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by moonpaladin
Sat Apr 03, 2021 2:31 am
Forum: 3D/2D models
Topic: Skyforge .bin
Replies: 66
Views: 22098

Re: Skyforge .bin

TextureFinder and Rawtex help me alot! :D
mount.png
by moonpaladin
Thu Apr 01, 2021 9:28 pm
Forum: Tutorials
Topic: Make_obj (C source)
Replies: 45
Views: 30704

Re: Make_obj (C source)

Thanks gonna try that! [bruce]
by moonpaladin
Thu Apr 01, 2021 8:11 pm
Forum: Tutorials
Topic: Make_obj (C source)
Replies: 45
Views: 30704

Re: Make_obj (C source)

shakotay2 wrote: Thu Apr 01, 2021 7:37 pm Without the model sample in question I can't help. You should know that. [roll]
Here you have:

https://www.mediafire.com/file/vygr6dig ... y.bin/file

https://www.mediafire.com/file/ms52gdk6 ... y.bin/file
by moonpaladin
Thu Apr 01, 2021 7:26 pm
Forum: Tutorials
Topic: Make_obj (C source)
Replies: 45
Views: 30704

Re: Make_obj (C source)

Simply use the latest source/ main.cpp as of yesterday, 21:49 and you're done. Don't change the code. Don't insert anything, don't delete anything. (Or even simpler use the contained Make_obj-GodSu.exe and switch to Skyfo in the right lower combo box.) Yep, I tried with it and got an error on blend...
by moonpaladin
Thu Apr 01, 2021 6:04 pm
Forum: 3D/2D models
Topic: Skyforge .bin
Replies: 66
Views: 22098

Re: Skyforge .bin

heres a Noesis python script to open your sample :D tex_Skyforge_MaterialLayer_bin.zip supports dxt5 and is set to display all mips :D if some textures appear invisible just press F11 to disable viewport transparency while viewing. Hello! someone could point me how to modify this script to can open...
by moonpaladin
Thu Apr 01, 2021 4:55 pm
Forum: Tutorials
Topic: Make_obj (C source)
Replies: 45
Views: 30704

Re: Make_obj (C source)

In case it helps, this is the error that jumps in blender.
error8.jpg
by moonpaladin
Thu Apr 01, 2021 4:40 pm
Forum: Tutorials
Topic: Make_obj (C source)
Replies: 45
Views: 30704

Re: Make_obj (C source)

1) which source did you use (from which zip)? #include <windows.h> is required Update the source! You have 45 warnings - the last revised source creates 11 only for me! 2) check your "build log" window for used libraries (it's .a here, not .lib): -------------- Build: Release in Makeobj-o...
by moonpaladin
Wed Mar 31, 2021 9:26 pm
Forum: Tutorials
Topic: Make_obj (C source)
Replies: 45
Views: 30704

Re: Make_obj (C source)

I just hope that later it does not keep asking me for a "vhm" file because otherwise it will not work xD. You need to overwrite an existing void SM_of_Skyforge_loop () {...} function in the code (if any), of course! :eek: btw: for the latest model you uploaded, it doesn't work anyways, as...
by moonpaladin
Wed Mar 31, 2021 9:09 pm
Forum: 3D/2D models
Topic: Skyforge .bin
Replies: 66
Views: 22098

Re: Skyforge .bin

shakotay2 wrote: Wed Mar 31, 2021 7:30 pm For Base01-Geometry.bin you're better off to use hex2obj (since there's face indices blocks that don't start with 000001000200 which the Make_obj Skyforge version relies on).
.
Base01-Geometry-bin.png
Thanks! Shakotay gonna try it at night! [bruce]
by moonpaladin
Wed Mar 31, 2021 7:47 pm
Forum: Tutorials
Topic: Make_obj (C source)
Replies: 45
Views: 30704

Re: Make_obj (C source)

Whatever exe you used it expects a vhm file (don't remember why, maybe another format version?) As I wrote it's up to the users to update the code, I don't remember having released a patched exe version. btw: if you meet an error message when compiling such as "too many parameters for log_FIs ...
by moonpaladin
Wed Mar 31, 2021 4:14 pm
Forum: Tutorials
Topic: Make_obj (C source)
Replies: 45
Views: 30704

Re: Make_obj (C source)

here's an update to the code after akderebur gave some hint ('%" means: modulo, i.e. 5 % 3 is 2) Replacement for the for (i=0;i<SMcnt;i++) {...} loop in the code of the previous post: for (ii=0;ii<SMcnt*3;ii++) { i = ii / 3 ; if ((ii % 3)==0) { log_FIs(stream, FIaddr_arr[i], minFaceInd, maxFac...
by moonpaladin
Wed Mar 31, 2021 9:09 am
Forum: 3D/2D models
Topic: Skyforge .bin
Replies: 66
Views: 22098

Re: Skyforge .bin

Hello, I found this mount in a package, and can't be opened with the texture or model script, someone can take a look at it please? I'm pretty sure that it contain a very cool mount! Thanks. :P Model: https://www.mediafire.com/file/ggo7uit7yzbck6h/Base01-Geometry.bin/file Textures: https://www.media...
by moonpaladin
Sat Mar 27, 2021 2:47 pm
Forum: 3D/2D models
Topic: .elu models from Gunz
Replies: 8
Views: 1197

Re: .elu models from Gunz

I was checking the header and it changed a bit, but it seems not like another version, seems that they added some data to not be openable with the script, or well just my tought. Well, they didn't set mesh count and material count (or left them as FFFFFFFF= -1). I wouldn't waste my time with modded...
by moonpaladin
Sat Mar 27, 2021 6:35 am
Forum: 3D/2D models
Topic: .elu models from Gunz
Replies: 8
Views: 1197

Re: .elu models from Gunz

In my opinion you should ask directly on that forum and/or to the owner of the script. p.s: for next posts please submit a valid error message , posting screenshot or debug messages so that people could directly understand what the problem is Drawing, here is the error message, still trying to fix ...
by moonpaladin
Sat Mar 27, 2021 4:06 am
Forum: 3D/2D models
Topic: .elu models from Gunz
Replies: 8
Views: 1197

Re: .elu models from Gunz

so that people could directly understand what the problem is "directly"? Me, I never understood python problems directly. :D there's two caveats, no 1: version 0 is not supported supported versions: ELU_VERSIONS = (0x5004, 0x5005, 0x5006, 0x5007) no 2 (Blender 2.63a+): problem when genera...