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Search found 404 matches

by moonpaladin
Fri Apr 30, 2021 5:03 pm
Forum: 3D/2D models
Topic: .bdae models from Order & Chaos 1/2
Replies: 17
Views: 2250

Re: .bdae models from Order & Chaos 1/2

Got the magpie first submesh! next is the horse and for last the bear that seems harder :( .
success58.png
thank you Shakotay, you increase my thoughts haha
by moonpaladin
Fri Apr 30, 2021 4:50 pm
Forum: 3D/2D models
Topic: .bdae models from Order & Chaos 1/2
Replies: 17
Views: 2250

Re: .bdae models from Order & Chaos 1/2

( Assumed vertex start address for models with more than one submesh is wrong so far. ) @Shakotay! I were checking the models and are some that seems really weird, could be that they have submeshes with different textures, Complex models not handled by the app! Plus, the assumed vertex start addres...
by moonpaladin
Fri Apr 30, 2021 8:35 am
Forum: 3D/2D models
Topic: .bdae models from Order & Chaos 1/2
Replies: 17
Views: 2250

Re: .bdae models from Order & Chaos 1/2

@Shakotay! I were checking the models and are some that seems really weird, could be that they have submeshes with different textures, I will attacht two more samples, I was able to get the main body of the horse but without front legs xD. :read: https://www.mediafire.com/file/z0lcoaq46kx9rwp/exampl...
by moonpaladin
Fri Apr 30, 2021 3:10 am
Forum: 3D/2D models
Topic: .bdae models from Order & Chaos 1/2
Replies: 17
Views: 2250

Re: .bdae models from Order & Chaos 1/2

Revising this bdae format gives me a headache so I decided to create a tool for getting some H2O params to use with hex2obj . Find the Make_bdaeParams.exe file in Rel_FH\bin\release. It creates a Make_H2O.log like such (from 228.584 bytes bdae): start of FIs at 0x1948c, FIcount= 4066 1562 max face ...
by moonpaladin
Thu Apr 29, 2021 5:50 am
Forum: 3D/2D models
Topic: .bdae models from Order & Chaos 1/2
Replies: 17
Views: 2250

.bdae models from Order & Chaos 1/2

Hello! I have searching for some days a script to open this kind of models and finally got one that suit with this kind of version of this game, and it worked really well in many models, but when I unpacked the order & chaos 1, the script doesn't open it, seems that is different version. I was t...
by moonpaladin
Wed Apr 28, 2021 7:48 am
Forum: 3D/2D models
Topic: Dragon Raja Mesh Importor & Texture Convertor
Replies: 100
Views: 37448

Re: Dragon Raja Mesh Importor & Texture Convertor

Hello @Bigchillghost, if it helps here are more examples of models that throw error in noesis. :angel: Thanks!

https://www.mediafire.com/file/f1jf52vw ... s.zip/file
:whmm:
by moonpaladin
Wed Apr 28, 2021 4:43 am
Forum: 3D/2D models
Topic: Dragon Raja Mesh Importor & Texture Convertor
Replies: 100
Views: 37448

Re: Dragon Raja Mesh Importor & Texture Convertor

Finally I got all the files! I were playing for some hours xD [roll]
by moonpaladin
Wed Apr 28, 2021 1:54 am
Forum: 3D/2D models
Topic: Dragon Raja Mesh Importor & Texture Convertor
Replies: 100
Views: 37448

Re: Dragon Raja Mesh Importor & Texture Convertor

It seems that obb is version 1.26 and the game is at the 1.25 Well I were able to get the chinese files, at my surprise it has less models than the global and it have the same issue the files extracted of the .dat updates are less than the ones extracted of the models.png, and for my lucky the whal...
by moonpaladin
Tue Apr 27, 2021 8:58 am
Forum: 3D/2D models
Topic: Dragon Raja Mesh Importor & Texture Convertor
Replies: 100
Views: 37448

Re: Dragon Raja Mesh Importor & Texture Convertor

To be honest are many models that have not their corresponding uexp or ubulk file, in case of swords like 50% have not. :( (Dragon Raja Global from playstore), and some models throw this error, hope you can take a look when you a little time @Bigchillghost . Thank you :mrgreen: https://www.mediafire...
by moonpaladin
Tue Apr 27, 2021 7:27 am
Forum: 3D/2D models
Topic: Dragon Raja Mesh Importor & Texture Convertor
Replies: 100
Views: 37448

Re: Dragon Raja Mesh Importor & Texture Convertor

That's not a problem if you were using the same apk for installation. Bigchillghost! sorry for the pin xD, I were trying to install the chinese apk, and I was able to do that, but when I tried to launch the game application it thrown a bluestack error, maybe do you know why this happens? I were try...
by moonpaladin
Mon Apr 26, 2021 6:37 am
Forum: 3D/2D models
Topic: Dragon Raja Mesh Importor & Texture Convertor
Replies: 100
Views: 37448

Re: Dragon Raja Mesh Importor & Texture Convertor

That's not a problem if you were using the same apk for installation. maybe is for that, that some models are not listed in the .dat file yet. Hmmm, I tried to install the .xapk from apkpure but it failed, so I download it from playstore. The .obb is exactly the same as the one from apkpure (v1.26)...
by moonpaladin
Mon Apr 26, 2021 5:41 am
Forum: 3D/2D models
Topic: Dragon Raja Mesh Importor & Texture Convertor
Replies: 100
Views: 37448

Re: Dragon Raja Mesh Importor & Texture Convertor

Why'd it be a problem? As long as you can see there're shared directories in both sides you'll know you're doing things correctly. Well, some models cannot be exported. It seems that obb is version 1.26 and the game is at the 1.25, maybe is for that, that some models are not listed in the .dat file...
by moonpaladin
Mon Apr 26, 2021 2:16 am
Forum: 3D/2D models
Topic: Dragon Raja Mesh Importor & Texture Convertor
Replies: 100
Views: 37448

Re: Dragon Raja Mesh Importor & Texture Convertor

I did exactly what was wrote I see no uexp nor ubulk files for most uassets in your screenshot. Did you unpack all the iguf files? Hello Bigchillghost! well I reinstall the entire game and got "iguf_00.dat", "iguf_01.dat", iguf_02.dat, iguf_03.dat, saved_download_entry.dat, and ...
by moonpaladin
Sun Apr 25, 2021 6:12 pm
Forum: 3D/2D models
Topic: Code EVE (Android, UE4)
Replies: 30
Views: 9634

Re: Code EVE (Android, UE4)

Same format. Just with a different compression. Here's the updated script. DragonRajaUnpacker.zip It works!the models are like this "jixiedilong_zuoqi.fbx.asset.u3dext", I deleted the extra row on the header and save it as "jixiedilong_zuoqi.fbx.uasset" and it can be opened with...
by moonpaladin
Sun Apr 25, 2021 5:39 pm
Forum: 3D/2D models
Topic: Dragon Raja Mesh Importor & Texture Convertor
Replies: 100
Views: 37448

Re: Dragon Raja Mesh Importor & Texture Convertor

Gonna unpack them again, maybe it didn't update correctly!Thanks Bigchillghost