Search found 26 matches
- Sun Apr 12, 2020 4:44 am
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 305
- Views: 53554
Re: Cethleann - The Koei Swiss Army Knife
Alright cool, I'll wait til the container support is added~ Wrapped files are now supported. Keep in mind that AOT2 has no filenames, so you just have to do the tried and tested method of unwrapping every file. Use Cethleann.Unbundler.exe to unwrap them, or pass --recursive to Omega.DataExporter.ex...
- Mon Mar 30, 2020 2:00 am
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 305
- Views: 53554
Re: Cethleann - The Koei Swiss Army Knife
Oooh ok, I'll try that tomorrow, thanks for all the help! 
- Sun Mar 29, 2020 10:04 pm
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 305
- Views: 53554
Re: Cethleann - The Koei Swiss Army Knife
https://cdn.discordapp.com/attachments/493271104916553729/693926205581164585/unknown.png So I tried the tool with AOT2 and PW4, and trying to put in the tools commands, but I'm not sure if I'm doing it right? :? One thing I noticed is I put in the directory for my external hard drive (E:) but it's ...
- Wed Mar 25, 2020 2:38 am
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 305
- Views: 53554
Re: Cethleann - The Koei Swiss Army Knife
Sorry for the possible dumb questions, but I've only recently found this thread, and I'm trying to get the models from AOT2 Final Battle
Could someone tell me the correct tools to use inside the build?
Could someone tell me the correct tools to use inside the build?
- Sun Mar 22, 2020 2:27 am
- Forum: 3D/2D models
- Topic: Spike Chunsoft Games Scripts/Tools + Research
- Replies: 35
- Views: 6362
Re: Spike Chunsoft Games Scripts/Tools + Research
Ah that worked, thank you!JosouKitsune wrote: ↑Sat Mar 21, 2020 11:35 pmIn the Export media window Advanced options -modelindex 1
- Sat Mar 21, 2020 10:59 pm
- Forum: 3D/2D models
- Topic: Spike Chunsoft Games Scripts/Tools + Research
- Replies: 35
- Views: 6362
Re: Spike Chunsoft Games Scripts/Tools + Research
I was doing my own script for Spike Chunsoft's fighting games that use the .npk format (OPBB/OPM), it extracted the textures and meshes in one go, but I was missing the bones and weights, so when Hiroshi released this I adapted a portion of his code into mine. So with his permission I'm posting my ...
- Wed Mar 11, 2020 8:08 am
- Forum: 3D/2D models
- Topic: Spike Chunsoft Games Scripts/Tools + Research
- Replies: 35
- Views: 6362
Re: Spike Chunsoft Games Scripts/Tools + Research
Thanks for all the updates, appreciate it! 
- Tue Mar 10, 2020 12:16 pm
- Forum: 3D/2D models
- Topic: Spike Chunsoft Games Scripts/Tools + Research
- Replies: 35
- Views: 6362
Re: Spike Chunsoft Games Scripts/Tools + Research
Thank you very much for sharing this tool
I assume this uses the PS4 files?
I assume this uses the PS4 files?
- Sat Feb 29, 2020 3:31 pm
- Forum: 3D/2D models
- Topic: One Punch Man A Hero Nobody Knows
- Replies: 25
- Views: 5765
Re: One Punch Man A Hero Nobody Knows
Would anyone be able to share their PS4 game files? I'd like to try extracting the models
- Fri Feb 28, 2020 5:22 pm
- Forum: 3D/2D models
- Topic: One Punch Man A Hero Nobody Knows
- Replies: 25
- Views: 5765
Re: One Punch Man A Hero Nobody Knows
So the PC game came out recently, has anyone been able to get models from the .cpk files?
I've tried with the cpk.bms script, but that results with a huge amount (about 5.5k) of files without file format
I've tried with the cpk.bms script, but that results with a huge amount (about 5.5k) of files without file format
- Wed May 08, 2019 2:55 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 286
- Views: 59680
Re: Mortal Kombat 11
https://imgur.com/a/rZADE0f Does anyone know where to find the missing textures for kabal?
I'm bad at finding textures lol ![rolleyes [roll]](./images/smilies/icon_rolleyes.gif)
EDIT: I had to change the transparent parts in the skin texture, it works now, guess I gotta edit the colors now
EDIT: I had to change the transparent parts in the skin texture, it works now, guess I gotta edit the colors now
