Search found 54 matches

by Machinedramon
Mon Jun 28, 2021 6:59 pm
Forum: 3D/2D models
Topic: Xbox weird Uvs
Replies: 2
Views: 118

Re: Xbox weird Uvs

did some funky function for it and seems to work???


Code: Select all

def uvconvert():
    coord = round((((f.readShort()/(65535/2))-1)*100)/1.5763,4)
    return coord
Image
by Machinedramon
Mon Jun 28, 2021 9:49 am
Forum: 3D/2D models
Topic: Xbox weird Uvs
Replies: 2
Views: 118

Xbox weird Uvs

hi there, if anyone can help me figure out what the uvs are in the next files, would be great! :)

two example files provided with the DXT for each one
by Machinedramon
Sat May 01, 2021 5:12 pm
Forum: 3D/2D models
Topic: C1 grand prix / tokyo xtreme racer drift 2
Replies: 10
Views: 1782

Re: C1 grand prix / tokyo xtreme racer drift 2

to be honest at some point i kinda wanted to release the stuff more or less, though I don't want to be in any spotlight, so for now ill do the following... the link below will work only for 1 week, aka till 8 may 2021, there will be the tracks and the textures, it needs fixing so much fun fixing wha...
by Machinedramon
Mon Apr 26, 2021 12:08 pm
Forum: 3D/2D models
Topic: C1 grand prix / tokyo xtreme racer drift 2
Replies: 10
Views: 1782

Re: C1 grand prix / tokyo xtreme racer drift 2

well I reached this far after deep browsing just to get my hands on the maps of TXR3, especially Osaka, I'm also familiar with scripts and codes so it wouldn't be that hard for me to figure it out, and to what I see here it looks like it might take a while to process. but yeah I'm still interested ...
by Machinedramon
Sat Apr 24, 2021 6:59 pm
Forum: 3D/2D models
Topic: C1 grand prix / tokyo xtreme racer drift 2
Replies: 10
Views: 1782

Re: C1 grand prix / tokyo xtreme racer drift 2

I was wondering, is it possible to rip off the game maps of txr3 or txrd2? I tried the shift + F8 method while using PCSX2 v0.9.8, and then imported the .obj files in 3ds max, but the meshes were distorted and it's all stretched, even with the PCSX2modelconverter, it's still stretched and some of t...
by Machinedramon
Sun Mar 07, 2021 1:26 pm
Forum: 3D/2D models
Topic: Project Gotham Racing 4 models (.pak_hrd)
Replies: 13
Views: 4082

Re: Project Gotham Racing 4 models (.pak_hrd)

there are no tools, its not a tool, just a script for a program called "model researcher pro"; and no i don't have any intention of publicly releasing it, not right now, even if i released the code to unpack, its buggy and the meshes are in binary(the faces/materials problem i have not solved)
by Machinedramon
Sat Mar 06, 2021 12:59 pm
Forum: 3D/2D models
Topic: Project Gotham Racing 4 models (.pak_hrd)
Replies: 13
Views: 4082

Re: Project Gotham Racing 4 models (.pak_hrd)

Hello there, sorry to bump this thread that is more than 10 years old, although it might not be much help now, it would be interesting for people to know if they want to handle some tips: .hdr models use zlib comp (78 DA); there are uncompressed headers before each compressed file(for textures it co...
by Machinedramon
Wed Jan 13, 2021 2:08 pm
Forum: Audio file formats
Topic: Raceroom audiofiles
Replies: 2
Views: 805

Re: Raceroom audiofiles

Sorry for bumping this post back again, just in case anyone needs some information and wants to do further research, the adapted script from aluigi to open the JCA files doesnt work, the cfx files are either wrong ones or just encrypted as he stated in zenhax, though there is some hope, in fact, fil...
by Machinedramon
Sun Dec 20, 2020 2:50 pm
Forum: 3D/2D models
Topic: Midnight Club LA PS3/X360
Replies: 8
Views: 1502

Re: Midnight Club LA PS3/X360

you can unpack them with XTD editor for rockstargames(Red dead and so on), it will say RSC files though, those should be the same format, once you unpack them you get the raw information, though, there is little to not much support on specific tools for unpacking, and highly doubt anyone will be tak...
by Machinedramon
Mon Jul 20, 2020 2:51 pm
Forum: 3D/2D models
Topic: C1 grand prix / tokyo xtreme racer drift 2
Replies: 10
Views: 1782

Re: C1 grand prix / tokyo xtreme racer drift 2

sooooo, no feedback regarding faces, after testing many things i really dont want to keep trying without any leads, and i dont seem to find a way to debug the actual assembly code when emulating, so for now ill just leave this to the side, the cars from txrd2 can be extracted through Kaido battle 2(...
by Machinedramon
Thu Jul 09, 2020 9:57 pm
Forum: 3D/2D models
Topic: C1 grand prix / tokyo xtreme racer drift 2
Replies: 10
Views: 1782

Re: C1 grand prix / tokyo xtreme racer drift 2

mmmm no repplies yet, ill post an update that could be helpfull, after some testing, i did find at least something interesting, what i though that are the uvs, might also have information regarding facing, it helps me clean the mesh a little bit, but not so much, im not quite sure if im missing some...
by Machinedramon
Tue Jul 07, 2020 1:01 pm
Forum: 3D/2D models
Topic: C1 grand prix / tokyo xtreme racer drift 2
Replies: 10
Views: 1782

C1 grand prix / tokyo xtreme racer drift 2

Hello there, i'd like to have some help figuring out the face format of these 2 games, the car models are kinda weird, first of all, the files use a buffer of vertex data, mostly 50 vertexes at a time, inside there are the vertexes in 3 Float(little endian) form, afterwards the uvs in 2Short, then t...
by Machinedramon
Sat Jun 27, 2020 8:18 pm
Forum: 3D/2D models
Topic: Project Cars 2
Replies: 23
Views: 2541

Re: Project Cars 2

the files have the X coordinate obfuscated, easy fix is to get those from the ram when opening the game, the virtualization will unpack that in the ram, you just need to search for the coordinates that are not obfuscated and youll find the missing vertex coordinate
by Machinedramon
Tue Jun 16, 2020 10:25 pm
Forum: Compressed files and methods
Topic: Unknown LZ compression method
Replies: 0
Views: 450

Unknown LZ compression method

Hi there, i have been trying to unpack the files of a Wii game called "dekotora matsuri", problem is that i haven been able to find any decompression method that works with it, from the xentax discord i head that it looked like some kind of LZ compression method, though none of the ones i have tried...
by Machinedramon
Sun May 24, 2020 1:52 pm
Forum: 3D/2D models
Topic: Pcars 2 bff
Replies: 6
Views: 4693

Re: Pcars 2 bff

Not sure why none of these persons have tried this, but pcars 2 does unpack the vertex coordinates in ram when you are displaying said file on screen, a simple copy paste on the files does fix the obscure X coordinate, maybe that way people can figure out the Algorithm...