Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 2 matches
- Fri Mar 08, 2019 7:08 pm
- Forum: Game Archive
- Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
- Replies: 199
- Views: 93670
Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool
I can't seem to download the source for 1.4. The latest commit 53fb55f is a 1.3 version and when it launches it still shows the gray teapot. The binary package on the other hand shows the teapot normals and reports 1.4 in the About box. Was this a binary-only release? Thanks
- Sun Mar 03, 2019 12:05 am
- Forum: Game Archive
- Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
- Replies: 199
- Views: 93670
Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool
This is fantastic work, thank you! I've been using it to extract textures and compare them to the ones intercepted by Resorep. I've noticed a few things that might be helpful for you. For the TEXTURE_MAP type, the TopMip structure in ExtractTextureMap should have Height first like the DDS format. Th...
