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by moonpaladin
Wed Dec 28, 2022 5:56 pm
Forum: 3D/2D models
Topic: Need help identify Yulgang files viewer/exporter
Replies: 22
Views: 3273

Re: Need help identify Yulgang files viewer/exporter

Hello! seems that Yulgang files have changed a bit, no more .skin files, there is .act files and the model that is .mdl, someone knows if a script around there?, because I have seen one time ago, but doesn't find it again. Thanks!

https://www.mediafire.com/file/34u3djeu ... es.7z/file
by moonpaladin
Wed Dec 28, 2022 3:08 pm
Forum: 3D/2D models
Topic: android - Goddess of Genesis '启源女神' file (.pvr .skin .vskin)
Replies: 13
Views: 2489

Re: android - Goddess of Genesis '启源女神' file (.pvr .skin .vskin)

here's a python script that adds import to blender for *.sm and *.skin download the zip attached and copy the contents of the script into blender's script tab and then press play that will temporarily install the import to the files > import menu until you restart blender. Thanks mariokart64n! :D
by moonpaladin
Tue Dec 27, 2022 6:09 am
Forum: 3D/2D models
Topic: android - Goddess of Genesis '启源女神' file (.pvr .skin .vskin)
Replies: 13
Views: 2489

Re: android - Goddess of Genesis '启源女神' file (.pvr .skin .vskin)

Durik256 wrote: Tue Dec 27, 2022 5:01 am mb35_obj1.skin using meshFinder(Android)
thanks Durik :')
by moonpaladin
Mon Dec 26, 2022 11:50 pm
Forum: 3D/2D models
Topic: android - Goddess of Genesis '启源女神' file (.pvr .skin .vskin)
Replies: 13
Views: 2489

Re: android - Goddess of Genesis '启源女神' file (.pvr .skin .vskin)

*EDIT I've checked a lot files, but skin has 2IKS and 3IKS headers, and it seems that 2IKS can be read. I also speculate that the skeleton has changed from LEKS to a 2EKS header and that there may be some changes in the file format. Some can be loaded by changing the header or changing the script, ...
by moonpaladin
Sun Dec 25, 2022 10:03 pm
Forum: 3D/2D models
Topic: (.cfm) mesh files
Replies: 8
Views: 652

Re: (.cfm) mesh files

Durik256 wrote: Sun Dec 25, 2022 9:34 pm I use neural networks to create plugins :lol:
That makes a lot of sense, you keep training them every day, and they make the scripts faster and faster. :D :D . Thanks alot Durik!
by moonpaladin
Sun Dec 25, 2022 6:56 pm
Forum: 3D/2D models
Topic: (.cfm) mesh files
Replies: 8
Views: 652

Re: (.cfm) mesh files

Thanks to your files, I found another bug in my SkelFinder (quat transpose didn't work due to incorrect ' inv' >> 'trans' check). after so many fixes, I can say that this is already the stable version (I think so). :lol: How funny that my madness for 3d models has been of some use xD. using this yo...
by moonpaladin
Sun Dec 25, 2022 4:49 pm
Forum: 3D/2D models
Topic: (.cfm) mesh files
Replies: 8
Views: 652

Re: (.cfm) mesh files

shakotay2 wrote: Sun Dec 25, 2022 4:00 pm That's a lame excuse, isn't it? :D
Well I know it sounds as excuse but honestly I'm reviewing the other files I have been able to extract with hex2obj, and I'm a bit confused, getting ready 8) . Thanks Shako :)
by moonpaladin
Sun Dec 25, 2022 9:00 am
Forum: 3D/2D models
Topic: (.cfm) mesh files
Replies: 8
Views: 652

(.cfm) mesh files

Hello! could someone take a look at this samples? I was trying to find a pattern but seems that I've gotten out of habit from not using hex2obj for a long long time, so any help would be great. :[ . Happy christmas for everyone. :mrgreen: (.cfm) meshes (.csf) armature (.caf) animations https://www.m...
by moonpaladin
Thu Dec 01, 2022 6:04 pm
Forum: Game Archive
Topic: 강림2:제천대성 encrypted .pak
Replies: 3
Views: 313

Re: 강림2:제천대성 encrypted .pak

ikskoks wrote: Thu Dec 01, 2022 5:10 pm Your second link is broken.
Sorry! Just update it! Thanks
by moonpaladin
Thu Dec 01, 2022 2:51 am
Forum: Game Archive
Topic: 강림2:제천대성 encrypted .pak
Replies: 3
Views: 313

Re: 강림2:제천대성 encrypted .pak

Hello! as I have had the old .pak from about 6 months or more, I had not got any kind of clue from the .pak file, but now a friend told me that you can have a clue that the textures are PKM format and the meshes they are ogre mesh ( MeshSerializer - Serializer), so there can be a hope that they are ...
by moonpaladin
Wed Nov 30, 2022 1:44 am
Forum: Game Archive
Topic: 강림2:제천대성 encrypted .pak
Replies: 3
Views: 313

강림2:제천대성 encrypted .pak

Hello! I was playing this game time ago and many creatures in there where cool for rip, sadly the .pak is encrypted, was trying to found some info or the key using ollydbg but honestly was not able to do it. I know are many skilled people about encrypted assets here, hope someone can have a look at ...
by moonpaladin
Tue Jul 26, 2022 8:48 am
Forum: Graphic file formats
Topic: Dragon ball fusions .jimg textures
Replies: 2
Views: 457

Re: Dragon ball fusions .jimg textures

reh wrote: Sun Jul 24, 2022 8:38 pm jTexTool works with the samples you have uploaded, you just need to rename the file extension. jimg to .jtex.
You can also try Kukki, you can download it here.
Thank you reh! :mrgreen:
by moonpaladin
Sat Jul 23, 2022 6:58 am
Forum: Graphic file formats
Topic: Dragon ball fusions .jimg textures
Replies: 2
Views: 457

Dragon ball fusions .jimg textures

Hello! I would like to know if someone had a tool to get the texture file of this format, was searching a while and the tools I have found doesn't work, one of these: https://www.vg-resource.com/thread-29764.html, anyways I would really like if someone can help me on this task, really wanna know how...
by moonpaladin
Thu Jul 14, 2022 7:44 am
Forum: 3D/2D models
Topic: Eudemons M .c3 models
Replies: 12
Views: 785

Re: Eudemons M .c3 models

000a3147.c3.png Durik! one last thing, I have been checking like 80% of the files, and got error in some of them, could you give a quick look to them please? and could you explain a bit how to get the uv data from this model? 000a3147.c3, I where able to get the model with your guidance but wasn't ...
by moonpaladin
Thu Jul 14, 2022 2:26 am
Forum: 3D/2D models
Topic: Eudemons M .c3 models
Replies: 12
Views: 785

Re: Eudemons M .c3 models

Durik256 wrote: Wed Jul 13, 2022 4:50 pm replace line 32 on

Code: Select all

if type != -1:
or delete line 32 (then you will need to edit the indents)
love you! XD! thanks!