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- Sat Apr 03, 2021 2:31 am
- Forum: 3D/2D models
- Topic: Skyforge .bin
- Replies: 66
- Views: 22098
Re: Skyforge .bin
TextureFinder and Rawtex help me alot!
- Thu Apr 01, 2021 9:28 pm
- Forum: Tutorials
- Topic: Make_obj (C source)
- Replies: 45
- Views: 30704
Re: Make_obj (C source)
Thanks gonna try that! ![hero [bruce]](./images/smilies/bruceleeanim.gif)
- Thu Apr 01, 2021 8:11 pm
- Forum: Tutorials
- Topic: Make_obj (C source)
- Replies: 45
- Views: 30704
- Thu Apr 01, 2021 7:26 pm
- Forum: Tutorials
- Topic: Make_obj (C source)
- Replies: 45
- Views: 30704
Re: Make_obj (C source)
Simply use the latest source/ main.cpp as of yesterday, 21:49 and you're done. Don't change the code. Don't insert anything, don't delete anything. (Or even simpler use the contained Make_obj-GodSu.exe and switch to Skyfo in the right lower combo box.) Yep, I tried with it and got an error on blend...
- Thu Apr 01, 2021 6:04 pm
- Forum: 3D/2D models
- Topic: Skyforge .bin
- Replies: 66
- Views: 22098
Re: Skyforge .bin
heres a Noesis python script to open your sample :D tex_Skyforge_MaterialLayer_bin.zip supports dxt5 and is set to display all mips :D if some textures appear invisible just press F11 to disable viewport transparency while viewing. Hello! someone could point me how to modify this script to can open...
- Thu Apr 01, 2021 4:55 pm
- Forum: Tutorials
- Topic: Make_obj (C source)
- Replies: 45
- Views: 30704
Re: Make_obj (C source)
In case it helps, this is the error that jumps in blender.
- Thu Apr 01, 2021 4:40 pm
- Forum: Tutorials
- Topic: Make_obj (C source)
- Replies: 45
- Views: 30704
Re: Make_obj (C source)
1) which source did you use (from which zip)? #include <windows.h> is required Update the source! You have 45 warnings - the last revised source creates 11 only for me! 2) check your "build log" window for used libraries (it's .a here, not .lib): -------------- Build: Release in Makeobj-o...
- Wed Mar 31, 2021 9:26 pm
- Forum: Tutorials
- Topic: Make_obj (C source)
- Replies: 45
- Views: 30704
Re: Make_obj (C source)
I just hope that later it does not keep asking me for a "vhm" file because otherwise it will not work xD. You need to overwrite an existing void SM_of_Skyforge_loop () {...} function in the code (if any), of course! :eek: btw: for the latest model you uploaded, it doesn't work anyways, as...
- Wed Mar 31, 2021 9:09 pm
- Forum: 3D/2D models
- Topic: Skyforge .bin
- Replies: 66
- Views: 22098
- Wed Mar 31, 2021 7:47 pm
- Forum: Tutorials
- Topic: Make_obj (C source)
- Replies: 45
- Views: 30704
Re: Make_obj (C source)
Whatever exe you used it expects a vhm file (don't remember why, maybe another format version?) As I wrote it's up to the users to update the code, I don't remember having released a patched exe version. btw: if you meet an error message when compiling such as "too many parameters for log_FIs ...
- Wed Mar 31, 2021 4:14 pm
- Forum: Tutorials
- Topic: Make_obj (C source)
- Replies: 45
- Views: 30704
Re: Make_obj (C source)
here's an update to the code after akderebur gave some hint ('%" means: modulo, i.e. 5 % 3 is 2) Replacement for the for (i=0;i<SMcnt;i++) {...} loop in the code of the previous post: for (ii=0;ii<SMcnt*3;ii++) { i = ii / 3 ; if ((ii % 3)==0) { log_FIs(stream, FIaddr_arr[i], minFaceInd, maxFac...
- Wed Mar 31, 2021 9:09 am
- Forum: 3D/2D models
- Topic: Skyforge .bin
- Replies: 66
- Views: 22098
Re: Skyforge .bin
Hello, I found this mount in a package, and can't be opened with the texture or model script, someone can take a look at it please? I'm pretty sure that it contain a very cool mount! Thanks. :P Model: https://www.mediafire.com/file/ggo7uit7yzbck6h/Base01-Geometry.bin/file Textures: https://www.media...
- Sat Mar 27, 2021 2:47 pm
- Forum: 3D/2D models
- Topic: .elu models from Gunz
- Replies: 8
- Views: 1197
Re: .elu models from Gunz
I was checking the header and it changed a bit, but it seems not like another version, seems that they added some data to not be openable with the script, or well just my tought. Well, they didn't set mesh count and material count (or left them as FFFFFFFF= -1). I wouldn't waste my time with modded...
- Sat Mar 27, 2021 6:35 am
- Forum: 3D/2D models
- Topic: .elu models from Gunz
- Replies: 8
- Views: 1197
Re: .elu models from Gunz
In my opinion you should ask directly on that forum and/or to the owner of the script. p.s: for next posts please submit a valid error message , posting screenshot or debug messages so that people could directly understand what the problem is Drawing, here is the error message, still trying to fix ...
- Sat Mar 27, 2021 4:06 am
- Forum: 3D/2D models
- Topic: .elu models from Gunz
- Replies: 8
- Views: 1197
Re: .elu models from Gunz
so that people could directly understand what the problem is "directly"? Me, I never understood python problems directly. :D there's two caveats, no 1: version 0 is not supported supported versions: ELU_VERSIONS = (0x5004, 0x5005, 0x5006, 0x5007) no 2 (Blender 2.63a+): problem when genera...
