Search found 26 matches

by Eag1e
Sun Apr 12, 2020 4:44 am
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 305
Views: 53554

Re: Cethleann - The Koei Swiss Army Knife

Alright cool, I'll wait til the container support is added~ Wrapped files are now supported. Keep in mind that AOT2 has no filenames, so you just have to do the tried and tested method of unwrapping every file. Use Cethleann.Unbundler.exe to unwrap them, or pass --recursive to Omega.DataExporter.ex...
by Eag1e
Mon Mar 30, 2020 2:00 am
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 305
Views: 53554

Re: Cethleann - The Koei Swiss Army Knife

Oooh ok, I'll try that tomorrow, thanks for all the help! :D
by Eag1e
Sun Mar 29, 2020 10:04 pm
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 305
Views: 53554

Re: Cethleann - The Koei Swiss Army Knife

https://cdn.discordapp.com/attachments/493271104916553729/693926205581164585/unknown.png So I tried the tool with AOT2 and PW4, and trying to put in the tools commands, but I'm not sure if I'm doing it right? :? One thing I noticed is I put in the directory for my external hard drive (E:) but it's ...
by Eag1e
Wed Mar 25, 2020 2:38 am
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 305
Views: 53554

Re: Cethleann - The Koei Swiss Army Knife

Sorry for the possible dumb questions, but I've only recently found this thread, and I'm trying to get the models from AOT2 Final Battle

Could someone tell me the correct tools to use inside the build? :?:
by Eag1e
Sun Mar 22, 2020 2:27 am
Forum: 3D/2D models
Topic: Spike Chunsoft Games Scripts/Tools + Research
Replies: 35
Views: 6362

Re: Spike Chunsoft Games Scripts/Tools + Research

JosouKitsune wrote:
Sat Mar 21, 2020 11:35 pm
Eag1e wrote:
Sat Mar 21, 2020 10:59 pm

Tool works great! just one question, how do you get the 2nd models to work on Marco for example? I don't think the second form got out when extracting the npk with Noesis :?:
In the Export media window Advanced options -modelindex 1
Ah that worked, thank you! :D
by Eag1e
Sat Mar 21, 2020 10:59 pm
Forum: 3D/2D models
Topic: Spike Chunsoft Games Scripts/Tools + Research
Replies: 35
Views: 6362

Re: Spike Chunsoft Games Scripts/Tools + Research

I was doing my own script for Spike Chunsoft's fighting games that use the .npk format (OPBB/OPM), it extracted the textures and meshes in one go, but I was missing the bones and weights, so when Hiroshi released this I adapted a portion of his code into mine. So with his permission I'm posting my ...
by Eag1e
Wed Mar 11, 2020 8:08 am
Forum: 3D/2D models
Topic: Spike Chunsoft Games Scripts/Tools + Research
Replies: 35
Views: 6362

Re: Spike Chunsoft Games Scripts/Tools + Research

Thanks for all the updates, appreciate it! :D
by Eag1e
Tue Mar 10, 2020 12:16 pm
Forum: 3D/2D models
Topic: Spike Chunsoft Games Scripts/Tools + Research
Replies: 35
Views: 6362

Re: Spike Chunsoft Games Scripts/Tools + Research

Thank you very much for sharing this tool :D
I assume this uses the PS4 files?
by Eag1e
Sat Feb 29, 2020 3:31 pm
Forum: 3D/2D models
Topic: One Punch Man A Hero Nobody Knows
Replies: 25
Views: 5765

Re: One Punch Man A Hero Nobody Knows

Would anyone be able to share their PS4 game files? I'd like to try extracting the models
by Eag1e
Fri Feb 28, 2020 5:22 pm
Forum: 3D/2D models
Topic: One Punch Man A Hero Nobody Knows
Replies: 25
Views: 5765

Re: One Punch Man A Hero Nobody Knows

So the PC game came out recently, has anyone been able to get models from the .cpk files?

I've tried with the cpk.bms script, but that results with a huge amount (about 5.5k) of files without file format :?
by Eag1e
Wed May 08, 2019 2:55 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 286
Views: 59680

Re: Mortal Kombat 11

https://imgur.com/a/rZADE0f Does anyone know where to find the missing textures for kabal? :?: I'm bad at finding textures lol [roll]

EDIT: I had to change the transparent parts in the skin texture, it works now, guess I gotta edit the colors now :?