Feb 03, 2020 12:40 am
Forum: Compressed files and methods
Topic: Ripping from a wii/steam game
Replies: 1
Views: 1076

Re: Ripping from a wii/steam game

Interesting to see such post... First of all, are the binaries encrypted? That it uses same format sufix doesnt always mean that the structure is the same, can you post an example file? My aproach would be to try and work with the pc version(even if it would be compressed or encrypted you can always...
by Machinedramon
Tue Jan 07, 2020 12:31 am
Forum: Graphic file formats
Topic: HELP with Raw images without any information about width and height
Replies: 14
Views: 2381

Re: HELP with Raw images without any information about width and height

That looks compressed, if you wanna test out for inages use texturefinder, with rawtext you can convert them to dds if that is the case, but again, that looks compressed, try maybe offzip
by Machinedramon
Tue Dec 31, 2019 1:26 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 243
Views: 87209

Re: Gran Turismo 6 Models

Well, i have been already been able to.... precisely wanted to post an update, been working on akasaka and also on valencia, first of all, though i have been able to pull it out, its not easy, specially for tracks, the geometry is in various files, sky, road and simple stuff are with such names, tha...
by Machinedramon
Thu Dec 26, 2019 12:15 pm
Forum: 3D/2D models
Topic: Funky as hell FIs
Replies: 14
Views: 1321

Re: Funky as hell FIs

so funnywise 3d max complaining as always while blender doing a wonderfull job at importing.... more previews....

this is working!

Image
by Machinedramon
Thu Dec 26, 2019 11:45 am
Forum: 3D/2D models
Topic: Funky as hell FIs
Replies: 14
Views: 1321

Re: Funky as hell FIs

a little tweak on the fi generating triangles.... and voila, normals working more or less properly, without the triangle strips and shit

Image
by Machinedramon
Thu Dec 26, 2019 11:24 am
Forum: 3D/2D models
Topic: Funky as hell FIs
Replies: 14
Views: 1321

Re: Funky as hell FIs

Whew, kinda had me thinking this whole thing for long, i was pretty close, by doing an unpacking of the last byte and getting only the last bit i got where the jumps have to happen to solve the problems, now just trying to figure out what i am gonna do about the tripple jump readings, i know that i ...
by Machinedramon
Tue Dec 24, 2019 7:46 pm
Forum: 3D/2D models
Topic: Funky as hell FIs
Replies: 14
Views: 1321

Re: Funky as hell FIs

so.... been trying some things.... by using the last byte of those ints getting interesting results.... now i was able to split the trees properly, even the mesh i showed before, used the first FF as a marker, then ignored a second one, as if those bytes would mix together to form 0xFFFF, kinda funn...
by Machinedramon
Tue Dec 24, 2019 2:16 pm
Forum: 3D/2D models
Topic: Funky as hell FIs
Replies: 14
Views: 1321

Re: Funky as hell FIs

oh so basically either taking it signed or unsigned and dividing by the max value, interesting, will give it a try though here an interesting insight.... https://i.imgur.com/VfTh0EW.png this is the normals breakdown on advanced research model note that 5 and 6 should have 0 for normals... but then h...
by Machinedramon
Tue Dec 24, 2019 12:49 pm
Forum: 3D/2D models
Topic: Funky as hell FIs
Replies: 14
Views: 1321

Re: Funky as hell FIs

okay, sorry to bother once again, but how do i turn those bytes into decimal values? just been trying to find more information about how can i code that myself but.... i know about how to do it with halfs, bytes/chars dont even know where to start, how do you do it in your program? :eek:
by Machinedramon
Tue Dec 24, 2019 11:29 am
Forum: 3D/2D models
Topic: Funky as hell FIs
Replies: 14
Views: 1321

Re: Funky as hell FIs

So thinking about it this might be actually an interesting aproach, sorry, i didnt quite read the offsets at the first image you sent, interestingly normals could actually work as helpers for proper backface culling.... I will do some testing, thanks for a new insight! :wink: Regarding possition and...
by Machinedramon
Mon Dec 23, 2019 6:13 pm
Forum: 3D/2D models
Topic: Funky as hell FIs
Replies: 14
Views: 1321

Re: Funky as hell FIs

import mrp f = mrp.get_bfile() verts = [] uvs = [] faces = [] curfi = -1 mat = open('mat.txt', 'w') variables = [] print ("***************") meshnum = f.readInt() jump = (meshnum*16-4) f.seek(jump,1) print ("start "+f.tellHex()) for i in range(meshnum): verts = [] uvs = [] faces = [] curfi = -1 cur...
by Machinedramon
Mon Dec 23, 2019 6:10 pm
Forum: 3D/2D models
Topic: Funky as hell FIs
Replies: 14
Views: 1321

Re: Funky as hell FIs

Nice! thanks for an early repply guys! the only problem for me here is that rn im kinda trying to find a fix for the fis, for instance in my screen or the one that shakotay just posted, more or less its how it shall look, but there are lots of wrong triangulation that binds parts of the meshes that ...
by Machinedramon
Mon Dec 23, 2019 1:21 pm
Forum: 3D/2D models
Topic: Funky as hell FIs
Replies: 14
Views: 1321

Funky as hell FIs

So, been lately trying to understand the FI format of the models from TXR Drift 2..... but at the same time the model files dont seem to make much sense, all i know is that there are vertex formats and then there are uvs, then there is a int, maybe shorts? that dont make much sense to me.... if anyo...